The Littlest Thread for Lulu nerf ideas

TheLittlestLulu·3/25/2017, 12:30:48 AM·20 votes·1,981 views

http://i.imgur.com/LfyuRjl.jpg

Idea 1: Change her E damage into damage over time or perhaps make it a delay similar to Zilean bombs. This will give players who max E for damage a clear weakness against enemies with shields being able to easily react to her harass.

Idea 2: Revert low rank Whimsy CD buffs. Lulu's whimsy should be weak if the player is not dedicating points to it.

Idea 3: Make it so enemies can be damaged by both glitterlance projectiles in a single cast, but make it so each projectile only does 50% damage. This will reduce Lulu's ability to harass people from high range.

Idea 4: Remove Lulu's ability to trigger spellthief with her passive.

40 Comments

TyrekGoldenspear3/25/2017, 12:31:56 AM4 votes

I came and upvoted for that adorable thumbnail. Give me a sec while I actually read what the post says.

Paroe3/25/2017, 1:21:00 AM4 votes

@thread Lulu doesnt need nerfs. She has always been counter engage, and engage comps are very popular right now. Thats why shes strong; the meta shifted and now shes a good pick again.

You cant really nerf her right now without making her NOT a mage. If riot wants to make her support ONLY with no mage, thats fine i guess; make her Q a stun if both projectiles hit and turn her passive into a slow that ramps up with more pix projectiles hitting.

Salron3/25/2017, 12:44:17 AM4 votes

Change 1-2 are OK but 3 sounds legitimately awful for trying to E>Q someone at a distance Change 4 is w/e

Twitch Chat3/25/2017, 4:51:32 AM3 votes

pix returns to lulu when the shield is broken ty

Sir Fuzzi3/25/2017, 6:50:07 AM2 votes

It sounds like sopping up power by forcing her to focus one of three skills is a good idea.

As an addendum to 4, I think Lulu's passive shouldn't trigger anything but itself (maybe 1 hit to TLD). It's just sort of a strange thing for a support and should feel as supporty as possible.

Focusing on having Lulu's early to mid decided more strongly by her chosen skill level path should contribute a lot to where she feels strong, and weak.

Perhaps her passive should affect her skills more directly, rather than just being a followup to basic attacks, allowing them to have her more acutely define her power (and thus her role and counterplay)?

Ahristocats3/25/2017, 1:01:33 AM2 votes

only took me -1000 downvotes to make you realise that she's not fine

or perhaps you got tired of not being able to play your main who's permabanned?

change 1 and 3 are core if you want to make her laning phase agency okay

BLACK REALM GOD3/25/2017, 1:10:05 AM2 votes

Idea 5: Remove her fairy.

Fairyfleur3/26/2017, 5:22:21 AM2 votes

I really like all of these! Although, the only one I'm a bit off with is 3. I feel like there's a high skillcap in making use of both bolts, and a nerf like that would remove that.

Gamemaster Anth3/25/2017, 6:44:59 AM1 votes

Suddenly Yarn Yoshi appears, and things get interesting from there...

Dasdi963/25/2017, 12:33:13 AM1 votes

I would say lower her slow % at early ranks to like 40-80% at ranks 1-5

Sadistic Veigar3/25/2017, 9:02:13 AM1 votes

I very much respect you for making this thread as a Lulu main yourself, and also agree with your proposed changes. Especially the one about spellthief.

manbearswine3/25/2017, 11:52:37 AM1 votes

{quoted}

http://i.imgur.com/LfyuRjl.jpg

Idea 1: Change her E damage into damage over time or perhaps make it a delay similar to Zilean bombs. This will give players who max E for damage a clear weakness against enemies with shields being able to easily react to her harass.

Pretty shitty nerf, for starters it only affects her laning against a specific set of champions(which is pretty much karma as far the current meta goes, with some janna in solo q), she also will generally try and throw an auto in the combo for a thunderlords proc, meaning the thing is readable as is(also without an extra aa in this combo the mana efficiency for the damage is really poor), and making this a very minor nerf.

