Why you should quit League (opinion)

Donthurtmepleese·2/1/2017, 9:33:18 PM·10 votes·3,747 views
  1. The better you perform, the worse teammates you are queued with. That means that 4/5 (80%) of your time playing this game is spent playing with people of less skill than you & against people of your skill level. This works for RIOT b/c you play the game 400% more (4/1) seeking the game where your team matches your skill level, but it probably doesn't work for you as you struggle to understand why your teammates suck so hard at the game.

  2. The worse your teammates are, the less likely they are to surrender. It takes approx. 5-10 minutes to get into a game and 20-40 minutes to lose a game that is a guaranteed loss (approx 50% of games are RIOT attempts at guaranteed losses - this is what they call matchmaking). So, for every 2 hours you play the game (approx. 3 games) you have 1 hour wasted (3*50%*40 minutes).

  3. Lastly, on a meta level (btw this community doesn't know what meta means...), the community supports RIOT for point 1 and 2, and hates themselves for losing games they were pre-destined to lose. However, if you'll take a moment to hear what I have to say: Imagine how infuriating it would be if you were an NBA point guard who is 10% better than the average NBA point guard. In RIOT's world, every 10th game you would play against another NBA team, -but your team would be high school varsity level.

P.S. There are lots of defenses people have used against this solid logic. One is that it is a "competitive" game. Another is that it's "simply not true" because of X or Y reason that RIOT gave in a half-ass attempt to explain. Another is that "you can still win" which is technically true, just like a poor person can technically get rich he just can't afford college or a house or a car. Another is "you're not as good as you think you are" which is actually probably true for most but is a fallacy instead of a real defense. Another is "look at what I've done though" which is frequently touted by 24/7 league-players and a sideways argument more suited for a self-compliment. Lastly there is "it's fun though at least" or "it's not just about winning" to which I will agree there is something fun about League, and there's something delicious about doughnuts, but if you play league and eat doughnuts too much, you'll be depressed and fat.

That said, GLHF

18 Comments

NiamhNyx2/1/2017, 9:38:13 PM4 votes

Presenting opinions like they are a fact is the wrong way to go about this post.

Donthurtmepleese2/2/2017, 3:55:32 AM2 votes

ROFL @ all these comments

Donthurtmepleese7/18/2017, 3:22:42 AM2 votes

This is more true on a daily basis

Orangesilk2/1/2017, 9:50:11 PM2 votes

Eh, don't let it get to you, 'guaranteed losses' are an opportunity to learn something and get a little bit better at this game.

TyphIosion2/1/2017, 9:36:57 PM2 votes

Just do what I do and take a break for a couple months.

Miror B7/18/2017, 3:25:07 AM1 votes

I actually upvoted this, as while most posts like this would contain bitter teenage ramble consisting of "f'ck this game" or "kys" this one provides cogent points that are easy to follow and kinda make sense, even though people might not agree with them.

Killed Inaction7/18/2017, 4:03:22 AM1 votes

{quoted}

  1. The better you perform, the worse teammates you are queued with. That means that 4/5 (80%) of your time playing this game is spent playing with people of less skill than you & against people of your skill level. This works for RIOT b/c you play the game 400% more (4/1) seeking the game where your team matches your skill level, but it probably doesn't work for you as you struggle to understand why your teammates suck so hard at the game.

Okay, let's see if this works. 80% of games you're given people with lower skill than you and enemies of your skill level.

If every player is given an average of 3.2 teammates of lower skill, 5 enemies of similar skill, and .8 teammates of similar or greater skill per game, that means that out of 10 games, you'll have 32 lower ELO teammates, 8 teammates who are as good or better than you, and 50 enemies of your skill level. Can this statistically work out to cover every player in Ranked? No. Why not?

So, you play 10 games. For someone else, you're the lower ELO (lesser-skilled) teammate in 8 of those games. But in 8/10 of your games you have lesser-skilled teammates? How does this make any sort of sense?

And to top it all off, you say your enemies are at your skill level in 8/10 games. So you're the lesser-skilled teammate in 8/10 of your games, in which 8/10 you have teammates who are all worse than you. And in 8/10 of your games you're matched vs enemies of your skill level, but in 8/10 of your games you're matched against enemies of higher skill than you to fit the skill level of the person on your team who has the lesser-skilled teammates that time around.

This makes perfect sense. 100%. Gud mathe skilz, bru.

  1. The worse your teammates are, the less likely they are to surrender. It takes approx. 5-10 minutes to get into a game and 20-40 minutes to lose a game that is a guaranteed loss (approx 50% of games are RIOT attempts at guaranteed losses - this is what they call matchmaking). So, for every 2 hours you play the game (approx. 3 games) you have 1 hour wasted (3*50%*40 minutes).

So you have 80% games where you're at a disadvantage in having worse teammates than the enemies, but Riot only wants you to lose 50% of games. Good sense. And every loss is a waste of time. You can't learn anything from a loss, after all.

