Experimental attack-move change going to PBE

RiotVesh·1/22/2015, 9:42:52 PM·152 votes·228,004 views

Hey guys!

I've made a change to the way attack-move works that will be going to PBE tomorrow start of the next PBE cycle. Please be aware that this is SUPER experimental and not something we're shipping right now. I really want to get your feels feedback and start tuning this to see if it's something we would want to keep.

Currently if you attack move in this situation, the Annie closest to Vayne will be attacked. even though the cursor was clicked right next to (but not quite on top of) the other Annie: http://i.imgur.com/ni6jghj.png

With this change, you will instead attack the unit closest to your cursor when clicking attack move, within specific constraints:

  1. The enemy must be within 250 units of your cursor click
  2. The enemy must be at least within 50 units of your max attack range (If the enemy is between your attack range and 50 units past your attack range, you will only "run backwards" to hit them if your cursor was within 50 units of the enemy out of the maximum 250 scan)

Attack move will still work the same in any other case that doesn't meet the above two criteria. The idea is to capture your intent when it comes to attack moving. Were you actually trying to click that guy four pixels from your cursor who had two silver bolts on him? Instead of attacking that minion near your feet, you will actually attack what you intended.

Here, Vayne is attacking the bot that is directly next to her cursor instead of the one closest to her. http://i.imgur.com/qBl82VM.png

Here, Vayne is prioritizing the Annie that was closet to her attack move click instead of the minions directly in front of her (note that Annie was the closest thing at the time Vayne clicked, but she moved a bit before this screenshot was taken): http://i.imgur.com/qMh1F9T.png

This is a pretty big change, and it's highly experimental. I want to try to tune it more to make playing ADC feel less clunky, so ADC mains especially please send feedback this way! I will be making a feedback post in PBE as well when the feature goes live to that environment.

458 Comments

Drunk Rummate1/22/2015, 9:44:36 PM90 votes

I like it a lot. I pride myself in my mouse precision but even still I make mistakes on a fairly regular basis so I think this is a change that could help everyone.

notTyler1/23/2015, 2:44:16 AM44 votes

What about having the 'Target Champions Only' button work with 'Attack Move' and/or 'Attack Move Click'? If the 'Target Champions Only' button is being held down and 'Attack Move Click' is used, the command would be to attack the nearest enemy CHAMPION in the area clicked. This could still even work with this experiment!

P.S: Maybe there could be an option to choose between Press or Toggle 'Target Champions Only'? Right when a team fight is about to start you have the ability to focus on summoners, abilities of enemies and friendlies, positioning, your abilities, priority targets, etc. It would be nice not also have to focus on keeping your finger held told on that '~' key or whatever 'Target Champions Only' is bound to :P

RiotPhreak1/22/2015, 11:04:33 PM41 votes

There seems to be some confusion on the wording:

When Vesh is saying "Currently" he means "What happens right now on the Live servers, the game you played yesterday."

PBE has a NEW system, that is not referred to by the term "currently"

Gixia1/22/2015, 9:47:44 PM34 votes

Oh my god yes please. ADC is my absolute worst role, and the reason why I'm so bad at it (or one of them at least) is because I have problems like this where I'll try to move-click the right enemy, misclick, and just walk in melee range and die, all because using attack-move-clicking instead would just cause me to attack something completely irrelevant. I can't vouch for people who actually are ADC mains, but for someone who isn't, this sounds like it would be incredibly helpful.

Adalore1/22/2015, 10:09:41 PM11 votes

Oh cool, this will make minions less of a pain in the butt during teamfights. :D

Iips1/22/2015, 10:47:09 PM10 votes

YES YES YES! I hope this goes live this would be awesome!

Demonsolder211/22/2015, 9:45:58 PM10 votes

Quick question why make the change.

benthecarman1/22/2015, 11:41:15 PM9 votes

If this doesn't go through make it an option

The Red Goat1/22/2015, 9:52:22 PM8 votes

So basicallyyou're replacing orb walking now? I'm not sure how I feel about hat...will have to try it out once my keyboard doesn't lag my computer (it is wireless).

