The reasons for these Malzahar nerfs...
Were completely created by riot's MYMU!
The first issue is support Malz’s unimpeded use of Voidlings as bodyblockers, shutting down skillshot champs too reliably. The reflex check is exciting in theory, but while mid Malz might give up lane pressure to use W creatively, support Malz doesn’t make the same sacrifice. The second issue is how effectively Voidlings chase melee champs out of lane. Melees can’t fight or run from Voidlings without taking heavy damage; this becomes far more painful in botlane (and toplane, for you theorycrafters) where the trip back to your turret is significantly longer.
- Unimpeded use of voidlings as bodyblockers.
- Cause: ammo system + on demand cast w/ aiming
- how effectively Voidlings chase melee champs out of lane
- Cause: Voidlings gain 100% bonus movement speed toward priority targets and if they're close enough to Malzahar + AP scaling (it now matters that they can chase you)
Now the "aggravation that Malzahar Voidlings are causing" is 100% a product of RIOT'S OWN REWORK!
riot, If you want to fix the champion #______REVERT HIM______ and work from there where needed. Quit acting like the new fundamental aspects of this rework can be fixed, when it's those same fundamental aspects which are causing aggravation. Seriously there were really only two substantial changes to the champion in the rework (excluding changes in interactions). His Passive, which was nerfed to oblivion due to mechanical aggravation, and his W, which is being nerfed to oblivion due to mechanical aggravation.