The Real issue with Assassins Compared to the State of the Game

G1Radiobot·12/29/2016, 9:12:57 PM·48 votes·3,427 views

This post isn't about ragging on assassins, it's about discussing their role in the game.

I've been playing league for years now, and I've always hated assassins. I find them obnoxious to lane against, and they are a pain later on in the game for hopping on me and killing me seemingly without any ability for me to deal with it, so I was pretty happy when the rework was announced and Riot said they'd be extending the burst window of assassins. However, now that the rework is past, a lot of assassin players are complaining that assassins are unplayable now, because of how easy it is to peel them off of carries, and because they can sometimes be burst down by adcs before they can do the same. First of all, I feel like you guys need to stop with this mentality that you should be able to go in and get a kill whenever you feel like it. If I see an important target, surrounded by 4 bodyguards, if I run in and try to kill that guy, of course the bodyguards are gonna beat the shit out of me and stop me from killing the target. I feel like what riot really wants assassins to do is move along the edge of a fight, and allow your team to engage and force the enemy to divert there attention, at which point you can jump in and kill that important target; in other words, you waited for the enemy to divert there attention, so you could kill the target, like an assassin.

If you're still reading, here's the part where I discuss the real issue; the excessive amount of instant burst present in the game. Not just burst damage, but burst healing, burst shielding, burst cc... League of legends doesn't have very many "delayed" abilities. Almost everything can be done whenever you want to do it, assuming you're in range and can land your abilities. This means that generally, the most important thing in a fight between non-binary characters is often reaction time. If a assassin jumps on the adc, the support has to react fast enough to shield the adc, or the tanks have to react fast enough to cc the assassin. Before the rework, when assassins mostly had instant burst, it was very difficult to react in time, and the adc would usually die with no one being able to do anything about it. However, in recent years, Riot has been attempting to move towards more proactive gameplay, where both players have time to respond to the actions of there opponent. Take the juggernaut rework for example. Most of the juggernauts make it clear well in advance what they are doing, whether it be Darius's heal spin, Garen's villain marker, Skarner's rocks, or Mordekasier's mace nuke; the opponent has plenty of time to react to what's happening. The assassin rework aimed to do the same, by adding delay's to there damage to give both players time to take action and have at least some agency in the fight. This is overall a good thing for everyone, by making fights come down to more than who can react the fastest, but to who reacts correctly. However, while assassins and juggernauts now have delayed burst, all of the other classes still do their things instantly, meaning both juggernauts and assassins are outclassed. Supports can instantly throw up massive shields and heals, mages and tanks can throw out cc nigh instantly, and adcs do so much damage so quickly when fed that they can out dps an assassin during the burst delay.

Over time, as Riot continues to rework entire classes, you'll see them work delays and time gates into the kits of the other classes. CC will not come out instantly, like Nautilus ult or Viktor w, shields and protective abilities will either be delayed or overtime like Taric ult, and adcs will lose the ability to do burst per second to squishies, instead focusing on what they should be doing, tank busting and objective killing. Riot seems to want Assassins to take kills of opportunity, but at the moment, the game contains so much instant everything that you can't wait to take advantage of those opportunities. As far as defending against assassins, I think all heals should become over time heals rather than burst heals, so assassins can kill through the healing, and delayed shields(requiring some level of anticipation) should be the preferred defense against assassins. Things will get better for assassins as Riot changes the rest of the game to match them and juggernauts.

TL;DR: Assassins are now meant to wait for opportunities to get kills, rather than just going in. Everything in league is too instant; while this issue has been fixed for assassins and juggernauts, it hasn't for everyone else, making assassins and juggernauts feel inadequate in comparison. However, in the future, I believe Riot is moving towards fixing this for everyone, and assassins will start to feel better.

