Riot Devs: Attempt to Get Yasuo Unpermabanned Failed, Now Even More Banned
Every time I have read the announcement over the 10 ban system, a theme is common, the permaban status of
. That single issue alone seems to have occupied Riot's thinking during this whole process.
I spent a few hours looking through a lot of comment threads and looking at the Red Tracker, and at the comments made on both the Nexus and Announcement treads for the 10 ban system, most of them fall far short of any explanation or indication that anyone at Riot was going to allow community feedback or listen to it before implementing the 10 ban system. In fact, I only found I Am The IRS, and Draggles even responding to anything and trying to explain. Both of them said that wasted bans are a bad thing, but then offered no explanation as to why they were still allowed except for reduction or elimination of permabans to allow people to play those champs. This is not only a horrible decision, for obvious reasons I hope, but also a horrible gameplay decision as it proves there was no feedback or Q&A on this "feature".
Again there are multiple reasons why Yasuo is still banned at the rate he is but it seems that people only focus on win rates. I'll list my reasons, feel free to disagree or like them at your leisure.
- He's obnoxious to play against. If you don't know exactly what you are doing, then he will destroy you in lane.
- No skill champ. With his kit, it is extremely forgiving unless you make a serious mistake. Even then, he still might be able to get out. His kit is just too forgiving to players and needs to be reworked. He seems like the high risk, high reward type, but the "risk" seems to have been forgotten about at some point.
- With two items, he can destroy almost anyone in a 1v1. Just under 15 minutes into the game, he can again destroy just about anyone with his kit. That is a problem since power spikes happen, but he hits his spike and never falls off.
- He's a hypercarry. However, unlike other hypercarries, which have either weak mid or early games, he has a strong early, mid, and late game. He literally has no weakness in any phase of the game unless the player is beyond stupid. For lack of any better term.
- Even if he is behind, as long as he stays up with CS and doesn't feed anyone, he can still destroy late game with little chance to stop him. Again with the hypercarry thing. But other hypercarries like Jinx, Kat, Vayne, Trist, Fizz, Lee all still have weaknesses that can be exploited. Yasuo really doesn't have one unless your team has chaining stuns, and aren't getting ripped apart by the rest of his team.
It seems that all of the discussion surrounded getting Yasuo into play, at the expense of literally everything else including feedback from the community. I know full well it is hard to stop late game hypercarries, but they can still be stopped. Yasuo has that uncanny ability, again given to him by his forgiving kit, to be able to go into those high risk situations, and if it goes wrong, get out. Yes a good anything I listed above is hard to play against, but still they can be stopped.
The fact that again this sole reason to get champs that have a high ban rate into play seemed to be the central focus of the new ban system shows flawed thinking. If they are banned this much, then maybe there needs to be a look at why. Or in the case of Yasuo, just start reading the Gameplay forum, type "Yasuo" into the search bar, and start reading. Bring come coffee. The community, from everything I've read, seems to be dead set, wholly against this new system, but Riot just again forces it down our throats in the name of getting champs into play.
Riot, since this doesn't seem to be obvious, I will say it. Some champs will always have bans, or permabans attached to them for one reason or another. There are champs that are banned for an entire season because of how they play and the like. You can't get around this, but Yasuo has carried his high ban rate for a while now. If that isn't an indication that he needs to be looked at, then I don't know what is.
Honestly, this isn't about fairness and allowing everyone a ban, it is about making champs playable again in ranked, when no one wants to deal with them. Again hint hint, something is wrong there if that is the case.