Some things you should change about Taliyah.
So, as many people have said, taliyah needs some work. Here's my opinion.
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The channel time of her ult is too long. Yes, it's for setting up ganks and securing kills and so on, but what about its escape components? I was looking forward to getting her. But the cast time is so insane, it's not worth using the spell unless it's for helping an ally escape, and even THEN you still will probably screw up more often than not.
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Worked ground ruins her laning If you're gonna make that stop her from dealing her potential damage, don't make it so huge, and don't make it last so long. It's like 4 minutes and I actually have to avoid using her Q because of this. It takes up like 1/6 of the total mid area, and after a few casts you're stuck without your main damage ability for minutes and minutes.
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Bad hitbox.
Taliyahs "seismic shove" sends them hopelessly flailing into an area of your choosing, and synergizes with another one of her abilities. It sounds good, right. Let me make something clear, you have no time to choose a direction, and the hitbox is to tiny that it's basically a waste of your constantly-used mana. Have fun hitting that teleporting zed, cause I am not gonna try.
- What is her actual role?
She's more of a fighter than a Mage, and the only reason she can support is because of her wall, like Anivia. And she is also sort of tanky, but that's just her build.
- Only three useful abilities
Passive- no fighting effect, but brings you quicker to your lane. Q- Okay damage, but the only use is the damage because your only gonna be using it every now and then because of the annoying ground.
Is Taliyah good as she is now? Probably not. I hope to see some rework in the future and hope this helped with it.