Aatrox rework suggestion
So far as everyone know, Aatrox doesn't really fit into the meta at all. Why I think it's like that? First off, all he can grant during pre-6 is being a knock-up bot & a slow, and that's pretty much it. Second, he doesn't have much self-stats steroid like any other DPS champions do.
For example, take a look at
. What do they & Aatrox have in common? Yep, built in Attack Speed steroids. But what do they have which Aatrox doesn't?
The ability to use that Attack Speed steroid as a basic ability instead of only focusing on the ult
Can proc bonus atk speed with W.
Low HP = More Atk Speed. Click W for more Atk Speed.
Passively gains more Atk Speed. Hit E for more Atk Speed.
Just thonk the dude 6 times for more Atk Speed.
And whereas:
Cut yourself to gain Atk Speed. Hit ult for more Atk Speed.
This is the one thing what's limiting Aatrox's stat steroids. Unlike Olaf who only on whatever hits him to get low, Aatrox has to hurt himself to grab more attack speed. So technically, literally killing himself with Q/E/bonus damage W is just asking for his own self-peel. Mainly on focusing just the ult would be somewhat bad, unless if he were granted something "defense-y" to protect himself instead of just relying on the lifesteal & the W heal.
So here are my suggestions:
#Passive- Blood Well.
Aatrox gains bonus Attack Speed the more blood he gains Removed
New Passive: After revival from passive, Aatrox gains 10% of his blood as bonus Armor & Magic Resist for a duration of 5 seconds.
#W- Blood Thirst/Blood Price
New Passive: Every 3rd hit of any two toggles will grant him bonus Attack Speed accumulating up to 20%
For example, his first 3rd hit will proc 4%. Next 3rd hit will be 8%. Then 12%-16%-20%.
#R- Massacre:
Bonus Attack Speed reduced to 20/30/40% from 40/50/60%.
New Passive: His W bonus will increase to 30/40/50% as long as he hit a total of 5 times.
New Passive: After using ult, he will produce an ominous presence around him which inspires his nearby allies, allowing him to grant allies 5/8/12% Hp of total damage done after proccing every 3rd hit from his W (be it either Thirst or Price. Damage taken for heal also accounts to Blood Price, meaning toggling that one will heal his allies more)
So here are all my suggestions. Hope you guys like it, and comment on how you feel about it.