Proposing a Change to Zed's R

ChillBot42··2 votes·478 views

Instead of instantly blinking behind his opponent, Zed instead becomes untargetable for X/2 amount of time (considerably longer than the live 0.75s) , and unable to basic attack or cast abilities/items during the duration. Additionally, Zed gains a movement speed buff if he is moving toward the target. After X amount of time after casting the ability, the mark pops for an amount of damage as usual, and he has Y amount of time after the untargetability ends to blink back to where he casted the ability.

I was also considering changing the ability so that we cut down the ratio that the mark damage has, but changing it so that it stores a percentage of all the damage Zed and his teammates deal to the target, as opposed to just Zed himself. Also the time amounts and percentages are less relevant, this is more of a change to how the ult works and fine tuning these numbers for balance could happen later.

Problems with Zed that this fixes: -Zed feels very, very oppressive to squishy champions when he is significantly ahead. The fact that we don't instantly blink to our target there is a lot more interaction between the two champions (and therefore, more counterplay) when he does decide on a target. -This blinking creates silly interactions with escapes like Flash, where pressing the ability too early will have Zed behind his opponent after the escape and basically landing him a free kill. While it is true that this completely the victims fault, this can make playing against Zed as an adc much less of a headache, especially in teamfights, and makes dashes and gap closers (that are not instant like Flash) become more relevant escapes from an experienced/good Zed player -Zed suffers greatly against coordinated teams where he can get peeled from his ult target during the duration and is unable to maximize his damage. Additionally, Zed really has no utility outside of his damage output (maybe splitpushing?) to give to his team, which is especially a problem when he isn't winning his lane. This ult address both problems: it allows Zed some freedom to position himself without interruption to optimally take down his target, and allows him to "weaken" opponents with his ultimate with the second change, as his teammates can help him take down his target and get his bonus ad. -With the previous point, as the ultimate currently is, good players have more choice than Zed on where he is positioned, because of the fact that his ult forces him behind them. This ultimate obviously alleviates this problem, as stated before. -This ultimate lends to Zed's theme of using your shadows to avoid your opponent's damage and putting your own onto them, and I feel it would more interesting for both Zed and his opponents to play the mindgames that would come with an ultimate like this. -Lastly, Zed can be weird for tanks and bruisers to fight, especially when he has a bork, since he just autos them and spams abilities for a HUGE damage output on his mark. Since we take away Zed's ability to deal damage for half the mark duration, this greatly inhibits Zed's ability to fight tankier targets, especially one on one, which is important for an assassin

About me: I'm gold V mid/top main, and I've played Zed in games pretty regularly for a couple of years. My goal with this is to make Zed more playable in the teamfights of the current meta, and hopefully see Zed as a staple in competitive play without making him ridiculously overpowered. I feel like having Zed as an option in competitive play to punish squishy mage picks in the mid lane could make watching competitive play more interesting, especially when he is in the hands of mechanically gifted mid laners, and allow one of my favorite champs the spotlight.

5 Comments

Zero Skill Tank1 votes

Adding further delays will not make him any better, he has enough delays as is. It will either turn him to shit, or Riot will give him enough damage to compensate and it will make him even more oppresive.

Zed feels very, very oppressive to squishy champions when he is significantly ahead.

Zed feels very, very oppresive, period. If he doesn't shit on you right away he will start once he completes Dickblade. He isn't god tier only because we are in ADC meta and shitting on enemy mage doesn't give you as much as it used to.

disheriting192 votes

I am going to have to correct you in the name of our lords Tyler1 and Doublelift. Right off the bat, we're not in an ADC meta. We're in a tank meta. The only reason people seem to think we're in an ADC meta is because the tanks have 50k health and stand in front of their adcs. GO back to season 2-4 if you want to see what an actual adc meta looks like. Where I didn't have to rely on peel from my super tank galio to win a game. Secondly. If Zed is 0-3 and finishes his duskblade, he is not going to suddenly get 10 kills and carry the game. If he does, then you suck. That's not a champion problem, thats a mechanical and game knowledge problem. Zed only feels oppressive when one of 3 things happen

  1. the other mid lane doesn't know how to ping, roam, or lane adequately
  2. You don't know how to listen to pings, ward, or lane
  3. you don't know how to dodge skill shots
Hi im Faker1 votes

Zed instead becomes untargetable for X/2 amount of time (considerably longer than the live 0.75s) , and**_ unable to basic attack or cast abilities/items during the duration_**. Additionally, Zed gains a movement speed buff if he is moving toward the target. After X amount of time after casting the ability, the mark pops for an amount of damage as usual

I play zed a lot...and wtf is the point of this? you contradicted yourself...so when I ult I cant do anything except move around and be invincible, but somehow my ult procs dmg after that??? Makes 0 sense, and for that reason, I'm out.

ChillBot421 votes

One of the points of it was to not instantly blink to your opponent and give them the opportunity to decide where you blink to. I feel that this was the best way to avoid that, and that Zed only really needs a second or two to give his full burst damage combo, so the X number could be changed if Zed isn't getting enough time to do his damage. Remember, I specifically noted that Zed is untargetable for only half of the time the target is marked.

Hi im Faker1 votes

This could work, In the field of "Deciding where to blink to" and "being untargettable" what if zed completely disappears, and becomes invisible/undamageable, then re-actives his ult in X amount of time by Using an ability, not dealing any damage to the enemy, but instead giving him strategic movement/placement for his shadows? Could be a good stealth option to assassinate, place yourself in an enemy bush undetected, viably giving zed JG capability

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