So... Why are people defending poor design under the mantra of "Its RNG"?

Paroe·9/10/2017, 2:31:45 AM·2 votes·155 views

"Bad rng" doesnt excuse terrible design; Monsters scaling with your stats and becoming bullet sponges is never fun. Invasion: Onslaught needs changes to, primarily, the velkoz. They are the ONLY non-interactive enemy in the mode due to their global, AoE projectiles. Having them shoot global void rifts with a longer delay would have been a WAY better idea than what they are now.... and infinitely more fun to play against.

What we have now is a game mode where its very unlikely to win if a stage gives you bad RNG and if you DO win a stage of bad RNG, you won it because the OTHER RNGs (such as targeting and crits) were heavily in your favor.

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