Riot Devs: Attempt to Get Yasuo Unpermabanned Failed, Now Even More Banned

AtreiNero·6/1/2017, 10:53:08 AM·22 votes·1,870 views

Every time I have read the announcement over the 10 ban system, a theme is common, the permaban status of Yasuo. That single issue alone seems to have occupied Riot's thinking during this whole process.

I spent a few hours looking through a lot of comment threads and looking at the Red Tracker, and at the comments made on both the Nexus and Announcement treads for the 10 ban system, most of them fall far short of any explanation or indication that anyone at Riot was going to allow community feedback or listen to it before implementing the 10 ban system. In fact, I only found I Am The IRS, and Draggles even responding to anything and trying to explain. Both of them said that wasted bans are a bad thing, but then offered no explanation as to why they were still allowed except for reduction or elimination of permabans to allow people to play those champs. This is not only a horrible decision, for obvious reasons I hope, but also a horrible gameplay decision as it proves there was no feedback or Q&A on this "feature".

Again there are multiple reasons why Yasuo is still banned at the rate he is but it seems that people only focus on win rates. I'll list my reasons, feel free to disagree or like them at your leisure.

  1. He's obnoxious to play against. If you don't know exactly what you are doing, then he will destroy you in lane.
  2. No skill champ. With his kit, it is extremely forgiving unless you make a serious mistake. Even then, he still might be able to get out. His kit is just too forgiving to players and needs to be reworked. He seems like the high risk, high reward type, but the "risk" seems to have been forgotten about at some point.
  3. With two items, he can destroy almost anyone in a 1v1. Just under 15 minutes into the game, he can again destroy just about anyone with his kit. That is a problem since power spikes happen, but he hits his spike and never falls off.
  4. He's a hypercarry. However, unlike other hypercarries, which have either weak mid or early games, he has a strong early, mid, and late game. He literally has no weakness in any phase of the game unless the player is beyond stupid. For lack of any better term.
  5. Even if he is behind, as long as he stays up with CS and doesn't feed anyone, he can still destroy late game with little chance to stop him. Again with the hypercarry thing. But other hypercarries like Jinx, Kat, Vayne, Trist, Fizz, Lee all still have weaknesses that can be exploited. Yasuo really doesn't have one unless your team has chaining stuns, and aren't getting ripped apart by the rest of his team.

It seems that all of the discussion surrounded getting Yasuo into play, at the expense of literally everything else including feedback from the community. I know full well it is hard to stop late game hypercarries, but they can still be stopped. Yasuo has that uncanny ability, again given to him by his forgiving kit, to be able to go into those high risk situations, and if it goes wrong, get out. Yes a good anything I listed above is hard to play against, but still they can be stopped.

The fact that again this sole reason to get champs that have a high ban rate into play seemed to be the central focus of the new ban system shows flawed thinking. If they are banned this much, then maybe there needs to be a look at why. Or in the case of Yasuo, just start reading the Gameplay forum, type "Yasuo" into the search bar, and start reading. Bring come coffee. The community, from everything I've read, seems to be dead set, wholly against this new system, but Riot just again forces it down our throats in the name of getting champs into play.

Riot, since this doesn't seem to be obvious, I will say it. Some champs will always have bans, or permabans attached to them for one reason or another. There are champs that are banned for an entire season because of how they play and the like. You can't get around this, but Yasuo has carried his high ban rate for a while now. If that isn't an indication that he needs to be looked at, then I don't know what is.

Honestly, this isn't about fairness and allowing everyone a ban, it is about making champs playable again in ranked, when no one wants to deal with them. Again hint hint, something is wrong there if that is the case.

86 Comments

DunkinNoobs6/1/2017, 12:19:10 PM10 votes

Banning Yasuo is a meme at this point, and you can't kill a meme; you can only hope it dies out on its own.

abca986/1/2017, 11:08:33 AM7 votes

My problems with Yasuo:

  1. Constant q harass.

  2. Wall. It gives too much utility for a team to be in a skirmisher's kit. Give him some defensive steroid or spellshield or whatever.

3)My teammates.

GULAG 4 U6/1/2017, 8:28:27 PM7 votes

Okay let's address your points. They are mostly composed of 'alternative facts' either way.

  1. He's obnoxious to play against. If you don't know exactly what you are doing, then he will destroy you in lane.

Literally every single fucking champion ever. Aatrox to Zyra, they all are subject to this rule.

  1. No skill champ. With his kit, it is extremely forgiving unless you make a serious mistake. Even then, he still might be able to get out. His kit is just too forgiving to players and needs to be reworked. He seems like the high risk, high reward type, but the "risk" seems to have been forgotten about at some point.

"Forgiving kit" My. Fucking. Fat. ASS. You're fucking telling me the champion that is in the top 3 death rates for top & mid is forgiving? Do you even fucking fact check?

  1. With two items, he can destroy almost anyone in a 1v1. Just under 15 minutes into the game, he can again destroy just about anyone with his kit. That is a problem since power spikes happen, but he hits his spike and never falls off.

