%HP Damage and mobility creep.
So, I (and many others) have noticed more and more mobility as well as %HP damage in league of legends. I can't even count how many threads I've seen complaining about it.
I could ask "Riot why do you let this go on? why do you keep adding these things?" But that's been done enough.
I'm here to ask Why do you care? Yes %HP damage and mobility are being added to a lot of champions, but why is that bad? I'm not here to say its not bad, but I've only seen "Wow, more %hp damage on X's kit. really rito?" and "Oh look another new champion with mobility." I've never actually seen anyone explain why that's a bad thing. Whats so bad about those mechanics?
Mobility is fun, blinks/dashes make a fights more interesting, and more potential for outplays, rather than just seeing who has better stats. %damage just makes a skill good against tanks. No one is QQing about snares/stuns, which are anti squishy champions. Some skills are good against X, some skills are good against Y some skills are good against tanks. So what?
I would just like here hear some discussion on WHY this is/isn't hurting league as a game.
are the types of champions I've always enjoyed playing.
is a build i use to play the shit out of, but as time has progressed and mobility creep and burst damage have been on the rise, it become nearly impossible to play that build because even if i outplay the enemy their burst is so high (and time-to-kill so low), that i'd have to make 4 good plays to their 1 half ass play.
was my other main champion until the rework. At which point he's so different, so heavily banned, and (imo) so useless at what I used to use him for. So I don't play him too much.
is my favorite mid.
is my favorite support.
My favorite ADC.