Why is Tristana the only ADC with buffs on the PBE right now? (solutions included)

Lavaniel·1/27/2017, 4:59:11 PM·2 votes·2,485 views

I'm sure most people, or at least us bot mains, are desperately waiting for some buffs in the bot lane. After all, mid laners are taking over our roles.

But I was mostly just curious as to why just Tristana was receiving the only buff on the PBE right now.

There are a couple of reasons why ADCs, and supports for that matter, are kind of in the shitter.

  1. Every other lane has insane burst in the early game and mid game. Since ADCs are having to farm up to reach their potential, the games are one-sided by that time comes, offering very few chances to come back.
  2. ADC items are not optimized as well as bruiser items
  3. Riot is very, I mean VERY biased on the balancing for the role of ADCs

Since Riot has practically shut us out on the idea of removing so much fucking damage multipliers from the mastery system, we need to look elsewhere. I am suggesting that we do an overall buff on all 18 (you too Urgot) ADCs that are available. This buff will simply be in the form of health and resistances that will give ADCs a better chance of surviving the constant onslaught of divers. Notice: we don't need more damage, we just need to not die to one click of a button.

Another problem is that many of the bruiser items, for example item 3071 , cost significantly less than typical ADC items. What that means is that tanks are getting this item because it simply so much cheaper than what ADCs would buy, i.e. item 3031 (the difference is 500 gold), bruisers have to buy this item, and what it offers over the more expensive item 3031 is 50 AD, 300 health, 20% PERCENT CDR (like I didn't even realize item 3071 had this many stats) along with Cleaving armor and a movement speed buff for autoattacking an enemy. While I.E. just gives 20 more AD, and 20% crit and a crit damage bonus. Since masteries are giving so much more damage right now, the 500 gold difference for literally shittier stats in this meta right now is not worth, when many bruisers such as Vi do most of their damage from abilities, which in turn is ramping off of a single item. My solution? Reduce the price of some ADC items, and possibly look to add in some more unique passives ~ OR ~ look to nerf bruiser items, which may in turn simply put mages ortanks as the number one class

A problem that I have noticed for years is that Riot is very biased on which ADCs are viable. What do I mean? Well, a long time ago (if I had the post saved), a Rioter mentioned that the balancing team looked to give some champions a time in the spotlight, rather than working towards total champion pool viability. ADCs are the smallest pool of roles in the game, with support being the next smallest, with 18 ADCs and 30 supports. 47 midlaners, 52 junglers, and 56 top laners are all available to play (data from champion.gg, please note that some of these champions can very easily move lanes and roles, and should be accounted for when analyzing this set). So if we divide that number in half to account for viable, and then divide again for the OP characters, we have about 4 ADCs that are technically the good picks, about 8 supports, 12 pretty good midlaners, technically we should have about 13 junglers who are super good, but at the moment that has been slashed in half by terrible balancing, so expect that number to be about 6, and about 14 pretty good top laners. So to visualize the balancing act here: VIABLE ADCS IN PATCH 6.23 (pre-season) Caitlyn Twitch Vayne Ezreal note: these were the most common ADCs in that patch VIABLE ADCS IN PATCH 7.1 (highest win rate) KogMaw Ziggs Twitch MissFortune We've now shifted towards an ADC meta where typically about 4 champs are viable, though what is interesting about the previous patch is that ADCs have went from DPS (Twitch is an outlier) to poke and burst and even a damn mid laner. I won't bother posting the other "viable" lanes, because that just gets messy. What we have learned here is that we need every ADC we can get to be equally viable without having some condition like: 1) needs a phenomenal amount of feed 2) game length must exceed 45 minutes

So in essence, stop balancing just Tristana. For example, Ashe Ashe is popular pick in pro games right now because she has an amazing ult. However, her teamfighting is terrible because it is very difficult to get off her non-normal crit steroid because of how bursty every other role is. She has been nerfed to work towards 4 stacks, with no other way of building stacks, and is heavily punished for kiting because of how much damage you lose when you miss an AA to run backwards when you have an attack speed of 1.1 or more. Also, her slows, the thing about her that is supposed to be her signature thing, are heavily nerfed because it felt too oppressive towards bruisers. But Jhin Jhin has 3 slows in his kit, the same as Ashe. The difference in Jhin and Ashe is that Jhin's slows are way, WAY more oppressive than Ashe's. Compare this: Ashe Passive Slow - 10-20% based on level, or 30-60% based on level IF she crits W - 30 - 60% based on level R - stunned for either 1 - 3.5 seconds, and slowed around target based on distance travelled, at most damage is: 600 + 100% AP Jhin W - roots for .75 seconds to 1.75 based on level if the target has been damaged by anyone on Jhin's team in the last 4 seconds E - Slows all enemies for 35% R - Slows all enemies for 80% while doing MASSIVE DAMAGE based on missing health of targets <- can hit more than one character

