What with the steamrolls?

Okay Its Fine··29 votes·1,793 views

Every game I play, I either steamroll or get rolled. Why does this happen every game? Why can't I go against people my level? How come I have to go against people who are just a bunch of pet rocks, or go against people who are sent from the heavens, specifically, to demolish me in League? I'd like to have a game where the people I go against are at my level. I'm sick of everything being a roll. Nobody likes to be steamrolled and I hate it when it happens to me. I can't 'pull it back' a little because I'll get reported for 'feeding' or 'throwing'. It's very unfair and I would like to play the game, not just roll the whole time.

27 Comments

Dethflash15 votes

Yup, seems like a team gets a small lead then steamrolls through for the win, Or my team gets a small lead and we just crush the enemy team in every teamfight and win easily. I enjoy when the matches are super close, win or lose i have fun when the match is super close, and its easier for me to go back and see what i could have done to improve on when the matches are closer

leaugesbane1 votes

{quoted}

Yup, seems like a team gets a small lead then steamrolls through for the win, Or my team gets a small lead and we just crush the enemy team in every teamfight and win easily. I enjoy when the matches are super close, win or lose i have fun when the match is super close, and its easier for me to go back and see what i could have done to improve on when the matches are closer

Loving how people still haven't got the memo it's called quiters yes they are everywhere worse part us if you ask them to ff at the 30min mark and get reported for being toxic. 1 to 9 turrets gone says quite slot. Even more when you start counting dragons and barons.

But what do I know I'm just a "toxic" nub with a little common sense.

It won't get better because riot has set policies to guarantee it doesn't. ¯_(ツ)_/¯ doesn't matter to me though I'm not playing anymore since they are guaranteed to not fix it.

Nami Want Salami15 votes

[{quoted}](name=Psychotic Rat,realm=NA,application-id=3ErqAdtq,discussion-id=E7RUsWp8,comment-id=,timestamp=2017-07-12T19:08:25.167+0000)

"How come I have to go against people who are just a bunch of pet rocks"

10/10

Cedsi561 votes

for nudes

Bottom Laner9 votes

You should play Morgana or Pantheon so instead of steamrolls, you can have steamed rolls! :D

FlameanatorX1 votes

Man, I haven't agonized so much about whether to upvote or not in a while... On the one hand, your comment was right on point with the baking skins references mixed with a pun. On the other hand, your username is just so incredibly wrong... :P

Bottom Laner1 votes

What's wrong with my name? It's definitely better than its previous incarnation, Huck Me Farder

FlameanatorX1 votes

I find Jinx roughly the opposite of attractive. No curves, no boobs, her personality doesn't have anything I find attractive in a women except a sense of humor... Aggressiveness can be attractive, but in a very different way than Jinx is aggressive. And the fact that she's selfish/doesn't care about others is the opposite of what one of the main pulls of any woman I would find attractive. Plus, it's difficult to tell if she's even of age, which just makes it all even worse.

Yes, I know that what people find attractive differs widely, and it's not that uncommon for people to find Jinx sexy. Just stating my vehement personal disagreement. Also, your previous name was better. :P

Cremepie7 votes

Here's my very biased opinion. Its because of damage creep and there are too many ways to clearly extend a lead and not enough comeback options. You dont get free objectives when behind, you either contest and probably lose or trade and hope your enemy isnt getting the better end of it. Stalling games isn't really a thing when baron buff is a near impossible disadvantage to overcome beyond a blunder on the enemy's behalf. League has seriously declined in terms of balance and gameplay since season 4-5ish. I miss close games even if I was leading for the first 30 minutes and then lose, it was at least exciting to play. Most games this year you can tell the winner 80% of the time at 15 minutes or so.

