Teemo: Bringing the 'Scout' to the Swift Scout
Teemo is a bit of a conundrum in his current design, and has been a head-scratcher in the past as well. Back during the beta and early days of League, Teemo had some issues with his overall kit that took a while to answer. He had Trail Blazer, there were experiments with increasing his overall field of vision, and even abilities such as his old Scout's Bounty.
Overall, the major issue was 'How can we make Teemo act like a scout'?
It is no secret: Many players hate Teemo. In fact I am fairly sure that many replies that will be brought to this discussion will be 'remove Teemo'. But WHY do people hate him? Well there are many reasons why: He is cute, his voice, his seemingly happy go lucky additude, his multitude of adorable skins. But the two biggest reasons that I feel everyone can agree on would be his ability to just barely be out of your reach and, most importantly, his mushrooms.
It is no secret. Players hate not being able to see dangers, and mushrooms are the biggest culprits of this. You could have just barely survived a team fight, run into a bush to recall, then BAM, Teemo shroom. And this would not be so bad, were it not for the issue of the obscene amounts of damage one shroom could do. This is what has made so many players hate the pseudo-mascot of League, but I feel that this hatred can be soothed with just a few tweaks to Teemo's kit. And what's more, these tweaks would not only make him a more fair champion to fight against, but also make him a blast to play!
Here are the major changes that could be made to Teemo to make him a valued champion of League.
- **Considerably lower the damage and slow of his mushroom traps. **While they are still deadly, they should not be the major damage dealer in Teemo's arsenal. This is to offset the complaint of many players that Teemo could get kills (And steal them) without actually being in the fight. They should be used more for their utility, which brings me to the next change. OPTIONAL: Set a cap on the amount of mushrooms Teemo might have out at a time.
- Have those hit by Teemo's shrooms be 'marked' for a set period of time. These marks would be the key to Teemo's new kit. When an enemy is marked, Teemo gets an immediate notification of where they are, gets a large speed boost moving to their direction, and also gains a substantial attack speed boost against those hit by the traps. This encourages Teemo to set up his traps in areas that he regularly traverses to, preparing ambushes and scouting around the area.
- And finally, add a bonus to the Mushrooms. Whenever an enemy within a radius nearby Teemo gets hit by one of his traps, Teemo gains half a/one second of invisibility. This is negated if he attacks. This does not change his original passive. This would be the big game changer for Teemo. By using his Mushrooms as distractions, Teemo would slip out of the eye of the opponents for a few moments and have the chance to shake off a chasing opponent or get right where he needs to be in a team fight his mushroom initiated. This makes Teemo very slippery, but due to the large damage nerf on his traps, he cannot rely on them to kill his opponents for him.
Overall, the goal of these changes would be to make Teemo feel more like a scout: Slipping in, slipping out, and using ambushes kill his opponents. There would still be complaints about him of course, as there are with any champion, but it would help give Teemo a more active role in gameplay and allow him to be a considerable threat rather than an annoyance. ** Of course these are just some suggestions and gameplay ideas. How would you improve Teemo's kit to make him feel more like a true 'Swift Scout'?