Can Nasus Please be Nerfed?

Legendary Rakan·1/16/2018, 2:02:25 PM·4 votes·950 views

Nasus is a really strong champ, in my opinion the strongest, he is a tank that can deal 1000 per q every 1-3 seconds, he doesnt die and can easily carry games, i have lost many games to a nasus that can carry 1v5. it is unfair to be a full tank champ and at the same time deal 1000 dmg per q per 1-3 seconds.

My idea of nerfing nasus is if u can make his stacks less, like veigar for example, because nasus can stack 300 per 10 min max, which means in a 40 min game he would have over 1200 which means he would instantly one shot any champ without dying no matter, he cant be focused in team fights because he is the tank and it takes all 5 to kill him.

if u could please makes his stacks from 3 stacks per minion, to 1 stack per minion, that would be amazing, like veigar, nasus would be perfectly balanced and fun to play with and against if that happens. i know a lot of people who think the same way and i really think decreasing the amount of stacks he can have per minion is amazing, maybe 2 per minoin 1.5 or 1. everyone would appreciate an update like this, and u could try it in PBE to see how great a nerf like that is to nasus.

Imagine a 5k health tank with 300+ armor that slows u for 5 seconds every 6 seconds and deals 1000 to u, thats scary, i am a 100% sure that making nasus's stacks decrease would be a great thing, im sry if i typed too much, i am trying to make my opinion as clear and as best as possible.

i know a lot of people including me that have uninstalled, left or abandoned the game after a game against nasus, or teemo, mainly teemo lmao, but nasus is the problem cuz he doesnt die and teemo can easily be one shotted.

please think this through.

8 Comments

Wráthful1/16/2018, 2:45:00 PM2 votes

nasus gets strong only in certain conditions he is nowhere near as busted as is zoe matey. zoe doesnt need to stack for 40 min straight to deal insane damage. nasus gets shit on in early game by literally every top champion.

Dead flag blues1/16/2018, 2:05:21 PM1 votes

Nasus IS a "strong" champ, but ask your jungler to camp top lane, try not to let him in a lane by himself EVER, and it will turn the game into a 4v5, trust me. Also, he isn't a tank, I know he builds mostly full tank with triforce and all, but he's a fighter (juggernaut ? not sure, I wouldn't call him a juggernaut), so he can't handle the front line by himself.

TheSandQrator1/16/2018, 3:11:47 PM1 votes

"Can", yes. He "can" do a lot of those things but oftentimes he really just doesn't. I'm still baffled by him being strong these days, but that's partially because I continually underestimate the Kleptomancy keystone, it seems. And taking the Resolve tree as a secondary tree lets you start with a stupid amount of health.

Hit Klepto if anything, Nasus is pretty fine. Even after his 'OP' changes in 7.15, with Fury of the Sands (R), reducing his Siphoning Strike (Q) cooldown by half during it, and Spirit Fire (E) shredding a percentage of armour instead of flat, his win rate spiked from 45.8% to a huge 49.3% (according to op.gg). And he stayed around there, though lower, until patch 7.24, finally coming above 50% win rate. Which is also due in part to quite a good few folks who would have bullied him out of lane just not having a good rune setup anymore.

Any sort of concentrated crowd control just ruins his day (which, yes, is the same with any champion, but like most juggernauts he's particularly hurt with it). To damage something with everything, aside from his Spirit Fire, he has to be up close and personal with you.

His only reliable method of catching up to you is using Wither (W) (which is single-target, low cooldown, yes, but single target); and with MS-boosting items such as Talisman of Ascension (being removed), or Dead Man's Plate (which takes time and resets the boost on-hit). If you're fighting him 1v1 after a certain point unless he's behind or you're far ahead it's downright silly. He excels at being able to duel individuals, which comes at the cost of having pretty much zero ways to spread damage across multiple people without killing one at a time.

And any stacks you gain on him past, like, 800 or so, really don't add too much comparatively (0.375% additional damage @ 800, 0.333% @ 900, 3% @ 1000 ... reducing the more he has). Since you're spending those on gathering more (likely on minions) instead of making proper use of them (on enemy champions and/or towers).

Nasus' stacking rate was increased from 2/4 per kill to 3/6 per kill ages back and he was still seen as trash back then. The reason Veigar gets stacks at the rate he does, is because of a few things:

  • He gets a stack per champion hit by any ability he uses.
  • He can hit two things with his Baleful Strike (Q), quite often getting two stacks per cast. (More if he kills a large monster or large minion.)
  • He gets five stacks on champion takedowns. It used to be just kills.
  • All of Veigar's abilities are ranged, he doesn't need to put himself in as much danger as others.
  • Ability Power affects three abilities for Veigar. (Q), (W), (R)

Whereas Nasus:

  • Only gets stacks on killing a unit with a Siphoning Strike autoattack. (Doubled against large monsters, large minions, and champions.)
  • Only can hit one target per Siphoning Strike. (It only is applied to his primary target, not anyone hit by Iceborn Gauntlet or Tiamat AoEs.)
  • Nasus has to be in melee range to make use of those stacks. (Amplified by Fury of the Sands' bonus range.)
  • Siphoning Strike's stacks only amplify Siphoning Strike's damage, not affecting anything else in his kit. (Soul Eater (P) and Fury of the Sands affect Siphoning Strike, though. Not the other way around.)

I wish people would stop sensationalising a champion's possibility to oneshot someone because in many cases they just can't manage it. Sure, Nasus has a very, very scary spike of damage when he gets to you to use it, and to get to that point he has to spend the whole game hardly influencing anywhere else.

If a Nasus is getting out of control, cripple his team. If they die too quickly for him to take advantage of you fighting them then he can't do much without risking himself dying. Trying to stop him, but letting his team rebuild a lead, is one of the things that many intend to do. They know he draws incredible pressure just by being him, and they intend to make use of it.

If he's doing 1000 damage to you per autoattack, then you're a squishy. If you're a squishy and he's in your face, either you were alone, inattentive, or he got a good flank off and ambushed you. Or your team just didn't pay attention as he waded through them.

If you want to hit his Q stacking rate then you'd best prepare yourself for a bunch more E-max Nasus played, which was absolutely horrendous to go against if executed correctly. And I don't think anyone wants to see that being the popular thing again.

Sujiren1/16/2018, 5:32:17 PM1 votes

It's less about Nasus being strong and more about other bruisers that used to dumpster him having no keystone like Darius for example, while Nasus , has not only klepto / grasp as very soilid rune options, but also can make himself really tanky early with resolve tree . You legit start with almost 800 hp level 1, with dorans shield and if he takes second wind, he will be really hard to poke out early game .After his first back if he gets item 3047 vs ad or item 3211 vs ap, he no longer is in any danger of dying 1 vs 1, and once he has item 3057 , he will just take over the lane completely.

FourIsTheNumber1/16/2018, 6:46:51 PM1 votes

Learn how to manipulate the wave and stop him from stacking. Play lane bullies. He's not that scary.