What with the steamrolls?

Okay Its Fine·7/12/2017, 7:08:25 PM·29 votes·1,793 views

Every game I play, I either steamroll or get rolled. Why does this happen every game? Why can't I go against people my level? How come I have to go against people who are just a bunch of pet rocks, or go against people who are sent from the heavens, specifically, to demolish me in League? I'd like to have a game where the people I go against are at my level. I'm sick of everything being a roll. Nobody likes to be steamrolled and I hate it when it happens to me. I can't 'pull it back' a little because I'll get reported for 'feeding' or 'throwing'. It's very unfair and I would like to play the game, not just roll the whole time.

27 Comments

Nami Want Salami7/12/2017, 9:35:27 PM15 votes

[{quoted}](name=Psychotic Rat,realm=NA,application-id=3ErqAdtq,discussion-id=E7RUsWp8,comment-id=,timestamp=2017-07-12T19:08:25.167+0000)

"How come I have to go against people who are just a bunch of pet rocks"

10/10

Dethflash7/12/2017, 9:17:20 PM15 votes

Yup, seems like a team gets a small lead then steamrolls through for the win, Or my team gets a small lead and we just crush the enemy team in every teamfight and win easily. I enjoy when the matches are super close, win or lose i have fun when the match is super close, and its easier for me to go back and see what i could have done to improve on when the matches are closer

Bottom Laner7/13/2017, 1:28:46 AM9 votes

You should play Morgana or Pantheon so instead of steamrolls, you can have steamed rolls! :D

Cremepie7/12/2017, 9:53:36 PM7 votes

Here's my very biased opinion. Its because of damage creep and there are too many ways to clearly extend a lead and not enough comeback options. You dont get free objectives when behind, you either contest and probably lose or trade and hope your enemy isnt getting the better end of it. Stalling games isn't really a thing when baron buff is a near impossible disadvantage to overcome beyond a blunder on the enemy's behalf. League has seriously declined in terms of balance and gameplay since season 4-5ish. I miss close games even if I was leading for the first 30 minutes and then lose, it was at least exciting to play. Most games this year you can tell the winner 80% of the time at 15 minutes or so.

KoKoboto7/13/2017, 1:26:05 AM6 votes

Objectives are too squishy

rework trundle7/12/2017, 11:51:54 PM3 votes

In my last normal (I was Janna, if you want to look up), we had 350 more mmr than them (1991 vs 1649)

Mysticman897/13/2017, 5:08:47 AM3 votes

Well it's tricky, since if two players are identically skilled, then they'll in theory stay completely even until something upsets the balance (e.g. a teammate or some lucky crits or whatever). Then you have two identical skill players, but one has a gold/xp advantage, so since the skills are theoretically identical, the gold/xp will give them the edge so they'll begin to snowball, and unless something else happens, it'll turn into a steamroll, despite starting from two identically skilled players.

If they're not identical skill players, then by default the more skilled one is going to begin to steamroll, so basically every option results in a steamroll of some sort. Tweaking the magnitude of the rewards can change the pace of the snowballing, but if the balance is thrown off, it's going to start snowballing.

If having a gold/xp lead doesn't result in snowballing potential, then that feels bad too, since even if you are more skilled, whatever systems are in place to prevent the snowballing and the enemy team still stands a good chance of winning (despite being less skilled).

Interestingly, if games do get to 50+ minutes or so (i.e. everyone is full build and lvl 18, removing gold/xp advantages), they often do end up being 50:50s. I feel like in a great many surrendered games, if everyone actually held out and weathered the storm without gving up or being tilted by early game, a lot more games would get to those late game stages where suddenly things feel 'fair' again. It may not be worth a players time to drag it out, but it is a way to better suss out if a player/team is winning because they happened to get an early gold/xp lead despite equal or lesser skill, or if it really was them being superior skill players.