Idea 2: Revert low rank Whimsy CD buffs. Lulu's whimsy should be weak if the player is not dedicating points to it.

Thing is lulu already maxes w second(sometimes even sooner than that, which is about 3 points into e), this will still hurt her early game, but make it less viable to deviate from the current meta builds, so I'm not a big fan of this one either.

Idea 3: Make it so enemies can be damaged by both glitterlance projectiles in a single cast, but make it so each projectile only does 50% damage. This will reduce Lulu's ability to harass people from high range.

Thing is they would have to make each of them apply a thunderlords "stack"(?), with her q being left level 1 as it is now, this might end up as buff instead of a nerf.

*Might be an interesting idea if there would be more incentive to put extra points in q, but alone isn't very good.

Idea 4: Remove Lulu's ability to trigger spellthief with her passive.

I would REALLY not want to make enchanter supports(shield/heal maxer) less interactive in lane by making their offensive abilities weaker, so this one I outright hate.

How about we revert the slow on her q from decaying over 2 seconds to decaying over 1/1.25/1.5/1.75.2 seconds?

First of all it will be definitely a meaningful nerf. It would make different skill orders more viable. It would make her choose between enabling and disabling. It won't make her even less interactive in lane, which is a problem enchanters often have.

Valderis Vandala3/25/2017, 2:15:57 PM1 votes

Why not add counterplay to her ult?

Add a slight delay to the size growth+knockup components so that people can react to it instead of getting insta-fucked at the push of a button.

It would work like this; Lulu uses her ult on a teammate, that teammate gets the health boost instantly along with some clear visual clues that something more is about to happen. The normal magic circle of the ult starts to become visible to indicate the size of the effect, then after this short delay the targeted champion grows instantly and the area knockup occurs.

Because the health boost component is still instant the ult is not useless and you can still save teammates very well, but now the enemy has time to react to the knock up. The one component I'm not sure about is the slow field, should it be added instantly with the health boost, or should it come with a delay just as the knock up, or perhaps its added instantly with the health boost but it only slowly rises to its full strength over time?

I love Lulu more then any other champion, but I think something like this could be reasonable, it doesn't change much about her but gives opponents a counterplay window against her ult without making it completely useless or feel terrible. What are your thoughts on it people?

Unironic SJW3/25/2017, 4:08:50 PM1 votes

1: Make the Q slow scale with rank again (weakens its power as a 1 point wonder) 2: Reduce the power of the Whimsy ASPD at early ranks

those nerfs should bring her closer to 50% WR without gutting her for when the meta shifts away from her strengths.

Daddy Ants3/25/2017, 4:26:39 PM1 votes

Don't let Glitterlance pass through units.

Valderis Vandala3/25/2017, 5:07:42 PM1 votes

You could remove the offensive components of her E.

Remove the damage from it completely and remove the ability to target enemies, only allow it to target allied champions.

Lulu would no longer have this damage spell that you can't react to, and she would become incapable of using her Q off of a enemy so she can no longer "follow" you with her Q at long range unless she has a teammate near you. It may also become harder to use her passive on enemies since they now have a easier time staying behind their minions to block the shots.

Some damage will probably have to be put into her Q or passive in return for this. Also her ability to see hidden enemies could be moved to her Q or passive.

I not a fan of this idea due to all the implications it has on her Q, but it would make for quite a nerf I think. Really limits her offensive options, perhaps too much.

AninLegions7773/25/2017, 6:42:46 PM1 votes

Nerf. Her. Bloody. Shield. And. Ult. HP. Gain.

TheLittlestLulu4/4/2017, 5:39:30 PM1 votes

up we go

Illâoi Evê Siôn3/25/2017, 12:36:05 AM1 votes

While I agree with 1 and 2, can't we just revert some of the recent buffs she got like the second W Attack Speed buff and the 7.2 changes (Q Mana Cost and passive damage)?