Why Rengars rework should be reverted

Boleró·1/26/2017, 5:49:23 PM·2 votes·1,065 views

[WARNING - OPINIONS OF AN OLD RENGAR MAIN - ALSO ALOT OF POINTS] Rengar was created in order to kill things, thats it. But I think its they way Rengar kills things that caused the changes in his rework becuase there was no percieved counterplay to his "unstoppable" one-shot potential. I belive the changes in LoL since his rework would suggest that the reverting his rework would indeed solve the problems that Old Rengar had.

First off, the change in armour pen would change some of his builds, and his ability to melt everything is already reduced through this change.

Secondly, there are many support items that keep everything alive, including Redpemtion, reowrked locket, knights vow (which is getting buffed this patch).

Thirdly, reverting him allows him to become a niche champion again, whos only job is to kill, which is the heart and soul of Rengar, which this new Rengar lacks. New Rengar wants you to use your W in order to remove CC and then kill your target, rather than use your abilities correctly in order to one-shot, assasinate. This will also reduce the amount of players who will play him, and his un-healthy kit wont get abused to the exctent it does now and hsi playrate will eb reduced to onl the players who understand how to manipulate his old kit

Rengar lacks an identity now with the change in invisibility and his kit revolving around quickly building ferocity in a fight in order to ignore CC, instead of assasinating from the shadows and killing an opponent through sheer dmaage, not CC immunity

Another example of a reveted champion was kogmaw, becuase his kit was changed to make him very powerful in citain aspects of his kit, ehich were hard to balance, and was reverted in order to put him in a healthier spot in the game, not a pick ban champion with unprecidented power.

Rengar at the moment is not healthy in the state of the game, and the only percieved way he can be fixed is through a series of nerfs that will eventually make him unplayable, returnign him to the niche identity and playstyle he had pre-rework

Old Rengar was more fun, theres tension in the air when he ults becuase he is invisible not camoflagued, Hydra was fun as hell on him (I miss this so much), and was used by Rengar players who understood the champion in order to get those one-shot potential kills, his q wasnt clunky to use, and the sounds were so much better despit being recorded almost 4 years earlier. Rengar lost his identity as a niche one shot assasin and it was a mistake to make his kit more flexible, becuase he now has multiple ways to exploit them and kill people, but when one method is better than the others ( EMPOWERED W AND ULT CRIT) it doesnt matter ewhat you do becuase rengar can mould around it, but add in heals and slows and a bucket load of damage plus easilt stackable ferocity and you ahver at its core a championw ith little counterplay when played well.

Lets outline the differences in new and old rengar in his kits

  • OLD PASSIVE - can jump from bushes and have 20 abvailable stacks for bonetooth necklace that improve his ult and jump range, 5 ferocity stacks

  • NEW PASSIVE - if you kill 5 unique poeple you get 20% bonus ad and your jump is the range of your old improved jump permanently, 4 ferocity stacks ( including getting one form jumping form a bush)

  • OLD Q - auto attack reset and main damage source

  • NEW Q - clunky skillshot that has a wierd range and uses 2 swipes thats doesnt fit in with his rotation of spells cleanly

  • OLD W - Heal is based on level and ap (i think) and is the backbone of ap Rengar

  • NEW W - CC imminity on ferocity W and heals for damage dealt, meaning you can take a huge burst of damage and heal it back up in his spell rotation

  • OLD E - Slow and snare

  • NEW E - Slow and snare

  • OLD ULT - invisible jump that scaled in power with your passive and could be easily countered with red wards and pinks

  • NEW ULT - uses camoflague and is still a jump but CRITS ( If i build ie early becuase im fed = gg)

There is such power up in his kit, with each ability bringing a unique solution to rengars issues on the rift, but it makes hima more unfair champion becuase of how abusive these abilities can be. YOU CANT CC HIM FOR 1.5 SECONDS AND HE HAS A QSS IN HSI POCKET. On an assasin????? ( Ik this is getting nerfed in a new pathc, but it will gut him becuase now hes useless oterwise ebcuase this ability holds so much power. He is overloaded, and is impossible to balance now becuase he has power in all different places, which when removed, gut him.

