So Riot wants Kog to be more interactive, okay

Rebonack·10/17/2016, 5:00:53 PM·1 votes·301 views

[{quoted}](name=Riot Axes,realm=NA,application-id=A7LBtoKc,discussion-id=NZK9A5NP,comment-id=000500000000000000030000,timestamp=2016-09-10T03:39:44.292+0000)

Two reasons.

First, for the basic attack-oriented builds, the new ult fits better once he's attack sufficiently slowly to weave spells. Execution damage in the cleanup phase of a fight dovetails nicely with the notion of a champion who you might consider making your team's main - almost only - source of damage, and adds some skill expression/mastery to the pattern, particularly when factoring in that it's also one of his best ways to trigger Trinity Force and has ramping mana costs associated.

Second, because artillery Kog frankly doesn't meet our standards for game health, and never really did. Artillery champions are some of the most potentially painful playing against experiences in LoL, and their kits need to be carefully handled. AP Kog was a very powerful artillery champ, but also a pretty unhealthy one.

I really hate the new execute Ult. Really, seriously despise it. When Kog had the double attack speed W it sort of made sense. Kog's damage with W was absolutely explosive and he could quickly gnaw targets down. If they used their mobility to try to escape, Kog could finish them off with his Ult. Okay, I can see that. Makes sense due to Machine Gun Kog being highly immobile.

It doesn't make any sense for Trinity Kog, though. Trinity Kog, between Rage and passive movespeed from his build of choice, is often able to keep up the pace of fleeing foes if he's stutter-stepping properly. Old Kog used the one-two punch from his Ult and Spellblade to get the game rolling in his favor once mid-game hit. And, obviously, that play-style took a giant boot to the face.

So I've got a question for Kog players (yes, all six of you). Would you be willing to take range nerfs to Kog's level 2 and 3 Ult in exchange for being rid of this awful execute? I'm pretty sure that would sufficiently address Riot's 'anti-fun' circle-jerk since a closer Kog means cleaner interaction for counter-attacks.

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