"But thornmail serves its purpose better now"
For the past few days threads have been popping up about the new thornmail, in these threads more than a handful pf people pipe up about how thornmail "fits its niche" or "serves its purpose" better than before, no it doesnt, you're wrong and heres why.
Oft the first thing mentioned in these arguments is grievous wounds, people look at it like some shiny bauble, and say how it means that tmail now provides more anti draintank utility, but they dont bother to read the fine print, which is that it only applies for one second.
What this means is that the GW effect is only relavent when the wearer is being continuously attacked. Now at this point the detractors might be thinking, "well isnt that the point of tmail?" Yes it is
HOWEVER
What this means is that keeping in mind that total healing= Lifesteal-damage taken, the current lesser damage+GW tmail is FUNCTIONALLY no different than the old tmail.
So if they are functionally no different, how do we determine which one "serves its purpose" better?
Simple
Damage recieved vs healing recieved.
lets take for example An adc with 300 dmg IE 0 arp and 60% crit base magic resist of about 28%
With say 20 % lifesteal think DD+ masteries or BT alone
Before armore including crits every hit averages 570 damage
Lets assume for this calculation that the person being hit has 220 bonus armor 250 total Post nerf tmail
Damage per hit to recipient: 165 Damage done to aDc with 28% mr: 33 Lifesteal with GW applied: 18 Healing total: -15
Pre nerf tmail
Damage per hit to recipient: 165 Damage done to adc: 106 Lifesteal: 33 Healing total-: -72
How about 200 total armor 170 bonus with same adc stats?
Post nerf:
Damage to recipient: 188 Damage to adc with 28% mr: 30 Lifesteal: 22 Total healing: -8
Pre nerf
Damage to recipient: 188 Damage to adc with mr 91.8 Lifesteal: 37 Total healing: -55
150 bonus 180 total?
Post nerf Damage to recipient: 205 Damage to adc with 28% mr: 29 Lifesteal with gw: 24 total Healing: -4
Pre nerf Damage to recipient: 205 Damage to adc WITH 28% MR: 88 Lifesteal: 42 totaL Healing: -46
Alright but what about a higher lifesteal count?
How bout a 380 damage 30% crit 35% life steal? Avg damage per hit before armor: 551 250 total armor
Pre nerf:
Damage to recipient: 160 Damage to adc: 98 Lifesteal 56 total Healing -42
Post damage to recipient: 160 damage to adc: 34 lifesteal with GW: 34 total Healing: 0
200 total
Pre damage to recipient: 133 damage to adc: 92 lifesteal 47 total Healing: - 45
Post damage to recipient: 133 damage to adc: 30 lifesteal: 47 total Healing: +17
As both trends show, old tmail inhibits drain tanking better in both situations, as a note, the gap would close slightly if mercurial is bought but not enough to make a difference.
Caveats: cold steel, this is a double edged sword, yes it slows healing by slowing attacks, however, they arent healing until sub 190 armor these calculations were made with both pre and post recipients having the same armor, but new tmail has less which technically widens the gap, so these things somewhat counter eachother.
Tmail is now better vs bruisers, but they werent draintanking like adc's do they get ls/vamp? Yes, but they get less of it and less crit in exchange for actual defensive stats, so its less of an issue in the first place and tmail wasnt built with countering bruisers in mind.
Im not going to post the math for armor pen but if you do do the math you will reach one conclusion, the only way old tmail becomes even possibly equivalent let alone worse to new tmail is through the golden trifecta /lifesteal/bonus magic resist/armor pen, this means you HAD to build mercurial+(bt/dd/bork)+Mortal/doms in order to completely counteract thornmail.
Now since the power of old tmails damage has been converted for the GW effect you can effectively forgo getting mr to counter tmail.
Which means adc's can now opt for higher damage builds while still countering tmail for example BT+Mort/doms+TBC
The thornmail change has made it easier to itemize high ARP builds that require little to no Bonus MR, which makes the tanks who build tmail lives even harder.