Why were so many visual and audio changes made to udyr when Tiger and turtle stance were changed?
If anything beyond this point could be looked at as constructive criticism pr rage/qq assume i don't mean it this is a charachter i've played/mained most of my LoL career, I should have made this thread when the changes went live so this is probably late but I feel these should really be addressed in some way, feels awkard for someone whose played the character so long.
It feels so intuitive to play a champion I've played since like S1. So I know off the bat people are probably just going to say LOL ADJUST scrub but that's not what i'm here about I'm here to give my honest and constructive criticism about what are individually very small changes that collectively combine to really just mess with what i feel is the natural flow of the character.
Number 1 Hands always glow in tiger stance. Why hands don't just glow when you activate tiger and on the 3rd attack is beyond me. I like to think I understand the 'game design' side of things a little better than most(Have played over 10k games of league and smite over various seasons). If i played more(which I don't) I could probably adjust to this but it really just feels off.
Number 2 Udyr's tiger auto attacks no longer play the roaring hit with every auto attack. This one makes it a little hard to focus and count my auto attacks with the new every 3rd mechanic. Who actively looks at their self buffs and debuffs when they're caught in a big 5v5?
I have a couple other gripes but these are the main ones really, so i'll edit at another time if i feel like expanding.