Counterplay issues, and how to (maybe) fix them

Glory97·1/25/2018, 7:22:03 PM·3 votes·252 views

"assassins can abuse duskblade to oneshot people, before they can react" "adcs have too insane damage, they outclass everything else in lategame" "peel-supps can shield/heal for 1k hp easily, without any cast-time, making the adc unkillable" "Tanks are tanky, have cc, and still enough damage to almost one shot squishies"

Reworked lb now can't burst in 0.3 sec, she needs to wait 1.5 sec. The idea is good on paper (it adds counterplay), but with adcs beeing able to output more than 2k damage in those 1.5 seconds, her rework is one of the biggest rework failures. But yet again if the damage of adcs was nerfed severly, we'd once more again enter a tank-meta, because there is simply nobody else, aside from adcs that can melt tanks. (Arguably some bruisers, but they will still always prioritise the backline in a 5v5 scenario) Mages are just trash against tanks, and for the few dps mages (anivia, azir, cassio) there is adaptive helmet, with it's ridicioulously efficient passive against those nieche champions. Peel-Supports are able to shield/heal for 1k hp, the reworked locket is one of the main offenders, but if there was a cast time, or a cap on how much peel they can offer to a champion, they'd be utterly useless against assassins that can os in 0.1-0.3 seconds. If the damage of tanks was nerfed, there is even less chance for them to be somewhat useful, considering how strong a crit-adc + peel-supp combination already is.

The thing about these above mentioned counterplay-issues is, that riot can't fix one at a time. These problemes intervine with each other: take lb-rework as example. Counterplay was added, by extending her burst window, but now lb is not able to assassinate in lategame anymore. But these problemes could be fixed all at the same time. "If mages could somewhat go up against tanks, adcs would not need to have that much damage in lategame" "If the adc's lategame damage was lower, assassins could still do their job, even if there combo takes 1.5 seconds" "If assassins took more time to burst adcs, counterplay could be added to peel-supports, because casting times or skillshots would not be too slow at preventing an assassin for killing the carry" "If crit-adc + peel-supp aren't that strong, the base damage of tanks could be lowered"

If all these changes were added, most champions would be more balanced, going up against a fed enemy would be less frustrating. But the pace of the game would be slower. Without oneshots everywhere, the overall ammount of kills would be lower. Even when you are fed, brainlessly smashing buttons, wouldn't be enough to kill the enemy, and in a game where nobody is ahead, strategic thinking, rotations would matter way more than individual mechanics. I think I would prefer the game, if all changes were added, but this would be a huge project for riot, taking a lot of time and during the project league would be more messed up than ever before. Addiotionally the game would be slower, in other words longer games, what goes directly against riot's idea of making the game more casual.

What do you think about the above mentioned arguments? I'm not sure if my argumentation makes sense. I'm only a casual player, and there are a lot of players with more game knowledge than I have. Do you agree on these "issues" (I'm not even sure if the majority thinks that these are issues)? And what do you think about these suggestions I've made? Or do you rather prefer a fast-paced game and disagree with above mentioned suggestions?

2 Comments

FurriesAreHot1/26/2018, 4:25:02 AM1 votes

There isn’t a way to fix fed players killing you. There just isn’t. It’s the nature of a MOBA for kills = gold = items = more kills. You shouldn’t be allowed to do insanely well and not be rewarded for it.