64 Comments

Jet Sett12/29/2016, 10:35:04 PM22 votes

I always felt like assassins being good only for killing champions made them difficult to balance since the whole point is to kill, but no one feels good getting instakilled, which makes Riot give assassins windows for their burst, but then there are plenty of non-assassin champs that burst even faster than some assassins used to.

PensiveDig12/29/2016, 9:25:31 PM15 votes

Couldn't agree more. I find most assassins are almost diving fighters with more damage and less survivability, which is a glass cannon diver, not an assassin.

Penns12/29/2016, 9:33:24 PM13 votes

I agree that assassins shouldnt be able to jump into a teamfight and kill a carry just because they are assassins, thatd be dumb. But whats also dumb is when I get a good flank, hit a max range ult as Fizz on a carry and get perfect setup for a full combo just to get everything negated by Janna Soraka Karma Morgana TahmKench Taric Zilean Lulu Kayle summoner 3 item 3107 item 3190 item 3109 item 3156 item 3157 .... That makes him just unrewarding and kinda garbage.

But ok, if you want to take his ability to, if played well, kill a squishy target in a teamfight + both his on hit damage and dot away, he is gonna need big compensation, like a useful passive or more mobility/outplay potential to deal with the 2s delay on W, or some more utility, right? But he got virtually nothing...

Future reworks might change that but does that justify making many assassins basically trash until then?

Troll for Trump12/29/2016, 11:44:18 PM12 votes

Assassins are now meant to wait for opportunities to get kills

No, they've always done that. It's nothing new.

League, in relativity to most other MOBAs, has ability cooldowns that are much lower. The more new content that gets added, the lower these windows seemingly become. Assassins, therefore, must have a quick kill window to make use of this opportunity. By forcefully extending the window, even if you take advantage of cooldowns, you probably won't get the kill. Assassins punished you for wasting abilities, with their quick bursty trades.

As it is now, most assassins have no trading potential at all. They either all in, or do nothing. Which is fine.

Assassins now have to rely much more on their teammates than many other classes to do their job successfully, with few exceptions. No matter how fed the assassin is, what use is it if the targets always have their bodyguards, who don't care about your team? Assassins can't solo carry. It's the same problem with playing top lane these days, you are less impactful than the team; you being fed or feeding is irrelevant to the game.

There are also a lot of targets that don't even need "bodyguards" to deal with assassins. Most meta champs right now do that.

rtbf7610927112/30/2016, 3:39:24 AM10 votes

The problem is they made assassins "wait for opportunities" while simultaneously allowing vayne and twitch to blow people up from camo/stealth with next to zero you can do about it.

As an assassin player i wouldnt mind the whole design theory applied to the reworks if OTHER FIGHTERS/MAGES/ADC CHAMPS DIDNT BLOW ME UP IN 1s..............

At this point this is what it feels like:

Twitch/vayne need 3 autos for a kill

Full damage fighters and burst mages need 1.5 seconds for a rotation to kill

Assassins need to hit a skillshot, wait 2 seconds, hit them again for a 3-4 second kill time

Just seems retarded that it's harder and takes longer to kill someone with a reworked assassin than any other carry which didnt get reworked

NightmareAmazoX12/29/2016, 11:53:11 PM8 votes

So Riot Games are aiming to slow down CC,Burst etc.. GG, Koreans will be able to react so much more.

KoKoboto12/30/2016, 3:29:46 AM8 votes

I don't think any real assassin player had the mentality that they could go in and kill whoever they liked. However I do know that assassin' who watched important cooldowns, looked at positioning, MANAGED to get past the front line and onto the target expect to get the kill if they land their combo and right now the get the kill part is a lot harder to pull off cause of all the "burst shielding" like you said.

Any assassin who thought otherwise is probably a nooblord nooblord nooblord nooblord

Sire Hippington12/29/2016, 11:48:55 PM7 votes

This sounds more like the old issue of low elo balance vs low elo balance, because in high elos, assasins always had to search for a good opportunity or the would just eat cc and die without killing anyone(unless they were really fed) If assasins were strong in high elo, it usually was because splitpushing was a strong strategie at that time or because they were strong at winning lane and roaming, snowballing games easily. But actually deleteing targets in tramfights always required finding a good oppoetunity.

