Item color readability

Blind Minion·10/12/2014, 5:02:30 PM·1 votes·614 views

For awhile now (years?) I've wondered how item colors, or even background colors, are determined. There doesn't seem to be a clear design decision outside of an item on an individual basis, and so I decided to post some ideas for clarity. What if all Attack Damage items had a red background? Keep in mind what I present is just a design direction rather than rock solid proposals.

Item background colors (potential ideas for coherency):

  • Trinity of Defense: Health, Armor, Magic Resistance (Yellow, Red, Blue; respectively)

  • Trinity of Offense: True Damage, Attack Damage, Ability Power (Yellow, Red, Blue; respectively)

  • Trinity of Defensive Utility: AS Slow, Movement Speed, Spell Shield (Yellow, Red, Blue; respectively)

  • Trinity of Offensive Utility: Attack Speed, MS Slow, CDR (Yellow, Red, Blue; respectively)

  • Trinity of Sustain (Aside: I vote for enchantments!): Health Regen, Lifesteal, Spellvamp (Yellow, Red, Blue; respectively)

**The purpose is to distill items and their effects into simple readability and consistency. In the following in-game examples combining effects is limited to 2 for visual simplicity: **

  • Example: A Sunfire Cape would be primarily Armor and Health. Since Armor is red and Health is yellow, the result would be an orange item/background.

  • Example: A Rabadon's Deathcap is only Ability Power. That means the item/background would only be blue.

  • Example: A Hexdrinker is primarily Attack Damage and Magic Resistance. Since Attack Damage is red and MR is blue, the result would be a purple item/background.

Yes, we already have item sets that are tied to specific champions and in my zeal to make item's and their visuals consistent I may have suggested too many changes; however, I do feel that item art could do with some clarity and consistency and think colors is a good way to accomplish this visually. What do you think?

2 Comments

wolfax10/12/2014, 6:06:03 PM2 votes

I don't think it would make any difference to people. It would just limit their design for items since they'd be forced to design them around specific color schemes. I don't think people would even notice too. Plus, what would Tri force be? Brown, since it gives everything?

ProfDrDeath10/12/2014, 5:59:10 PM1 votes

No.

The item icons should look good and cohesive with each other first and foremost. And then, you can either look at the component items (which are quite distinct) or the item's description to see what stats you'll get.

Not to mention that, mostly, offensive items look like offensive items (swords, bows, staffs) and defensive items look like defensive items (Tower Shields, Body Armors, Cloaks, Amulets).