The glory days of League (S4)
simple champs, simple mechanics, simple items.
diversity in ratios majority of the champions had back in the days AD and AP ratios allowing you to play different styles => more varations of playing and it was refreshing. Example old Gragas, you could play him ad/ap or tank but ap was the most fun.
A big Mastery tree allowing you to vary between styles of playing and it allowed you to choose stats for a correspondant champion. same for runes.
No drakes to worry about => you don't depend on your jungler or botlane. Those drakes are a good objective but they impact too much the game.
Towers were there to defend you and to protect you against a gangbang dive until high levels. They were strong and didn't fall at min 6.
Assassin's weren't Overpowered, irelia was still a simple mechanic champion but a strong champ not an overpowered one. Sion was still the undead regenerating tons of HP. Aatrox had still his old design. Ww had this funny ult and this crazy lifesteal regen. Riot just keep changing every champion and sooner or later we will have totally new champions. Like the reworks of akali, aatrox, sion, gragas and talon and so on.
One shot or high mobility champs weren't as present as nowadays.
Game lenght was around 25-45 with a lot of turnarounds. Longer and much more fun game time (think a lot of people agree on this)
In the past you really felt your powerspike as a champion. If it was an early, mid or late game champion you really felt it... Nasus struggled a lot early much more than today, same for trynda...
The game was more balanced and more enjoyable because there was not a barron gamebrekar that buffed your minions to finish the game for you......
Why did Riot changed the game when they had it almost to perfection when we compare it with today?
I hope Riot themselves can understand these opinions and I don´t want them to move back the entire game but maybe create a new game by Riot that is exactly like s4..