ARAM Balance changes on champions

AYAYA Support·7/25/2019, 1:12:24 PM·8 votes·6,698 views

Hello there fellow summoners! Long time 1000+ ARAM games player here. I wanted to discuss the simple changes made to champions on ARAMs, where a champion receives a straight up % damage dealt or % damage received buffs or nerfs.

Generally I don't think the idea is bad. It is a time efficient way for RIOT to balance ARAMs a bit, so that the picks like Sona don't become 70% win rate all of a sudden. What I think is bad in that approach is the fact that imo RIOT either doesn't play ARAMs at all and just uses stats for all balancing purposes or they play them on a bronze and lower level, which makes for a very limited efficient team compositions.

Basically what I am trying to say is: poke comps aren't the strongest comps. There are situations where these comps shine and just completely smash the opponents. BUT, they are hardly the best comps. Generally a strong 2 or more tanks line up with a lot of cc and at least one big damage dealer. Is good enough to beat 90% of other compositions. Tanks are the most useful class on ARAMs, all people who play ARAMs a lot know that. The amount of CC they have combined with their survivability and the fact that the snowball is the strongest summoner spell in the game makes them nigh unstoppable.

What I am trying to say is that ARAMs are far from being poke-sided. Really. Maybe in lower ranks where people don't really know what to do that is the case, because you will eventually be poked down. However smart players know how to leverage powerful picks that don't have poke in their kits.

With all that out of the way I just wanted to point out that I am really puzzled by some changes made by RIOT to champions. I'd like to point out a few that I like and then those that I disagree with.

Sona -15% dmg dealt and +15% dmg received Maokai -12% dmg dealt and +12% dmg received Udyr +10% dmg dealt and -10% dmg received

These changes make a lot of sense. You have all around power house like sona that provides too much sustain, too much utility and too much damage. Then there is an example of a durable tank with tons of CC, nerfs on these guys on ARAM make a lot of sense because of how potent they are. They deal too much dmg while being able to withstand assault of many foes (aftershock helps not gonna lie). And then there is a case of very immobile melee champion that doesn't provide a whole lot. Even with such buffs champions like Udyr can still be underwhelming, but that's just because of the nature of one lane 5v5. However it allows them to be at least a budget Maokai or perhaps a budget Irelia.

Now with the disliked changes. I'd like to show some examples, talk about them, and just show general mistake in the balance of said champions. There are many champions that fall into similar categories so there is no need to talk about all of them

Akali +18% dmg dealt -12% dmg received There are more champions in this category, Talon, Qiyana or Evellyn to name a few. Basically these champions don't need any buffs. They are very powerful on ARAM, and that's again because of the strongest summoner spell summoner 39 . Snowball allows assassins like these to go in, use their whole kit to try and assassinate chosen target and get out with the mobility tool they would ussually use to get inside. It's all around unnecessary buff that just makes assassins that much more efficient and safe.

Kaisa +12% dmg dealt This is very unique champion on ARAM so I should talk about it a bit more, but the basic gist of it, is that Kai'sa on ARAM can fit 2 roles perfectly. Either a great poke mage, or a late game adc. She really doesn't deserve this buff, as she is insanely strong adc, and her poke version just completely demolishes any team comp without sustain or hard tanks.

Zoe +5% dmg dealt Zoe is a very strong burst mage that doesn't have any problems fulfilling her role on ARAM, BUT she can also be a strong poke mage, and buffing already strong champion like that just goes against RIOT's policy to nerf champions like Vel'koz or Ziggs so I really don't understand the idea behind it. Jayce +5% dmg dealt Very similar case to Zoe, this guy just fits into any ARAM comp is all around good. Nothing wrong with that, but he has the almighty poke, that RIOT just hates, so why is he even buffed in the first place. In his case, I don't see any rank where he could have less than 50% win rate on aram. Yuumi +5% dmg dealt You propably know that Yuumi is strong on SR. Well turns out on ARAM she is even stronger, because of how much money she makes by the passive generation. Just for comparison this girl almost always has the biggest damage in her team, surpassed only by champions like Karthus, made mostly by her 4 seconds cooldown Q empowered by ludens, deathcap and whatnot. TwistedFate nothing That is just an example of a champion that would deserve the above buffs much more than the champions who actually received the buffs. TF isn't terribly weak on ARAM, but he is definitely outclassed by many other champions.

To summarize I am really not sure what is the goal with these changes, as ultimately RIOT doesn't seem to stick to one Ideal. Some of these changes are nice and then some are terrible. the weirdest part to me is that any ARAM player would be able to point out that at least 50% of these changes are undeserved.

Thank you for reading my scribbles, peace.