In low elos however, more opportunies are prewsent due to positioning mistakes, people generally care less about peeling, and if they do, their reaction times/ping usually is a bit to low to properly deal with the old fastburst assasins.

Now, assasins need a huge window of opportuinity that rarly exists in high elos, and at some point, adc outscale them so hard that they can no longer win 1v1 vs them, and if the assasin can't 1v1 the adc, thats a problem. Also, a single support with exhaust is more than enough to deny any real opprtuinty of an assasin if played correctly.

Tl;DR: Assasins going in 1vs5 and killing a target only ever happend if massively fed or in low elo, currently alot of assains can't even 1v1 the adc come to lategame and can#t even dream of killing them in a teamfight at high elos. Nearly all assasins are pure snowball+splitpush picks right now.

P.S. Mages and ADC both got their class reworks after the jugernauts, and there was no delaying what so ever in their damage/cc for most, and the windows vs them have become shorter as they got way easier acces to cdr and survivabillity/utillity, so your predictions for riots future plans seem a bit off...

G1Radiobot12/29/2016, 9:22:57 PM4 votes

And @Riot, I'd love to hear from you guys on this: Am I right in thinking that you're trying to add delays into champion's kits? To reduce how much the game is focused on "instant burst" shields, heals, cc, mobility, and damage?

Spaceman5pff12/29/2016, 11:35:21 PM4 votes

INB4 ADC class re-update

crit chance removed, replaced with a "savagery" stat, which functions kinda like fervor, obviously increasing in power if you buy more of the stat. Maybe it would provide extra Base AD, to limit synergy with the new keystone and provide extra scaling to sheen but that may be too much?

Fervor removed, replaced with a keystone that gives you a chance to AA for an EXTRA 1x-2x Bonus AD damage (scaling with champion level), up to a cap. The chance of this "crit" increases with time spent in combat. starting at 0 and eventually increasing to 100. Scaling with ONLY bonus ad would limit the power on bruisers relative to Skirmishers / Assassins / ADC. This method of applying the bonus damage would stop shiv crit abuse and AA modifier crit abuse. The only champion balanced in a healthy way around AA modifier crit abuse would be Gangplank IMO, so he might need some love after this. However, this would remove Caitlyn Headshot crits, Vayne Tumble Shiv crits, and provide a desperately needed extra tuning lever for Yasuo among other champions.

However, the biggest casualty of removing crit chance..... A champion that could NEVER be the same without the existence of crit chance as we know it.

Garen

RIP Garen summoner 4 summoner 6 item 3031 item 3031 item 3031 item 3031 item 3031 item 3009 + Stormraiders

warmcorntortilla12/30/2016, 2:52:31 PM3 votes

Yeah, that's cute and all, but as someone who plays support AND likes assassins, they were fine before. A competent support could protect the adc from nearly anything. They have shields, exhaust, and the adc brings heal. 'no reaction time' doesn't mean, 'wah I was afk farming bot lane and zed came from LITERALLY NOWHERE and killed me! not fair, rito!'

adc should NEVER be able to duel an assassin unless they are super, ultra, mega fed. I played Zed in aram when I forced to by the hand of fate pre-rework and post re-work. Before, he felt serviceable. Now, he feels like garbage.

Now when I see a Zed roam botlane and I'm playing Janna, it's just sad. The only assassins I have to worry about are fed Rengar and Kha'Zix. And you know what? They SHOULD be able to murder my adc's face off if they managed to go 11/0 by the 20 minute mark.