  1. Lastly, on a meta level (btw this community doesn't know what meta means...), the community supports RIOT for point 1 and 2, and hates themselves for losing games they were pre-destined to lose. However, if you'll take a moment to hear what I have to say: Imagine how infuriating it would be if you were an NBA point guard who is 10% better than the average NBA point guard. In RIOT's world, every 10th game you would play against another NBA team, -but your team would be high school varsity level.

The meta is the current play style popularized by pro players and appropriated by those of lower ELOs. You're "pre-destined" to lose 80% of your games, but it's actually 50%. You're matched with worse teammates and enemies of your skill level in 80% of games, but also only 10%.

Doing good so far.

[slayer-pantheon-thumbs]

P.S. There are lots of defenses people have used against this solid logic. One is that it is a "competitive" game. Another is that it's "simply not true" because of X or Y reason that RIOT gave in a half-ass attempt to explain. Another is that "you can still win" which is technically true, just like a poor person can technically get rich he just can't afford college or a house or a car. Another is "you're not as good as you think you are" which is actually probably true for most but is a fallacy instead of a real defense. Another is "look at what I've done though" which is frequently touted by 24/7 league-players and a sideways argument more suited for a self-compliment. Lastly there is "it's fun though at least" or "it's not just about winning" to which I will agree there is something fun about League, and there's something delicious about doughnuts, but if you play league and eat doughnuts too much, you'll be depressed and fat.

That said, GLHF

Okay, so let's recap. Our "solid logic" tells us the following: Riot wants you to lose 50% of games, so pits you with worse teammates and equally-skilled enemies in 80% of your games. In every 1 game in 10, you're given a team that is measurably worse than the enemy team. You're "pre-destined" to lose 50% of your games because Riot controls Fate itself.

Someone who was once poor can get rich, but never rich enough to afford college, a house, or a car (what is "rich" then?).

You "can still win," but only technically; in reality you lose all games where your allies are worse than your enemies. 80% of games, but actually 50%, because your teammates are only worse than your enemies in 10% of games.

Telling someone they aren't as good as they think they are is a fallacy regardless of the evidence provided. Anecdotes are never valuable. It's only fun to win, never to lose. Everyone should win, but since it's a game where 1 side wins and 1 side loses, that means the average win rate is 50%. Riot should make this 100%, because it's never fun to lose.

League is a natural depressant, similar to alcohol or marijuana, and should thus be a controlled substance in some form or another.

Have I covered everything in your post?

PotatoPlayer9211/22/2017, 5:16:59 AM1 votes

I agre with you im donecwith riot programmed mafia ... Seriusly not wort anymore lol is dead in 2017... Presision 8 its my last game... Its the truth ths guy in main comment knows what he says i felt de same for the last year playing lol ...its the feeling..it does not feel nice anymore...

Sir Poodle2/1/2017, 10:50:10 PM1 votes

{quoted}

  1. The better you perform, the worse teammates you are queued with. That means that 4/5 (80%) of your time playing this game is spent playing with people of less skill than you & against people of your skill level. This works for RIOT b/c you play the game 400% more (4/1) seeking the game where your team matches your skill level, but it probably doesn't work for you as you struggle to understand why your teammates suck so hard at the game.

Source? I was under the impression that once the matchmaking system gathers 10 players, it comes up with a sorting that gets the closest total mmr. If you're the best of those ten players, sure, but since it gathers fairly in that first stage, you're just as likely to be the worst.

That is, IIRC

  1. The worse your teammates are, the less likely they are to surrender. It takes approx. 5-10 minutes to get into a game and 20-40 minutes to lose a game that is a guaranteed loss (approx 50% of games are RIOT attempts at guaranteed losses - this is what they call matchmaking). So, for every 2 hours you play the game (approx. 3 games) you have 1 hour wasted (3*50%*40 minutes)

I don't like to surrender because I enjoy the game, and most times where it's truly unsalvageable, impossible to effectively dance around engages and fights, or even close to either, is when we're just minutes away from losing anyway. I like to win, but if I just wanted to win, I wouldn't play- having a good time only ~50% of the time is unenjoyable.

TheHappyReaperz2/1/2017, 11:28:11 PM1 votes

I don't like surrendering, does that make me a bad player? Does that make surrendering the trait of a good player? You state this is an opinion, yet you later call it "solid logic". Which is it?

FioraWillCarry2/1/2017, 11:32:00 PM1 votes

Nothing you wrote is a valid reason to quit. However I can give you a truly valid reason. Video games are a waste of time that add nothing but mindless entertainment to one's life. It adds nothing of any practical value and one can be using that time to better one's self. Now that's a valid reason and it not only applies to League but any game you spend hours everyday playing.

ZephyrDrake2/1/2017, 11:39:03 PM1 votes

why this thread is absolute garbage. You decided to put your opinions as they were fact and then proceeded do half-assed attempts to the common replies to your "facts". Sorry but if you want an opinion to be taken seriously, you never put it as a fact. There is very clear cut differences between what is considered an opinion and what is considered a fact and how to deliver both of them and you fail massively at that.