Some Ideas for the Evelynn Rework.
Hello. I am Bloodsoaked Eve. I am an Evelynn main and I was silver last season hoping to get gold this season :) I have over 300 (about 100 in ranked, the rest are out of ranked) games with her and I have played her since the beginning of season 5. I heard that she might be getting a rework soon
. I am a little sad but if Riot does this right I would love her even more. I would probably re-buy all her skins if I could. But let's talk about this a bit and see what everyone thinks.
Things I like:
- Her absolute viability - You can build almost anything on her and she will still be a huge help to her team. Full tank ap, ad, sated devourer, build her for her e with full ap and apen, her ult with tanky mpen, her dueling with sated devourer hydra and trinity force, she has so many builds it's unimaginable. and I want that to remain as part of her kit.
- Her scalings and cds - her E (her main burst) won't be used as much when going damage and WILL be used a lot when going tank in order to keep her damage more consistent and keep her a strong force in and out of combat.
- Her stealth - while making her ganks deceptively strong, if riot gets rid of it I might actually stop playing league of legends. but I have have some ideas to help balance it.
- Her snowball potential - as an assassin, I think this will stay but I like it how it is right now, she will hurt but she IS beatable.
Things I don't like:
- Her current w - In all honesty this is one of the worst gap closers in the game and I have a rework for this ability in mind that fits more in with her theme of being this close-range, gets-in-your-face-and-mauls-you-worse-than-a-fed-volibear kind of assassin who creeps up on her enemy before utterly destroying them.
- Her ult - I like this ability, don't get me wrong, but I have no idea why it looks the way it does. she needs a lore rework, BAD. Because that ult is a great initiate but as far as the lore goes, it is out of place. I have an Idea on how to make this initiate better, and that's coming up.
- Her q - lore rework same as before, otherwise no complaints.
Now, for her abilities as they are now and how I would rework them,
Passive :
Current - Shadow walk
> When out of combat, Evelynn enters stealth only being able to be seen by nearby enemy champions or true sight. While stealthed, she rapidly regenerates Mana.
I love this passive, it has great qualities. It helps for ganking, counter-jging, and remaining sustained. It can also lead to some clutch escapes. If I had to change one thing, I would give her a movement speed buff upon detection, either to aid in running away, or for those pre-six ganks.
Q:
Current - Hate spike
> Evelynn fires a line of spikes through an enemy, dealing damage to all enemies in its path. Evelynn fires a line of spikes through a nearby enemy dealing 40/50/60/70/80 (+0) (+40% bonus Attack Damage) magic damage to all enemies in its path.Hate Spike prioritizes the target Evelynn is attacking.
I like the ability, it helps with chasing when you have Rylai's
but again, WHY IS IT HERE? My lore-hungry mind requires a reason for this ability to exist. other than that, it's a fine ability, and has become a signature part of Evelynn's kit.
W:
Current - Dark Frenzy
> Evelynn passively increases her Movement Speed when hitting enemy champions with her spells. Upon activation, Evelynn breaks free from slows affecting her and gains a massive Movement Speed boost for a short duration. Active: Evelynn removes all slows affecting her and gains 30/40/50/60/70% Movement Speed for 3 seconds. Passive: Evelynn's spell hits on enemy champions reduce Dark Frenzy's cooldown by 1 second.Champion kills and assists refresh Dark Frenzy's cooldown.
Ok. I get this ability, but I don't like it. I think as a better idea this will work
New - Night's Veil
Costs 90 mana 7/6/5/4/3 seconds after activation, Evelynn's movement speed is reduced by 25/20/15/10/5% for 10/11/12/13/15 seconds and her range of detection is decreased from 700 units to 325 units for the remainder of the slow, this cannot be activated while in combat and Evelynn must be out of combat for 6 seconds to use this ability. Evelynn's next autoattack after using this ability applies a 60/70/80/90/99% slow for three seconds and the enemy is grounded for that time. This buff lasts for 7 seconds and refreshes on kill or assist.
I feel like this will be a good idea because it fits in more with the stealth and darkness theme, as well as being easier to balance than Shaco's invisibility or Twitch's. Because this has more to balance, I feel like it would be more fair to others while also helping the person playing Evelynn.
E:
Current - Ravage
> Evelynn slashes her target twice, dealing damage with each hit. She then gains increased Attack Speed for a short duration. Evelynn swiftly attacks a target 2 times (applies on-hit effects), dealing a total of 70/110/150/190/230 (+100% Ability Power) (+40% bonus Attack Damage) physical damage.Evelynn then gains 60/75/90/105/120% Attack Speed for 3 seconds.
I love this ability, and it's often forgotten seeing as it gives her the stats that she uses to kill others. But I want to completely move this ability to her ult and augment it to make it more "ulty" as for it's replacement I think this will suffice. Plus the whole scaling with ap, but dealing physical damage makes sense as to what the ability is, but is counter-intuitive gameplay-wise.
New - Hysteric Delight Passive: Evelynn gains attack speed while in combat up to a cap of 60/75/90/105/120% at a rate of 25% per auto attack. Once the cap is reached, Evelynn gains Hysteric delight, causing her damage to increase by 2/3.5/5.5/7.5/10% at a rate of 10% per auto attack. Active: Evelynn gains 90/100/110/120/130% movement speed for 4 seconds and is de-stealthed. She then gains 15/20/25/30/35% tenacity (or slow resistance) for 4/5/6/7/8 seconds. this buff is refreshed upon kill or assist. Active cost: 60 mana
This was really hard to think of because I really love invading at level two and having her E now affixed to her ult makes that difficult. However I like this more because it will help her in dueling, chasing, running, and tank-killing while I hated her old w but I think making the mspeed shorter, but faster, is a great way to change it up, rather than an absolute slow removal (I hate those) she is now more able to get past the tank line, run away from the gank squad or, if she's fed, outduel them.
R/Ultimate:
Current - Agony's Embrace
> Evelynn summons spikes from the ground to deal damage and slow enemies in the area. She then gains a shield based on how many enemy champions were hit. Evelynn impales all enemies in the targeted area, dealing 15/20/25 (+1% Ability Power)% of their current Health in magic damage and slowing their Movement Speed by 40/60/80% for 2 seconds. Evelynn siphons their pain, gaining a 150/225/300 health shield for each enemy champion hit which lasts up to 6 seconds.
I love the initiation followup this provides, but here is the new and improved Evelynn ultimate.
New: Slaughter
Costs 150 mana Range 450 units Evelynn dashes to a target and attacks them 2 times (applies on-hit effects), dealing 150/300/500(+100% Ability Power)(+60% Bonus Attack Damage) psysical damage to the target and creating an explosion of dark energy around her, dealing 10/15/20 (+1% Ability Power)% of their current Health in magic damage and slowing their Movement Speed by 40/60/80% for 2 seconds. This damage IS NOT applied to the target, only those around it. However, The slow IS applied to the target and stacks with Night's Veil's slow. Evelynn then siphons their pain, gaining a 150/225/300 health shield for each enemy champion hit which lasts up to 6 seconds.
Sounds slightly overloaded but it allows for Evelynn to get to the squishies and take out the enemy carry before beginning to fight the tanks. This is a great way for her to set up ganks, teamfights, It helps her survive if she is outnumbered, hold aggro while the rest of the team is somehow unable to 4v1 an unfed hecarim (seriously HOW DOES HE DO IT).
I will probably write up a new lore for her in a day or two but feel free to critique me and try and spread the word about this I need as many people to see this and upvote this in order to show riot some good Ideas.