Diana is so broken...

DrowningInAss·1/12/2020, 8:16:02 PM·42 votes·15,272 views

Before diana could be abused for a bad early game seeing as one of her abilities didn't even do any damage. Now with her having her dash she has enough sustain with her shield to easily make it out of laning phase. Diana has so much damaging abilities in her kit that in just one full combo including an empowered auto she can take half your health pre level 6, then after level 6 she's able to finish the rest of the combo with her R, bringing your health down so quick in the blink of an eye. Every diana i've seen gets fed. All. Of. Them. Even if I sweat my ass off in lane. Usually I play champs in order to find their weaknesses, but when I played diana I saw no weaknesses, the only weakness is if she makes a mistake.

That right there is horrible game design. A character shouldn't be unstoppable unless they make the mistake, especially a champ as easy to play as diana. It's not like Kass where you can at least abuse his bad early and if you're an assassin it's wraps for Kass, it's counterplay. Like against a nasus if you abuse them enough before they get the spike you win. However diana is different. She is an anti assassin who also has an incredibly good gap closer while doing a bunch of damage which also counters mages, while she herself is a mage (and mage items are so crazy rn.) And not only is she not just restricted to one shotting one person like she used to, but except with multiple people with her ult scaling with the amount of people she catches in it. Combined with this and then her building rod of ages first item she becomes a one shotting machine while barely taking any damage AND having a shield.

I feel like diana needs to be more vulnerable early. Maybe reduce the damage her W does and fix the hitbox on her Q so that it isn't as atrociously disjointed like it is. With a champ like diana if she scales to be an absolute monster mid-late then at least have her early be her weakness.

68 Comments

ThatGreekBoy2051/12/2020, 8:22:59 PM26 votes

I 100% agree with this. There have been so many times where I would completely shit on diana and shut her down in lane but then after 15 mins shes the most broken champ and 1 shots every champ in the game.

FazerPowerZ1/12/2020, 9:34:16 PM13 votes

Diana isn't the one that's broken. Come on dude. Yasuo is the most broken champ in league. Yasuo

Thefrostyviking1/12/2020, 9:38:56 PM12 votes

As i write this OP.GG claims you are in a game with a Diana while playing master Yi yourself, and given that you are posting like this i assume she is beating you live to the point where you are rageposting rather than playing.

For Diana to beat Yi she has to be either fed or you are screwing up badly somehow, it´s so simple really, anytime she dashes towards you just use W to block her E-W damage, then sit on Q to dodge her R.

Easy clap.

The counterplay to Diana is really simple, dodge her Q, deny her R or alternatively block her E-W if possible, everything if you can and then just watch her sit there like a fool or better yet, pop some potent enough defensive steroid to just shutdown all her damage.

Many assassins can do this easily, many fighters can do this easily.....hells even some mages can do it, i know she gets hard clapped by Neeko, Veigar and she struggles against Ahri for some common ones.

Gets clapped by a good Annie too since that one can just pop E if Diana ever tries to burst her then let Tibbers slap her to death.....very much a undignified way to go but it´s what happens.

Woodakoodashooda1/12/2020, 8:47:50 PM4 votes

An AP burst assassin mage bruiser carry whose core item is Nashor's Tooth so as to optimize her passive, her AP ratios, and her ability to eliminate enemies while simultaneously melting objectives. Her only weakness is that she has no escapes once she commits to a fight; so she over compensates by becoming a living nuclear bomb and anything that survives is unable to escape the inevitable fallout that is her spammable dash.

She is one of the most overloaded champions in the game right now.

Shrek Luigi1/12/2020, 9:27:04 PM4 votes

if Riot wants to tweak Diana without making any drastic changes, her mana situation would be a good place to start. she isn't the least bit gated by it at all, and it contributes a lot to her ability to bully the enemy laner so relentlessly pre-6.

Power Cosmic1/13/2020, 1:55:51 AM3 votes

The game needs carries like Diana, but they should be on a race to get to their late game builds first.

Spicy Rice1/13/2020, 12:28:00 AM3 votes

I mean, where she end's up after her dash is super telegraphed. You know she is going to end up behind you, so it's easy to just throw out a full combo on a diana that goes in.

HàrrowR1/13/2020, 2:20:20 AM3 votes

Made the same post a month ago and got downvoted to hell, she's the same BS design as (AP) Malphite, i can't believe Riot doesn't understand that Land Q= Instant Kill Isn't a fun game design. I've been on both ends of this, had games where all of the lanes were losing except my DIana mid, she proceeds to roam and instakill everyone, come mid game she kills 2 or 3 people alone in a team fight even though all of the enemy lanes won and we just mop up the rest and win the game.