Synnx71 votes

LoL has the shittiest balance team to ever see the face of the earth Hence i went to HoTs. No fucking dmg creep and better champ balance, more map diversity and comps. And a x10 better hextech crafting

Leetri3 votes

Remember when Li-Ming was released? Boy was that bullshit. She had the longest range, highest damage, highest survivability, shortest cooldowns and was pretty mobile. She could take out at least 1 turret and a gate before you even saw the enemy minions without taking any damage herself. She was 100% pick/ban for weeks until they nerfed her hard. I remember Xul being pretty bullshit as well, although I stopped playing for a while right around his release. And instead of damage creep they had CC and heal creep. The games were about who could chain CC the longest, while everyone were unkillable because healing was so abundant and ridiculously strong.

KoKoboto6 votes

Objectives are too squishy

Krinu1 votes

This - or more specifically, objectives don't scale in power anywhere near as fast as players do.

Player power roughly goes up by a factor of ten over the course of a game (approximately - it varies a fair bit depending on role and build, but it's a decent ballpark), while winning objective power (that is to say, turrets) goes up by a factor of two. Sure, nexus turrets are twice as strong as outer turrets, but the player is ten times more powerful and as such what takes several waves and a fair bit of time takes half a wave to knock over.

Add in the snowballing nature of non-tower objectives (dragon, baron, and herald have all gotten more powerful over the history of the game) and suddenly you can't "pull back, CS under turret, and try to hit the next stage of the game" any more.

xelaker2 votes

perhaps squishies are too objective? shocked gasps

Zelorxon3 votes

Because most skilled old players are leaving and the new noobs are incoming, league of legends was always a game where the team with less trolls/retards wins, but now this effect is actually increased because most people that were "neutral" skill-wise aren't playing the game anymore. So you either get the hard-seasoned veteran or you get the underaged kid that started playing 6-12 months ago/the troll that has nothing better do to that day except for queueing up and locking in teemo in ranked.

Tobias Brackner3 votes

I haven't been noticing any more steamrolls than how the game normally goes. I play really close games that sometimes explode in favor of one side or the other.

rework trundle3 votes

In my last normal (I was Janna, if you want to look up), we had 350 more mmr than them (1991 vs 1649)

Mysticman893 votes

Well it's tricky, since if two players are identically skilled, then they'll in theory stay completely even until something upsets the balance (e.g. a teammate or some lucky crits or whatever). Then you have two identical skill players, but one has a gold/xp advantage, so since the skills are theoretically identical, the gold/xp will give them the edge so they'll begin to snowball, and unless something else happens, it'll turn into a steamroll, despite starting from two identically skilled players.

If they're not identical skill players, then by default the more skilled one is going to begin to steamroll, so basically every option results in a steamroll of some sort. Tweaking the magnitude of the rewards can change the pace of the snowballing, but if the balance is thrown off, it's going to start snowballing.

If having a gold/xp lead doesn't result in snowballing potential, then that feels bad too, since even if you are more skilled, whatever systems are in place to prevent the snowballing and the enemy team still stands a good chance of winning (despite being less skilled).

Interestingly, if games do get to 50+ minutes or so (i.e. everyone is full build and lvl 18, removing gold/xp advantages), they often do end up being 50:50s. I feel like in a great many surrendered games, if everyone actually held out and weathered the storm without gving up or being tilted by early game, a lot more games would get to those late game stages where suddenly things feel 'fair' again. It may not be worth a players time to drag it out, but it is a way to better suss out if a player/team is winning because they happened to get an early gold/xp lead despite equal or lesser skill, or if it really was them being superior skill players.

UpDownLeftRightAB2 votes

This has been my experience as well. I even got a random instant feedback "Was this match balanced" after a game where the score was something like 30 to 3 in our teams favor. I said no. I think some of it is the...type of player, I see a lot of impatient people who just want to keep running it down mid. Trying to convince a team to close out a win strong by taking the other turrets/inhibitors is impossible in most games. I think league is having the problem that dark souls originally had, it teaches you how to play wrong. Either teams with no cc and no tanks, vs a well balanced team. A team that only runs it down mid. That guy who only splitpushes. There is just a general lack of actual teamwork starting to shine through as league becomes bigger. As a player who works with my team, I literally ask myself, "How do I keep my teammates from committing suicide?" Since spamming pings, telling them to hold up and not dive 1v5, all result in them either flaming, afking, or just muting everyone. No one can take constructive feedback or understand shotcalling at the Gold 5 and lower MMR. It makes climbing at that point a chore, like a physical burden. They want that instant gratification and in trying to get it, throw the whole game.

