A note from another Viktor main

The Boy Smiles·4/21/2016, 8:25:21 PM·4 votes·762 views

I've been a Viktor main since mid season 4 and I am really trying to hold in my current frustration with Riot's direction with him. The most recent change (Live nerf to his E by 20 damage) made it so he couldn't kill melee minions with Death Ray, in turn potentially reducing his power by making Viktor lose gold on top of the damage nerf so you cant poke very well. This made me mad, I choose Viktor because he is supposed to be a control mage and shove. That was his strength.

With the changes to Viktor on PBE we have some different design direction going on. Lets have a look.

Siphon Power (Q): Cooldown lowered to 8/7/6/5/4 from 10/8.5/7/5.5/4 Missile **damage increased **to 60/85/110/135/160 from 40/60/80/100/120 AP ratio increased to .4 from .2 Attack damage changed to 20/35/50/65/80 from 20-210 (based on level) Shield changed to [8% max mana + (.15 AP)] from [30/50/70/90/110 + (.20 AP)]

Okay, so here is Viktor's Q. My main issue for this ability is the fact that this has never been an ability that you wanted to use as your primary reliable damage until after lich bane. Now what is happening is the NOT RELIABLE damage on Death Ray is being nerfed, all of the power is being shifted into a POINT AND CLICK ability. This doesn't demonstrate a skilled Viktor player, If I want point and click damage with a shield why wouldn't I just pick Ryze?

Death Ray (E): Laser Damage AP ratio reduced to .5 from .7 [Augment] Explosion damage changed to 40/70/100/130/160 (+ .6 AP) from 100% of Laser Damage [Augment] REMOVED No longer reduces explosion damage by 60% against targets damaged by Death Ray. [Augment] Explosion delay increased to 1.25 seconds from .6 seconds

Here is what really gets me going. Viktor's whole design is based off of needing to land your Death Ray in order to do your burst combo. On live, if you miss your Death Ray, you are vulnerable for about 9-6 seconds (decreases with CDR). That is a balanced mechanic. Now on Mage Update, lets make it so his ABILITY DESIGNED TO BURST doesn't burst. His E damage has been decreased so Riot could put power into Siphon Power. His E second detonation has been increased by .65 seconds, if you didn't know Viktor's Death Ray isn't very thick. In fact, with a 1.25 detonation time, most champions can walk through the laser before the second detonation goes off so they take no damage. It doesn't even matter that the damage reduction was removed because nobody will get hit by it besides minion waves.

Lets just rename Death Ray into Light Massage Ray.

Chaos Storm (R): Initial damage lowered to 100/175/250 (+.5 AP) from 150/250/350 (+.55 AP) Tick interval increased to 2 seconds from .5 seconds Tick damage increased to 150/250/350 (.6 AP) from 15/30/45 (.10 AP) **Duration reduced **to 6 seconds from 7

Completely needed change here, the ult was fine, but the initial damage was a bit high. Im fine with the initial being decreased in favor of tick damage. However, the 2 second tick damage is insanely high. If Riot keeps this, Chaos Storm should at least have the grounded effect so you cant leave it with movement abilities.

Please Riot. Please. Don't apply this change to live. Viktor doesn't need to be a clunky mage that these changes are turning him into. With Love, "1st time Viktor"

item 3070 Viktor item 3070

4 Comments

Sahn Uzal4/21/2016, 8:36:01 PM2 votes

Basically exactly how I feel. If you take a look at my boards history, you'll see I've been saying im fine with the R changes, but E should hold more of his power budget.

SouL1ess4/21/2016, 8:43:07 PM1 votes

Seems like Riot wants you to hit a good W, otherwise rely on your Q to play as a mage. And then they nerfed Q's damage anyways.

Which I disagree with but ok.

ModWulf Helhammer4/21/2016, 8:52:11 PM1 votes

"Control mage" and "shove" are two completely different play styles. What they did is take away the aggressive burst pusher side of him, putting more of it in the control side of things. If you lockdown targets, either through W or teammates, you will do a lot of damage. He will also have strong consistent damage over a teamfight, rather then strong burst right at the start with pitiful damage immediately following.

Now, could they maybe do a bit to ease up the clunkiness (as I'm told is prevalent. I have yet to play him on PBE)? Probably, yes. I don't think it would hurt to reduce the E augment damage delay a bit (as in, they wouldn't need to reduce damage much or at all for it)

Side note: they are putting more power in the reliable first portion of his Q because the other parts gained unreliability in exchange for damage. This spell is his fall back, a good thing to have on a champion that is largely unreliable