Let's talk: Skill Gap - Boards vs Reality
So, any of you who recognizes my good looks, you know I don't really care if anyone gets offended by what I say, while for mods, the thread is in the right section because it discusses balance changes, which affect gameplay directly.
This Masquerena talk episode will be much shorter than most of the other ones for one reason only, there's not that much for me to say that this guy bellow doesn't mention.
So, this vid randomly popped in my YouTube recommendations, and I'm like, ok, sounds interesting, let's give it a watch and well, although it doesn't even talk about this game in particular, or at all, but my mind jumped to Ego of Legends....I mean League of Legends.
Why? I'll post the vid first, so you can watch it now if you want, or you can wait after finishing what I have to say then watch it.
https://www.youtube.com/watch?v=iSgA_nK_w3A
Now, if you watched it, you will probably have reached the same conclusion as me. The changes done to that game are exactly what's done to League:
- Reducing disparity between good players and bad players
Isn't that was Riot keeps wanting to do? Reduce the disparity to make bad players feel good. And no, this isn't just a conspiracy theory like the one others do with the "chinezze liek cafegame so rito maek it foh dem".
Now, that's not the case, in the past the vocal minority was the one where people cried making games easier BUT in today's era, the minority is the exact opposite, we, the ones that want to stop this bull
of making stuff easier to stop.
I mentioned in another thread of mine the Sekiro controversy, where oh so many people went crying that the game is too hard and it's mandatory for every game to have easy modes so people can enjoy them without getting good. Then we have comments like the ones we have on the boards.
Taken from 2 different Akali threads, one being pro high skill cap, one being against them.
In the pro skill cap, one person made a rework that made her balanced BUT was incredibly punishable and only balanced when player close to perfection, yet there are comments like this one:
Or this one
In the Akali hate thread, (sorry, can't find that exact one, we all know how many hate threads are around, but if I find it while at work, I'll screenshot it and post it here), where the guy started stating that Akali shouldn't be hard to play because hard to play champions need the opponent to be good at the game to punish them, but he and his friends don't want to get better, they just want fun so hard to play champions need to be nerfed down to the point where they are easy to play against regardless how they feel to play.
And what does Riot does? Listen to those players, look at some of their "mini-reworks" like A-Sol, Sylas or even what they want to do with Akali? "Reduce disparity between good and bad players".
If you feel that everything said in that video applies to this game, regardless of the fact that the genre is so different, shouldn't we as players try to find an actual way fix the problem instead of just crying about how the game gets ruined?
Unless we understand the real reason why a problem is a problem, we can't find the proper way to fix it and we ask for different stuff to be fixed that isn't really a problem outside of "doesn't feel fair" and just "feeling" don't show balance. There are called by many "some of the most unfair champs", yet, they are also some of the worst in the game, sure, they have a high skill caps on some of them, while others are lower skill cap that only win when the opponents are bad (cough Yi without Taric cough) while champs that feel "fair", such as the Boss, well, highest winrate in the game currently, or Ekko as some people call him "the most fair assassin" is the highest winrate assassin in the game, and outside of Diana with half of Ekko's playrate, all champs who have a winrate between Ekko and Sett have less than 3% playrate. MF feels fair, but she's the best ADC in the game, while Kai'sa, is the worst.
As always, let's hear your opinions down bellow.
and
I read the board every day and this 2 guy come up always on some post.
Every thread that nominate both champ and get upvote call for overloading the champion kit.
Wukong in particular is seeing some change but each time i read reddit wukong mains and board thread i read:
He should have a sustained spell, his Q should scale better and should have a sustain mechanix (heal), his passive should increase dmg and his shield should work both on ap and ad, he should have a dash on his W on a low cd and should walk through wall, his stealth should stay 1,5s.
This is overloading champion kit.
Let's talk about a really simple champ with a simple kit
the tutorial champ.
When riot touched this champ, people should have know that this isn't the kinda of champ that can be viable with number buffing since his ability work on 1 way.
He goes in and damage you.
Sadly riot didn't want to remove his tutorial ability and want him to stay simple.
So riot had to overbuff garen (basically increasing his overall dmg) and the same people that cried for buff also cried for a nerf.
After he got nerf he continued again to be a terrible champ because he could do only 1 thing and he still do 1 thing and now we had some post begging for a revert (they're 1/10 of the akali or karma thread)
Both this 3 scenario was on board with a good amount of upvote and low downvote.
Fun fact.
Some pleople claim that both yi and tryndamere, 2 simple champ that has the same simple level design of garen with abit more skill expression on yi, need a rework because they're toxic design.
If those 2 are toxic and akali reworked is toxic and garen with an actual playrate is toxic the who isn't toxic.
For what i found here, champ with 47%- wr need a rework because they're pro play champ or a revert, champ with 50+ wr and high play rate need a rework or a revert because they're too much strong and toxic (currently ekko or cait some patch ago) and champ with no playrate such as trundle need a rework because they're to simple and their mains wanted em overloading with no change or nerf on their kit.
So we're stuck with 49% winrate champ with mediocre play rate and 53%+ with no playrate (2% or less).