Assassins offer nothing to the team. They have no utility. They have nothing but map presence and kill potential. And now they don't even have that. Not being able to have front-loaded burst is a HUGE crippling blow. Apparently it's fine for Annie or Lux to 100-0 you (with cc, to boot!) but not Zed, Katarina or LeBlanc. It's fine for ADCs to 4 shot you with point-and-click damage, but not for Zed to burst an adc.

Okay.

A Liberal12/30/2016, 4:22:13 AM3 votes

I feel like the overall problem with assassins is that their purpose is to be able to kill squishy champions. If they can do that reliably and consistantly, they are oppressive, and if they cannot, they are useless. It's super binary and a lose lose situation.

Irelia Bot12/30/2016, 3:27:31 AM3 votes

Auto attacks are too instant and have no counter play.

They need to have counterplay.

Melledoneus12/30/2016, 3:58:24 AM2 votes

I like a lot of champions like Shen, Jhin, Swain, Illaoi, and Ryze because there are those delays. It feels authentic, fluid, and methodical. It feels great to E and Q-auto as Shen, get that perfect 4 minion kill Q bounce and fourth shot on someone as Jhin, and watch the spell flux spread your Q through a minion wave and harass your opponent as Ryze.

Delays are great when done right, because it creates a tempo that players of those champions can dance to at their fingertips.

Rozair12/30/2016, 10:50:58 AM2 votes

mages and adcs are the main problem with this game. That and how useless Taliyah is

Glory ln Death12/29/2016, 11:40:49 PM2 votes

It would be interesting to see some champions have their shields changed from instant "burst" shields to "shields over time". Having some champions with burst shields - instant, moderately strong shields that last a short time - to counter burst damage and some with over time shields - shield gains X strength per second for X seconds up to a cap; say, 100 shield/sec for 8 seconds, up to 350 max - to counter DPS.

The over time would technically be stronger, and would continually refresh over the duration, but would be weak to burst, which could pop the shields.

Strong, high cooldown over time shields with long durations (5-10 seconds) and moderate strength, low cooldown burst shields with short durations (1-3 seconds).

Azazel Aerternum12/31/2016, 2:55:15 AM1 votes

I think they should just remove Assassins in their current status, and instead make them into divers. They will be tankier, and deal less damage, but be on an overall more balanced level. It will be better for lower elo, as having an assassin won't be an instant win condition, and in higher elos it gives them more options (they would probably gain better wave clear, threaten towers more, have better, and more reliable teamfights). I would rather have a system similar to WoW in place, where the fights last longer, and are more directly representative of player skill (in instanced battlegrounds in WoW nowadays, assuming you wait like 20 minutes for one :/ , gear no longer matters).

Lovelle12/30/2016, 1:30:23 PM1 votes

As someone that's been playing this game since 2011, I don't think LoL will ever be a balanced game. It never has and it never will be. One class of champions will always outclass another and/or a handful will always be better than the rest. Season 2 is probably the closest this game has ever been to balanced and even then there were plenty of issues. Assassins were the weakest class back then as well, because everyone was expected to build some defense, and tank itemization/defensive scaling was actually strong, so it was much harder for them to burst ADCs in late game teamfights.

Personally, I think a lot of these caster supports and control mages have too much power right now. Their kits were made to function with little to no gold, so when they actually do build some AP, they have the capacity to stop assassins/bruisers from doing anything ever, as well as killing adcs while they're at it. Nerfing them would be good start toward balancing this game.

People like to complain about adcs, but only a select few of them are actually strong right now, and those few were doing just fine even before the assassin rework.

LegitBacon6612/30/2016, 2:39:56 PM1 votes

Ive mained Zed for 2 years and I don't have a problem at all. Sometimes thought I feel like I should have gotten a kill hands down but I guess I should just play better...

Ralanr12/30/2016, 7:14:16 PM1 votes

I agree that Riot is definitely slowing down "burst" in general, but it doesn't feel like they did that at all in the mage and marksman updates.

Honestly those updates feel like where we got the most damage creep.