Also, note the base stats of both characters: Jhin HEALTH 540 – 1985 ATTACK DAMAGE 53 – 121 HEALTH REGEN. 6 – 15.4 ATTACK SPEED [] 0.625 (+ 0 – 51%) MANA 300 – 1150 ARMOR 20 – 79.5 MANA REGEN. 6 – 19.6 MAGIC RESIST. 30 RANGED 550 MOVE. SPEED 330 Ashe HEALTH 528 – 1871 ATTACK DAMAGE 56.5 – 94.9 HEALTH REGEN. 5.42 – 14.8 ATTACK SPEED [] 0.658 (+ 0 – 56.6%) MANA 280 – 824 ARMOR 21.2 – 79 MANA REGEN. 6.97 – 13.8 MAGIC RESIST. 30 RANGED 600 MOVE. SPEED 325

While Jhin is able to cast damaging spells and execute enemies from afar, he also boasts impressive stats and slows. Ashe must enter danger and is not rewarded as much as Jhin for hitting enemies with her abilities.

I assume it is not necessary, but it is obvious that the other old ADCs, i.e. Sivir Varus are not given this many buffs and steroids for any situation, which is they're shit tier in the place. We need to work towards ADCs being a defined role so we can balance them


ADDRESSING THE PROBLEM WITH ADCS

  1. Buff our tankiness in the early game (slightly) so that we can at least have chance
  2. Reduce the price of ADC items and their powers to coincide with current game times
  3. Define what you want in terms of ADCs - do you want a ranged character to get all the kills, or help with getting objectives because of their DPS
  4. Give some unique passives for the old ADCs for quick examples: -Sivir - give her a bleed and the ability to loot gold off fallen enemies -Varus - give him a new passive - i.e. his autoattacks apply stacks of CORRUPTION - Champions applied with corruption have their spell damage reduced by 15% for 1 second or something (15% may be a bit extreme, but just an idea) -Ashe - let her stack Q again by hitting champions with her abilities, and please for the love of games not make me build item 3022 in the mid game so I can have some slows and beefiness to survive one Darius Q. That's all I want. She is the PREMIERE SLOW ADC, make her that way. EDIT: FROZEN MALLET LETS HER HAVE HER OLD, PRE- REWORK SLOWS WITH SOME BEEFINESS -Ashe - Make hawkshot have a new passive (i.e. let her gain gold by CSing, thereby rewarding safer play and more relevancy in the mid game) or shorter CDs, since vision is shit right now -Tristana - Give her bonuses for using the rocket jump either defensively or offensively (offensive Trists are awful imo, they usually just jump in and die) -Caitlyn - reduce trap range so she's not pumping then under towers when ADCs are back to good again -Kindred - give them some AA range so we can try to take them bot and be viable, I loved playing them bot

We lost Graves and Quinn in the last ADC update, please don't let us lose anymore ADCs. Our population is small enough.

tl;dr - We need to bring ADCs back into some niche - it's best to read the list above

PLEASE DON'T JUST BUFF TRISTANA, BUFF THE OTHERS TOO

30 Comments

Big Lincoln1/27/2017, 5:30:30 PM4 votes

you want to be tankier and not lose damage.

you want cheaper items but you don't want to lose your broken late game power.

are you high?

ChaddyFantome1/27/2017, 5:02:34 PM2 votes

Ashe let her stack Q again by hitting champions with her abilities, and please for the love of games not make me build in the mid game so I can have some slows and beefiness to survive one Darius Q. That's all I want. She is the PREMIERE SLOW ADC, make her that way.

you DO know Ashe's passive makes all her auto attacks slow right? Why in blue blazes would you ever get Frozen mallet on her?

Also, why are you in melee range of Darius?

Niyumi1/27/2017, 5:44:34 PM1 votes

ADCs, if anything, need nerfs. When assassins can't assassinate ADCs (their job, you know), there's something wrong. Lifesteal needs some hard limiters put on it, and crit needs to be toned down (or at least crit damage).

Truly Prideful1/27/2017, 6:01:54 PM1 votes

Trist is the only one with buffs because she is the only one that obviously needs it. Not counting Kalista, though her buffs sound like they gave her a little help. ADCs themselves are not weak, divers and big fat tanks / bruisers are popular and they snowball the game earlier. Buffing the class would be a huge mistake and just result in nerfs later.

ADCs do not need "tankiness". We have 550+ range for the most part. Learn to position and kite well, that's why you play the class. Making them tanky at all completely defeats the purpose of having range, it's why Graves can so easily become a problem.