Zelorxon7/12/2017, 9:36:29 PM3 votes

Because most skilled old players are leaving and the new noobs are incoming, league of legends was always a game where the team with less trolls/retards wins, but now this effect is actually increased because most people that were "neutral" skill-wise aren't playing the game anymore. So you either get the hard-seasoned veteran or you get the underaged kid that started playing 6-12 months ago/the troll that has nothing better do to that day except for queueing up and locking in teemo in ranked.

Tobias Brackner7/12/2017, 11:48:17 PM3 votes

I haven't been noticing any more steamrolls than how the game normally goes. I play really close games that sometimes explode in favor of one side or the other.

UpDownLeftRightAB7/13/2017, 12:05:23 PM2 votes

This has been my experience as well. I even got a random instant feedback "Was this match balanced" after a game where the score was something like 30 to 3 in our teams favor. I said no. I think some of it is the...type of player, I see a lot of impatient people who just want to keep running it down mid. Trying to convince a team to close out a win strong by taking the other turrets/inhibitors is impossible in most games. I think league is having the problem that dark souls originally had, it teaches you how to play wrong. Either teams with no cc and no tanks, vs a well balanced team. A team that only runs it down mid. That guy who only splitpushes. There is just a general lack of actual teamwork starting to shine through as league becomes bigger. As a player who works with my team, I literally ask myself, "How do I keep my teammates from committing suicide?" Since spamming pings, telling them to hold up and not dive 1v5, all result in them either flaming, afking, or just muting everyone. No one can take constructive feedback or understand shotcalling at the Gold 5 and lower MMR. It makes climbing at that point a chore, like a physical burden. They want that instant gratification and in trying to get it, throw the whole game.

GGLineaR7/13/2017, 1:57:33 PM1 votes

Because of steamroll champions who get a massive powerspike.

If they get ahead and hit their power spike, they will absolutely shit on anything and everything.

When a game ends in a steamroll, it's because someone picked a steamroll champion and hit their spike.

If they got dumpstered, the game will drag on.

It only happens so often because everyone wants to play a steamroller.

But, that's just my theory on what happens.

EinarUlfar7/13/2017, 2:45:22 PM1 votes

On the note of being steamrolled, I've seen my Bronze 3 buddy regularly encountering roflstomping Diamond players in Normals; is that.. normal for matchmaking?

Chaos Milk Tea7/13/2017, 12:20:58 AM1 votes

Sometimes if a game rolls out of proportion I go farm an unrelated lane. If we are losing, i probably need the farm. If we are winning, its 4v5 for a moment though when your ahead it doesnt make much difference.

DuskDaUmbreon7/12/2017, 9:30:09 PM1 votes

It's either because you're in extremely low ELO, extremely high, or the champs you're playing:

In low ELO, nobody knows what the hell to do against a fed champion. Or, even if someone does, nobody will be able to coordinate the team in a way to beat it. The one advantage you have is that the enemy team is probably just coasting on the fed player - and not working on getting fed themselves.

Or you have high-tier, where the enemy team is too coordinated, and they'll use their teammate to get fed.

And, finally, some champions cannot make comebacks, except via miracles. Most assassins are. like this, barring, say, Zed, who has a lot of potential late-game power. A lot of mage "supports" have this aspect, too (they fall off when they stop having a squishy, rather unprotected enemy ADC, If they're not fed enough to do serious damage). Kled and Riven are also like this.

Try to move yourself to mid-tier, and play champions that require late-game to have power. Nasus. Veigar. Kindred, even. Or play utility supports, such as Janna and Soraka. Games should be less curbstomp-y.

Cavemantero7/13/2017, 2:55:30 AM1 votes

Terrible Terrible Damage and Rito's doing everything they can to satisfy the Call of Duty/Counterstrike crowd who can't handle hour long matches. People want to rinse and repeat if they lose..they think the more games they play the more chances they have to rack up wins or something...but in reality, they're usually bad so they whined and riot catered to them. They would ff after giving up first blood if they could. Summoners Rift is a complete unfun dumpster fire and they even ruined Aram now as well (first team to down 2nd tower wins 95% of the time).

YambrinZ7/13/2017, 4:40:31 AM1 votes

I stopped playing flex for this reason. It's a game mode of "who has the higher elo friend"