No he doesn't. He only destroys specific classes (Tanks, supports and ADCs). He gets dumpstered by almost all other classes excluding certain burst mages such as lux.

  1. He's a hypercarry. However, unlike other hypercarries, which have either weak mid or early games, he has a strong early, mid, and late game. He literally has no weakness in any phase of the game unless the player is beyond stupid. For lack of any better term.

Yasuo's early game is only good level 1-2. After that he gets dumpstered in most matchups. His midgame isn't good, he typically gets instantly killed in skirmishes that happen there. His lategame is. It's not true that none of his phases are bad. Your bias is obvious.

  1. Even if he is behind, as long as he stays up with CS and doesn't feed anyone, he can still destroy late game with little chance to stop him. Again with the hypercarry thing. But other hypercarries like Jinx, Kat, Vayne, Trist, Fizz, Lee all still have weaknesses that can be exploited. Yasuo really doesn't have one unless your team has chaining stuns, and aren't getting ripped apart by the rest of his team.

You state Lee sin is a hypercarry, what the fucking name of hell? His winrates drop solidly and in a linear fashion the longer the game goes, what the fuck? "Even if he is behind, as long as he stays up with CS and doesn't feed anyone, he can still destroy late game with little chance to stop him" That is literally every single fucking champion that has a lategame. It's not exclusive to Yasuo. This is a bullshit argument because any champion that has a relevant lategame can pull this off.

"But other hypercarries like Jinx, Kat, Vayne, Trist, Fizz, Lee all still have weaknesses that can be exploited. Yasuo really doesn't have one unless your team has chaining stuns, and aren't getting ripped apart by the rest of his team."

Yasuo doesn't need chain CC. One CC without QSS is enough to spell doom once you focus him. He's typically the champion that dies first when he enters teamfight for a good reason. His teamfighting is also garbage unless he pulls off and ult, are you telling me that isn't a weakness? Yasuo is also significantly easier to CC and burst down compared to the other examples, because they are range whereas Yasuo is melee. Alternative facts clearly showing.

It seems that all of the discussion surrounded getting Yasuo into play, at the expense of literally everything else including feedback from the community. I know full well it is hard to stop late game hypercarries, but they can still be stopped. Yasuo has that uncanny ability, again given to him by his forgiving kit, to be able to go into those high risk situations, and if it goes wrong, get out. Yes a good anything I listed above is hard to play against, but still they can be stopped.

Already addressed your forgiving point. How the hell does Yasuo go out? He needs the minion wave, he can only go in. He's ridiculously susceptible to ganks, why do you think he's camped? If his kit allows him to get the fuck out so easily, why the fuck does a jungler come to Yasuo to fuck him up all the time?

The fact that again this sole reason to get champs that have a high ban rate into play seemed to be the central focus of the new ban system shows flawed thinking. If they are banned this much, then maybe there needs to be a look at why. Or in the case of Yasuo, just start reading the Gameplay forum, type "Yasuo" into the search bar, and start reading. Bring come coffee. The community, from everything I've read, seems to be dead set, wholly against this new system, but Riot just again forces it down our throats in the name of getting champs into play.

So you're telling me Riot should listen to the fucking gameplay section? Are you serious? It's full of mindless bitching and whining, people who use false or outdated facts. In fact, most of the time, people don't even use facts! Most people don't even bother suggestion how to fix broken champions, spread blatant lies and don't back up their fucking claims.

Enough with this nonsense. When you make a post about a champion, use actual arguments and facts. Not bullshit that makes it clear that you are more biased than Donald Trump or you have never fucking played the champion; you don't understand how Yasuo's kit works at all.

And looking up OP's profile, you can see he mains Supports, Adcs and mages. No bias at all.

Incognonymous6/1/2017, 2:42:48 PM5 votes

I am proud to say, no one will play Yasuo so long as I am banning. Lee and Zed are annoying, but for all their faults they eclipsed by the fucking idiocy of Yasuo's continued existence in his current state.

nm10106/1/2017, 11:02:19 PM5 votes

What's the apdo quote?

"Bullshit aside Yasuo is a broken champion. People say he's a high skillcap champion, but the secret with Yasuo is knowing how to control yourself while playing such a overpowered champion. Yasuo's weakness comes from the fact that he is too strong. His laning phase is so strong that after the laning phase people do not know how to keep calm and throw the game."

Yeah he is really seen as a hard champ by the bestplayers.

Cryo006/1/2017, 8:10:46 PM3 votes

Yeah sure he is really frustrating to play against, especially if your kit is projectile based, but he is definitely not a no brainer champion. Playing Yasuo properly is pretty hard.

Wind wall is needed as a way for him to deal with being a squishy MELEE carry, plus against most melee opponents he is playing with three skills instead of four as wind wall literally becomes a useless skill. His dueling potential is immense, but so is that of that of Jax, FIora and Master Yi (Who I think is worse to deal with than Yasuo).

I will admit that his early game is too strong for being a late game hyper carry. A lot of the frustration also stems from Yasuo "mains" who don't realize how fed you need to be to pull off the montage plays, and end up feeding so much that even Cho'Gath becomes full.