A way to remove the RNG in crits.
So crits are basically filled with RNG, you could potentially get 3 crits in a row with 10% crit chance and 3 normal hits in a row with 90% crit chance. I think I've found a way the remove the RNG in them.
Instead of having your attacks randomly crit you could have a bar that fills up based on your crit chance, say if you have
on
you would have 70% crit chance so your bar will start at that. You attack and it fills up to 140%. You attack a 2nd time and it crits and then fills up to 210% and goes down to 110% due to the crit. You attack a 3rd time and it crits while your bar fills up to 180% and then goes down to 80% due to the crit.
In another scenario you could have
on
, giving you 50% crit chance. You start at 50% because of the crit chance you have and it goes up by 50% again due to amount of crit chance you have. So you attack and the bar goes up to 100%, you attack a 2nd time and it crits and then goes up to 50%. You attack a 3rd time and it goes up to 100% again, causing your next attack to crit.
The bar would also reset to the number your crit chance is at after you've been out of combat for let's say 5 seconds to prevent the abuse of a single 0.93% crit chance rune.
Pros: No more RNG in crits. No more abuse of the 0.93% crit chance rune.
Cons:
Some champions (
) can abuse it to cause their empowered attack (Q) to crit whenever they want.