DuskDaUmbreon1 votes

It's either because you're in extremely low ELO, extremely high, or the champs you're playing:

In low ELO, nobody knows what the hell to do against a fed champion. Or, even if someone does, nobody will be able to coordinate the team in a way to beat it. The one advantage you have is that the enemy team is probably just coasting on the fed player - and not working on getting fed themselves.

Or you have high-tier, where the enemy team is too coordinated, and they'll use their teammate to get fed.

And, finally, some champions cannot make comebacks, except via miracles. Most assassins are. like this, barring, say, Zed, who has a lot of potential late-game power. A lot of mage "supports" have this aspect, too (they fall off when they stop having a squishy, rather unprotected enemy ADC, If they're not fed enough to do serious damage). Kled and Riven are also like this.

Try to move yourself to mid-tier, and play champions that require late-game to have power. Nasus. Veigar. Kindred, even. Or play utility supports, such as Janna and Soraka. Games should be less curbstomp-y.

Okay Its Fine1 votes

See I play champs like Veigar and Twitch, which are extremely late-game champs and I still get demolished. There's nothing I can do if I can't survive for more than 2 seconds, or I spiral out of control early game since Veig gets more ap based on kills and Twitch is just like every other adc that gets fed. It's not fun. Topping it off, everyone plays the game for the quick win at 15 minutes in, so playing a champ that is only good late game basically means you're letting the enemy team get fed for THAT much longer. It's really irritating wasting my time for a 50 minute long game when I'm just going to be toyed with the entire time. Riot needs to fix the matchmaking bullshit already and set me up to verse people who aren't gods and who aren't garbage.

Chaos Milk Tea1 votes

Sometimes if a game rolls out of proportion I go farm an unrelated lane. If we are losing, i probably need the farm. If we are winning, its 4v5 for a moment though when your ahead it doesnt make much difference.

Cavemantero1 votes

Terrible Terrible Damage and Rito's doing everything they can to satisfy the Call of Duty/Counterstrike crowd who can't handle hour long matches. People want to rinse and repeat if they lose..they think the more games they play the more chances they have to rack up wins or something...but in reality, they're usually bad so they whined and riot catered to them. They would ff after giving up first blood if they could. Summoners Rift is a complete unfun dumpster fire and they even ruined Aram now as well (first team to down 2nd tower wins 95% of the time).

YambrinZ1 votes

I stopped playing flex for this reason. It's a game mode of "who has the higher elo friend"

GGLineaR1 votes

Because of steamroll champions who get a massive powerspike.

If they get ahead and hit their power spike, they will absolutely shit on anything and everything.

When a game ends in a steamroll, it's because someone picked a steamroll champion and hit their spike.

If they got dumpstered, the game will drag on.

It only happens so often because everyone wants to play a steamroller.

But, that's just my theory on what happens.

EinarUlfar1 votes

On the note of being steamrolled, I've seen my Bronze 3 buddy regularly encountering roflstomping Diamond players in Normals; is that.. normal for matchmaking?

FlameanatorX1 votes

No, just the normal results of random chance. There are many high elo players (Plat+) who don't really play normals. Whenever they occaisonally do, their normals mmr will put them with people of vastly disparate skill on average. Your friend just happened to be one of the unlucky few who inevitably ran into these non-normals playing diamond players.

Actually this whole thread basically just looks like a giant exhibition of selection bias. It's inevitable that some people's games will be stompier and some less. Also, some people who view stompy games as especially bad will remember their stompy games much more than their regular ones due to negativity bias. And then mostly just those two groups of people will post on this thread because no one else will care enough. Thus it'll look like some unanimous everyone agreeing on the game being too steamrolly, when it's not.

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