I think old ferocity was alot better becuase it was harder to stack in fights, whereas the new ferocity is only 4 stacks and has so much power once it is ready, becuase of the aspects and changes to his kit.

Old Rengar was just more fun. He was, and this new Rengar is more unfair and toxic. I see The rework of Rengar as a reverse rework to Katarina. Imagine the outrage if new kata was reworked into old katarina. Thats how he feels to me. Too easy, too basic, too boring and repetetive and unfair.

Stacking bonetooth necklace was never a guarentee with old Rengar, but with new Rengar it will come naturally in fights, and you will get 5 stacks regardless of how bad you play. Also the unique rewards of bonetooth changed your style of play, instead of just strait up boosting your ad.

And the thing that makes me most mad about the rework is the fact he is better a bruiser/diver, than an assasin. Why build all dmaage when i can build tank, ignore cc and still 2 shot you? Its almost like another ekko situation, but on a lower scale becuase all people can complain about is his damage.

Personally i would like a full revert to old renagr with some aspects kept from new Rengar, particularly his ult. The camoflague is a good idea and the ability to scout him out and prepare is healthy in that you ahve time to set up to save your adc. BUT REMOVE THE CRIT I CANT STRESS THAT ENOUGH. W should not have CC immunity

Balancing him around the game you ahve created for season 7 will help him stay healthy, including removing his aoe Q and getting the Old auto reset q, whchc reduces his ability to clear the jungle, hence reducing the insane early power he has. removing the crit makes IE optional and inspired more build with niche items. The new vison works well with his current ult, proivided he doesnt have a crit on it, becuase thats make assasinations easy.

OLD RENAGR ONE SHOT - prepare 5 stacks of ferocity - ult - q - jump - e midair - hyrda and w - auto solo kill, cleana dn with risk and acctually takes time to master the techniwque + you ahve to be sorta fed NEW RENAGR OEN SHOT - Ult - jump - q - auto - w - empowered QW OR E and they are dead, with you eithe rcleaing the enemies around them, ccing them for your team or ignoring all cc directed to you, allowing your team to dive. NO RISK and can do it when behind becuase your kit is that strong,

BTW i know this is just a bunch of disjointed points but its more of a frustrated rant than a argument, i just think old Rengar is better suited for the game than new Rengar, is more fun and would reduce the hate around him becuase of niche item build and player base.

2 Comments

ned the kled1/26/2017, 6:29:06 PM1 votes

i prefer him with cc immunity, BUT, a dodgeable Q so you don't get 1 shot instead of a fucking 1 hit 1 kill champ

Aptest1/26/2017, 6:56:53 PM1 votes

Hi.

The problems I have with your proposition are these:

1

Old rengar had counterplay: the counter-play amounted to sucking the fun out of the game.

if rengar has incredible reach, such that he can always get to you, the solution is to have the defensive skills always at the ready. ADCs therefore must hug the support, and supports must hug the ADC. Not only that, supports must choose champions that can instantly respond to a rengar.

hug the support at all times is no fun for the adc. hug the adc at all times is no fun for the support.

you may believe that the adc and the support are supposed to be a pair and play joined at the hip, but that is absolutely no fun for the both of them.

rengar was fun: for the rengar player. he was fun, for the opposing jungler. he was probably fun for the assassins that used to be played on mid lane at the time and for the duelist on top lane.

he was no fun at all for the support players and the adc players. And if a super common pick does "now you have to counter me and have no fun" to my game, the champion merits a change.

2

if rengar is supposed to be super good at deleting a chosen opponent and good at only this, he has to be exeptional at it. If he is exceptional at it, the guy getting deleted over and over again (it's always going to be the same adc player hint hint) is qqing all over the place.

3

old rengar was a bad design. Thematically he was a success, but gameplay wise there's just too many problems with "stealth instagib" as a gameplay pattern. as long as you push for this specific paradigm, we can not come to an understanding.