His Q for 1 is a large cost of 10% current hp for a jump that CAN be a knockup, and CAN be stopped MID CAST, this has always grinded my gears, if I am paying 1/10 my life, I better damn well get there, I always wanted the Q to be immune to cc but not to damage, securing that you will go to the location, or at least make it so if he doesn't reach the mark, he is refunded the hp, half the cdr, or just flat out lower the cost to flat hp like his E.
W is his bread and butter but also the reason he cannot be that strong, his 3 hit heal is very powerful and up there with some of the best sustains in the game, however the fact that is his specialty is why I feel it can never be changed, His second W is a cool mechanic, with a TRADEOFF (god forbid ANY champ has to make a tradeoff with abilities now adays), Aatrox is a shining example of what should be standard, deal more damage = take damage from it. Which i really think riot needs to implement more risk/reward abilities like aatrox's W.
I always thought it would be cool to change aatrox's W should be changed so it no longer has the bonus damage 3 hit, but instead is activatable like currently, but makes him immune to CC, at the tradeoff of having himself slowed by X%, while the active costs hp, like a
W does, without aoe of course, giving him the one thing he truly needs, anti CC, because if he is going to stay as a dive fighter, cc fucks him over so much that he loses every battle because he cannot sustain while stunned.
His E i really always wished that it gave bonus damage if you hit the tip of it, like kinda
(as much as i hate him), the idea of 2 damaging points meeting and not doing double or just higher damage has always confused me.
And his Ult, although his best and staple powerhouse ability, It just enhances what he already has and needs, Range is amazing, Attack speed that his passive already gives, and magic damage.
I never understood why he is a mixed champion, having very good 60% ratio ad/ap on his E and 1/1 ap ratio on ult, when his kit just feels like it should be more physical damage...
I personally feel his revive passive is kinda useless past early game, I never find it useful in a teamfight, you always get left behind to die...
And then you have the thing about how you lost a fight with a full blood well giving you 30-55% AS, you revive with 0 extra AS and hope to win an already losing fight? k...