Pre-Season

Syrile·10/16/2019, 4:16:27 AM·8 votes·3,373 views

So..... Players hate RNG, you add more to the game by changing the map itself?

Players hate playing support so you remove support gold generation and make it even harder to play support by removing coin?

Players hate playing support and ADC because of the changes to the game that removed their agency in the game.... So you reduce the experience in bot lane to make this problem even worse.

Players hate being ganked every 45 seconds. What do you do? Lower the experience in JG camps, making this happen even more. Furthermore, this will cause JGs to go into lanes to leech experience or steal minions more often, which in turn will cause more toxicity within teams.

Players hate the excessive damage in the game and loathe executes so you add an execute to everyone with Elder Dragon.

Players continually ask for less auto-killing on them so you make assassins even more diverse, including giving them a spellshield with no penalty (many assassins are already way too safe to begin with) or making an item that goes so well with Kha'Zix that we know he will need to be perma-banned.

Oh yeah.. That video about how players used to leave after Urf until you found out that keeping Urf around for a long time made it better? So 12 days..... Yeah... It really seems like this is just Riot saying "We hear everything you say and do the opposite because we hate you."

Also... You are removing Spear of Shojin because the effect is blatantly broken.. And adding said effect (except enhanced from the sounds of it) to the Cloud Soul. Ummm....? Do you notice a trend here?

Almost the whole thing sounds atrocious to be honest.

Any opinions on this as to why these changes would be good for the game? I have trouble finding anything good about any of these as they feel more like season 8 with changes for the sake of changes... and they really do sound awful.

[sg-ezreal]

4 Comments

GinoSoldier10/16/2019, 4:35:43 AM5 votes

Supports are 100% winning out of this.

-The items no longer require gold to upgrade (at the expense of some stats), meaning that they can rush crucial items like Knight's Vow or Athene's faster. -The passive gold generation only disappears after 3rd upgrade, the gold procs always stays. -AD/AP variants that allow a lot more diversity, with ranged champions now able to use Relic Shield properly. Soraka, for instance is a clear winner out of this. -Supports will now be able to catch some amount of minions in the absence of an ADC without undergoing a major supp item penalty.

Jungles will need to keep track of each other more because the bigger buffs on the dragons and Rift Herald now possibly spawning twice means if you fuck up a gank you may well give those to the other team. That's high risk/high reward. They've also guaranteed that any jungler clearing one side of their jungle (Blue, Gromp, Wolf) will be level 3, leading to some interesting early game interactions.

Assassins get more build variety but they've said the items now work as a set of two, aka they have diminishing returns for the 3rd and 4th items. Meaning they're still likely to build just two as they do now. And if they don't, then maybe it's worth investing in some actual defenses on the squishies and stop pretending that going full damage ADC is the only path that exists.

Dragons will be as they are now but more extreme. People will pay more attention because denying the enemy one will be more important.

I don't agree with everything they're doing, including the Elder Dragon execute (which will still be at least at 35 minutes), but there's some really cool shit this preseason.