7 Comments

HP Crookshanks7/25/2019, 2:23:56 PM8 votes

I agree Riot doesn't even play ARAM and they try to balance just by win rate but I think tanks are only good against AP champions and they are destroyed by ADCs.

Riot thinks some champions (Kaisa Zoe etc.) are weak because of their low win rate. But the true reason is most people don't know how to play them and they are actually overpowered when played right.

Silent Crescendo7/25/2019, 5:02:55 PM4 votes

Thank you! I've wanted to say this for a while but I figure I'd get downvoted out of visibility. I mentioned some additional stuff in another comment, but they've completely ignored (and even created) quite a few crazy good Champions in ARAM that should have been fixed using their own rules and changes. Presumably to normalize winrate, but they don't seem to care about skill. I'd argue that skill affects winrate here even more than Rift. Instead of only people that can/want to play a Champion playing them, tons of people get stuck with or try out Champions they don't play well or at all. Yet they try to buff high skill requirement Champions to be closer to 50%? I don't get it...

The biggest offenders are assassins. I can't think of any assassin that actually needs any % increases in damage. All of them functioned perfectly fine before and are well above SR overkill levels when played competently right now. Talon, Akali, Fizz, Rengar and LeBlanc are frustrating to deal with and are a threat throughout all stages of the game, while Kha'Zix, Kassadin, Evelynn, Qiyana, Zed and Katarina scale to completely uncontrollable levels of power as they gain items and levels. The problem is that assassins are also (mostly) high skill requirement. So according to Riot they deserve some buffs, I guess.

Nidalee, Zoe, Shyvana and Kai'sa are the main problems regarding unaddressed poke. Shyvana pumps out insane levels of damage with not a lot of good counterplay (and as far as I know her Dragon Form E ignores the poke reduction), and I'd honestly put her in the highest tier of Champions right now. She will get her items and she will one shot your backline. All game. No idea why she gets a slight buff. Zoe is runner-up, and spits in the face of rules. She doesn't get affected by poke reduction, she doesn't care about CC during her R (and can even still recast Q), she'll be picking up tons of Summoner Spells constantly and the only thing keeping this Champion from carrying any game is a bad player. Nidalee is pretty self explanatory. She has a +15% damage buff. Shouldn't need to say more. And you already mentioned Kai'sa, so I'll leave that alone.

There are several others that don't really fit together in a coherent way, so I'll just list them. Chogath Garen Illaoi Karthus Malphite MissFortune Mordekaiser Nasus Neeko Pyke Ryze TahmKench Vladimir These guys either suffer from some inherent issue in their kit (Illaoi E, Nasus stacking, Cho'Gath... everything), excel too heavily from a constant fighting scenario (Garen regen, Pyke R/regen, Karthus Passive, Morde everything), abuse snowball too hard (Neeko R, Tahm Kench's entire existence) or simply wipe teams on their own without much effort and little counterplay (Ryze, Vlad, Malpite, MF). I honestly don't know if % changes are the answer to any of these, but the fact that some Champions get huge buffs/nerfs and most of these get nothing or a light slap on the wrist is rough.

Salamencę7/26/2019, 2:51:20 AM2 votes

1k games isn't much, just saying

Jinzo Torrance7/26/2019, 6:43:02 AM1 votes

People who think Jayce is a strong (poke) champ on ARAM...

Jayce is dog on ARAM, he has a 16 cd poke spell while other champs like Xerath, Lux, Ziggs, TF and other artillery champs all have more CC along with a lower CD poke (that is not stopped on the first unit hit).

He's honestly just an inferior Kai'Sa, since as you pointed out, she gets a massive unneeded dmg boost that makes her W equal his Q poke (and she gets better ranged DPS/Safety tools on top of it).

Dewsgladios8/4/2019, 12:36:30 AM1 votes

"Balancing" Aram is the equivalence of balancing a of chance. Also I'm surprised they didn't realize that the buffs they gave to certain champs can now be abused with mark. Mark is the best spell for a melee champ (especially assassins) or champ with mobility.

Also would like to note that I just played a game where every champ on the enemy team had buffs while our team just had nerfs. We got demolish, because the enemy champs had mark and since they have an increased damage percentile and my team had increased damage intake it only made the enemy stronger.

All in all this game is completely random and shouldn't be balance because it can only create frustrating situations where you feel robbed because you have a nerf and they have a buff. I understand it's also annoying to go against a team with shields and poke (cc). But Riot already made that feature that pools the champ to the top so you can better team composition and that's made the game better.

Also aram games have gotten shorter over the years so just let the enemy team taunt or whatever and just open mid aram's honor system has been lacking since the balance where an akali taunts like she's good but has a stupid buff.