TheKingDodo1/22/2015, 11:02:35 PM8 votes

I'm going out on a limb here and say that riot's probably tweaking kalista and her AS problem, and thought that this would be a wonderful addition to the ADCs. They'll be like, "instead of fixing kalista's animation, let's just buff attack move in general as compensation and forget about fixing the problem all together :D"

VVolfi1/23/2015, 1:43:33 PM7 votes

Correct me if I'm coming to false conclusions somewhere.

The main purpose of using attack-move is to prevent yourself from accidentally walking towards your opponent, even if it means attacking a minion instead. I think this concept needs to stay intact.

  • Assuming 100% mouse accuracy. The change does absolutely nothing. Good, our main purpose of attack-move is untouched.

  • Assuming a certain inaccuracy the following could happen. Let's say we have champions A,B,C. A has 550 units attack range. The constellation is A---550units---B---50units---C. A wants to attack B and uses the new attack-move on B, but misses by >25units towards C. The new attack-move would make move A towards B and C. Not good.

You will only walk forward a maximum of 50 units (this is almost nothing in league)

I disagree on Vesh's statement about the impact of 50 units. For example, even small range changes (e.g. 550units -> 525units) had a big impact on a marksman's performance. Yes, I am kind of comparing apples to oranges (couldn't think of a better example right now), but I stick to my point. 50 units must not be underestimated.

In the end I really like the concept of improving attack-move's "accuracy" by introducing a tolerance, but I don't think the "walk forward" mechanic is a good idea.

Y0 PIERRE1/23/2015, 12:30:38 AM7 votes

Kalista YES PLEASE

Heal and Forget1/22/2015, 10:15:43 PM6 votes

This is a nice QoL change and I can't wait to try it with a ranged DPS champion when it hits PBE. I already map attack-move click to the forward button on the left side of my mouse, but this might make target selection easier as well.

Just a question though. What is the reason behind not introducing a target champions-only attack-move click? Would that not make everything easier for everyone?

5G8Nri0B541/22/2015, 9:52:14 PM4 votes

I can see a lot of cases where this works out, yet, what will the implications be for melee champions? I'm also afraid this system may misread my intentions if my mouse is just a nanometre closer to a target further than my intended target and my squishy ranged ADC walks up to the further target while the close up target clobbers him?

Those are likely going to be rare and unlikely circumstances, especially what with...the whole not having played under such a system yet. But still, I'm only partially on board.

RuggedHuman1/26/2015, 8:21:58 AM3 votes

Quoting from reddit - This just stops random minions from screwing you in a way that isn't even clear to your allies/enemies. "Oh man, that Vayne is so pro he didn't click on a single minion during that team fight!" should not be the expression of skill that people recognize a Vayne player for."

Wouldnt integrating target champions only with attack move click be the perfect solution to this? Currently on live, target champions only works only with normal right clicking, and doesnt work with attack move click. If it was integrated with attack move, attack move clicking with target champions only key held down - your aa would hit the champion closest to the click and not minions, effectively making it impossible to misclick and completely satisfying the objective of these changes.

This is my first time leaving feedback on anything at all, hopefully it gets noticed as I honestly believe its a good solution.

Colgate Minuette1/23/2015, 1:58:38 AM2 votes

Uhm maybe make this an OPTIONAL thing if added to the game?

I would HATE this feature as I would be accidentally attacking things 24/7 that I don't want to attack, I already do that far too often.

That being said, half the time if you're moving constantly around enemies it means you don't want to auto attack yet, either saving for minions or preventing minion aggro, this would damage that system severely.

Make this an OPTIONAL thing, not a mandatory action.

Say if you go into your options where you can choose if you want quick cast or not, change that so there's an option to either enable or disable that option but do not blanket add this to the entire game it would throw everyone off big time.

EDIT: Not to mention putting this on a champ like Kalista, not being able to cancel her AA animation? It would be horrific.

DSRM Mobius1/22/2015, 10:47:20 PM2 votes

no this is a horrible idea. so your saying in teamfights if I was to right click the annie that was fleeing at a quarter of health I would instead start attacking the rengar who is trying to kill me!?! no rito this is a horrible idea and makes the game worse.