Riot, I'm moving onto better MOBAs. Here's why your game is not fun to play anymore.
Before you begin to call me biased because I'm crying about "how my favorite champions aren't meta", don't. I got Diamond in NA while playing all five roles, even support. I don't want my favorite champions to be overpowered, I simply want to state why League of Legends isn't fun anymore.
The quality of the balance team has been steadily going down over the past 2 years in favor of a meta that kills any potential fun/skill that is required in the game. Let's break down why I and so many others are moving onto different games.
- Tanks are low effort, low skill, and way too strong.
Currently, tanks dominate top lane. They are effectively invincible in laning phase due to sheer amounts of base stats, healing due to their passive sustain
, shielding
, Grasp of the Undying, and tank items which they build and become near impossible to solo kill in lane. This is highly problematic because tanks have CC spam kits that out perform any other class during team fights. Even IF you fall behind as a tank (getting solo killed 5 times in lane), you will still be useful to your team because all you need is a little survivability and tank stats to use your CC combos and your job is done. They also can't fall behind because most of their damage comes from base stats, which leads me to my side point.
Have you noticed that nearly every tank that is meta right now has PERCENT MAX HEALTH DAMAGE? Every single champion in this game requires items in order for their skills to scale up and deal damage. However, tanks have apparently been granted immunity to this rule, as no matter how far behind you get, YOU WILL STILL DO DAMAGE. No, even if you went 0/10 Poppy in lane, you will still deal damage because that 8% MAX HP DAMAGE will scale off of YOUR OWN ENEMY'S HEALTH BAR. Had you been any other class, Fighter, Mage, Bruiser, AD Carry, Juggernaut.. going 0/10 would effectively make you useless. But as I said, tanks have been granted immunity. There's just no way you can set a tank behind, they will always be useful and always deal damage even if you manage to destroy them during their invincible laning phase. Do you see where my problems with this class originate ladies and gents? >.>
But OP, if tanks are overpowered, why don't you abuse them??
Indeed I have. Infact, I was able to solo carry myself from Plat 5 to Plat 2 back in Season 6 just by spamming
every game. But was I having fun? Of course not.. tanks are neither fun to play as or against, they're simply too boring. Who wants to stand around farming all of laning phase until 25 mins where team fights start happening? Getting high win rates DOES NOT mean I'm having fun. I'd rather be playing a 48% winrate Fighter than a 55% winrate Tank.
-
Mid laning phase has degraded into "take Stopwatch
+ Heal
and wave clear until game over" meta.
Remember when mid lane was a skill based role that allowed people to show off their mechanics and whoever was the most skilled would win laning phase? Riot decided it was best to remove that and instead replace it with a meta where you spam wave clear in lane because Ignite
is so laughably weak, while Stopwatch
+ Heal
effectively negates any attempts to kill your lane opponent. Mid lane is so much harder to carry from now because there is nothing you can do except sit around and hope that your jungler ganks your lane. Any idiot these days can just take Xerath
, Stopwatch
and
and AFK wave clear for the entire laning phase only to become a monster late game and one shot the enemy team from a distant mile away. Seriously Riot, make laning phase actually mean something again. -
AD Carries have nuclear weapons and puny health bars. With the removal of resistance runes, the AD Carry has become extremely unstable. On one hand, AD Carries now effectively one shot the entire enemy team late game, dealing ridiculous amounts of damage similar to burst mages except with every auto attack. On the other hand, AD Carries are basically sponges that can be obliterated at a moment's notice. At any point during the laning phase, the balance of power shifts to one side of the lane (either due to jungle ganks or solo kills), and thus a tremendous snowball occurs. Since AD Carries have little to no resistances early on, trying to play from behind is exponentially harder than the other three roles (including jungle
). (more on this below)
OP, how would you change the game?
Good question, I'll lay this out as cleanly as possible and give my explanations for each point.
-
Remove Percent Max Health Damage. When you give champions percent max health damage it encourages them to build nothing but tank stats because they are guaranteed a way of dealing damage/wave clearing. Replace them with flat base damages and then you will form a means of setting tanks behind. Tanks are supposed to have a weak laning phase to offset their late game. If players are skilled enough, this will allow them to set tanks behind and be less useful if they can't manage the lane properly. You will also force tank players to learn proper trading and wave management.
-
Buff Ignite.
Mid laners aren't supposed to be taking Heal, increase the damage of ignite so that mid laners are capable of applying kill pressure to their lane opponent, and buff grievous wounds so that assassins can kill AD Carries again (and so that mid laners who want to play defensive will start bringing Barrier
again instead of Heal). On a side note, nerf League of Stopwatch
. If literally 8 people are consistently taking it per game, it's overpowered. -
Nerf AD per level, and make it so they can actually play from behind. How many freaking times have I seen bot lane feed feed 10 kills in lane because they can't get near a CS without losing half their health bar, and with the new tank support meta, they are so easily dove it's laughable? The snowballing potential is bot lane is absurd and if you're on the receiving end of the feeding bot lane it is ABYSMAL. Bot lane has become less of a 2v2 role and more of a ticking time bomb and whoever explodes first will become a liability for the rest of the game. So, my suggestion is to nerf base AD per level for all AD Carries, so that they don't one shot us late game, and increase their base armor and health, whatever so that they can actually touch CS if they get behind. This will create a more balanced and stable role where each player has to more than just kill the enemy ADC once and snowball the entire game.
Right now, the game's a mess. What makes the game fun is expressing your skill on the Rift, and Riot has completely abandoned that. Now the only thing left is to torture myself playing super fun Maokai again or move onto a game that doesn't have balance teams that try to dictate what I think is fun or not.