A short complaint on summoner spells

yuuum chan·5/2/2019, 10:21:51 AM·1 votes·1,641 views

Summoners, as they exist right now, feel rather lazy to me. For the most part, they're some sort of flat boost or debuff. summoner 14 I just pure flat, damage, summoner 6 is just pure, flat movespeed, and summoner 21 is just pure, flat health. These are all, by their very nature, rather simple to use, and does not require much thought at all. Just ask yourself if you need some more dmg, some more movespeed, or some more health, respectively. On the reverse, they feel really shitty to play against, becaue there's little to no counterplay. How do you outplay a person just popping a huge shield on you, or just getting a free 210 true damage from a single, targeted spell? You can't, and often it just becomes a matter of 'you can't win cus I have a massive stat advantage over you', which feels shitty.

summoner 12 and summoner 4 are currently the two most well-designed summoners in the game, because they both require intelligence to use properly. Just flashing close to somebody won't do you much good in a fight, unless all you need is an auto-attack or two. Generally speaking, making use of flash requires great understanding and good gameplay. You need to dodge something, or you need to use it for a massive engage, or some other big play, which is what summoners should be used for: BIg, impressive, smart plays.

Teleport exists on a similiar spectrum. Teleport won't help you win a fight, it requires forethought to actually use properly. In lane, you need to understand how wave-management works properly to use it, you need to understand map-pressure, splitpushing, and so many other factors, which is what makes it so skill intensive.

In conclusion, Riot should try and innovate more with summoner spells, make them more exciting. There is so much room to explore there, beyond just pure stats.

8 Comments

Mitte Bitte5/2/2019, 1:38:57 PM2 votes

You should make an example of what you wanted from summoner spells, cause I dont see what you are going for. "it just becomes a matter of 'you can't win cus I have a massive stat advantage over you', which feels shitty" So you dont want stats from summoners? Ok. "making use of flash requires great understanding and good gameplay. You need to dodge something" What about a spellshield summoner? That would be the exact same here, just that you cant use it offensively. But no wait, spellshield is more like barrier, so thats no good. A summoner that reveals an enemies position? Ah right Clairvoyance, why did they remove that again?... summoner 1 is bad too, right? summoner 32 for the rift? Might as well give everyone another flash. I honestly cant think of much of a non stat summoner that isnt extremely similar to flash. Revive? Clarity?

The point is: "it just becomes a matter of 'you can't win cus I have a massive stat advantage over you', which feels shitty" This is just not true. This is true for flash, and only flash. Sure, you can lose 1v1s because of other summs but its quite rare, compared to Flash. Only Exhaust tends to play a role in 1v1s, and you didnt even mention that one. Instead, people FREQUENTLY dont get kills because enemies flash out of skillshots, people also secure kills ALL THE TIME using flash, people that ran out of position like idiots can safe themselves from their biggest mistake all game with flash. You dont need much more "intelligence" for flash and neither for tp. They only allow for those 200 IQ plays more than other summs, and how often do you see a "200 IQ Brainblast" play that could only happen because of flash? In contrast: How often do you see someone survive a gank because of flash?... Flash actually allows you to play less smart, not the other way round. Even for offensive usage: Forgot to put Ignite on the enemy while doing your Assassin combo? Flash+Ignite, to show off your mega brain. You dont need to land Morg Q if you can flash right in the enemies face. You dont need to set up the perfect baron bait bush camp if you can just flash on people in lane. And its the same with tp. Just got sent to base from a gank and about to lose two and a half waves of cs to the turret? Not happening. Just took a terrible trade in lane and your opponent has started to freeze the wave? No problem. Making the perfect tp into baron pit for the perfect late game engage? When half the games end in 25 minutes? Yeah right... "Just flashing close to somebody won't do you much good in a fight, [...] you need to use it for a massive engage" A Gnar Flash+R on 5 people sure looks "flashy", but imagine he could do that without flashing, by putting a vision ward in a nearby brush and flanking. Why would that be less "big, impressive, smart"?