As an ADC main i never really hated Assassins, they have some counterplay most of the time, Diana is both an Assassin and a Bruiser, she can literally wait out your GA/Zhonya in the middle of the teamfight, killing more of your team mates then coming back to finish you off.

Her Q cooldown is ridiculously low and she has way too much damage and surviveability cramped inside a very simple and uninteractive design.

Call me crazy but her dash should actually be a skillshot that you can dodge for the damage it does now, if not then just lower the numbers way the fuck down.

It's funny how people complain that ADCs can 1v1 while also being good at teamfights and then you have things like Diana that are unrivaled 1v1 while also serving as assassins and tanks in teamfights and finishing the games with top damage.

I3Iame1/15/2020, 10:05:42 AM2 votes

Diana's busted in some ways but she still has weaknesses. Namely, if she gets a lead, you're fucked. Like your entire team is fucked. A Diana who knows what she's doing and starts to get a kill every 1 / 2 minutes and does that for the next 10 minutes will absolutely destroy your team at the 20 minute mark.

On the other hand, if you manage to beat Diana in lane, then she'll be 100% useless for her team later on. She's not like Akali or Katarina, who can lose lane and go 1/5 but suddenly gets a penta on a random roam or teamfight, and suddenly shits on everyone. Diana's biggest weaknesses are that: 1 she has no escape and 2. she's a stat checker. A lot of people absolutely hate stat checkers because it can become impossible to deal with them if they're too fed. But that's just the harsh reality of the entire concept. If you play Annie and get fed, you're a stat checker, you one shot people out of nowhere, and they get really pissed and start spamming ff in chat. But that's just the way it is, and people have to get used it.

PS But on the idea of stat checking, I find it kinda awkward how that's actually been toned down given that now she has more dodgeable damage than before. People are complaining about the R being "too hard to dodge", but before the rework you couldn't dodge anything if she hit you with her Q. It's only after the rework that some of her damage became dodgeable.

And for those who say you can't flash the R because your flash is on a 300 second cooldown. Get zonhya's? Get creative? I don't know. I've been playing Diana a lot and people get out of my Rs many times. You at least have to try. Right now her ult probably deals around 200-300 damage, so if you dodge that thing, you're gonna have a much higher chance at winning against her all in.

You also have many counters to Diana that are really meta. Mord for instance is a big one, since Mord is an AP fighter like Diana, only he boasts more damage. + Doran's shield really helps against Diana's Q spam. Obviously if you're playing an AP mage, you're gonna have a hard time against Diana, but that's pretty much always going to be the case for any mage that has to fight an assassin. If you're playing Syndra against Zed, you're NOT supposed to win lane. Going neutral in that match-up would only suggest that you're actually winning rather than going neutral.

Tldr - she's broken, but at least make sure that you're playing well, because she's not the only "broken champ" in this game.

Sylaelque1/12/2020, 11:25:11 PM2 votes

Conqueror so powerful especially for champions which scales AP and it goes so well to Diana just like Cassiopeia even Katarina abusing Conqueror in this meta.

2Charmnot2Charm1/24/2020, 9:24:19 PM1 votes

I’m having alright results with Orianna vs Diana.

She can bully diana hard and her engaging pre 6 cant do much, when you can shield yourself and outtrade with autos as she retreats.

Make sure you have taste of blood though, and double D ring first back.

Hazardus ducees1/13/2020, 8:46:56 PM1 votes

From what I see, an easy fix to this is to have her abilities use mana heavily early game so she can't spam them so easily and walk away with just simple poke damage being taken.

Hibeki1/13/2020, 10:12:43 PM1 votes

Its because they deliberately made all of her abilities able to hit on the same frame.

In one frame, the Q lands, the E lands, the W procs all of the orbs, you get a basic attack, electrocute, and moonsilver blade.

In 1 frame.

On top of just buffing her repeatedly and now giving her an added ult there needs to be some power reduction. Whether its the automatic auto on rush or the aoe explosion on orbs. The graphic for Q explosion is extremely misleading, the orbs all hit at once and explode around, they just removed all her proper counterplay.

BakedFrodo1/15/2020, 2:46:29 PM1 votes

As a frequent Diana player since s4, I'm still getting used to Moonfall being on R. I like the changes a lot though. I say break her even more and make it a targeted ability like Leona's!

Shazam, no more accidental ult casts! [vlad-salute]