Detailed champion stats

Ukobarrywewa·1/16/2018, 11:12:30 PM·65 votes·2,476 views

Is there a reason that I have to go to the wiki in order to find out detailed stats for champions? Why doesn't Riot have some way to view them in the client or at least on their own website? The descriptions currently given in the client are woefully useless to anyone but a new player who is just trying to get a grasp of the kits.

For example, when I wanted to see details about Nautilus' passive, the League client tells me "Nautilus' basic attacks deal bonus physical damage and immobilize his targets. This effect cannot happen more than once every few seconds on the same target," while the wiki says, "Nautilus's basic attacks deal 8 - 110 (based on level) bonus physical damage and root his target for 0.5 / 0.75 / 1 / 1.25 / 1.5 seconds." as well as telling me the on-target cooldown is 9/8/7/6 seconds (changing every 5 levels).

I don't see any reason why Riot would not want to show players this information, or why they would force players to use third-party websites to find out details that are important for the game. Me and many other players really want to know this information and would like some way to view it either in the client or at least on League's own website.

Thank you for your consideration, I look forward to a reply.

16 Comments

AirSonance1/17/2018, 8:34:57 AM24 votes

Some of them are also unusually vague about their effects. Morgana's Q "forces the target to the ground." Are they rooted, or just grounded?

gileskd1/17/2018, 10:12:52 AM9 votes

But If We Do That!, people will find out who has the highest hp regen at lvl 1 and take 3 rejuvenation beads

RIP HP regen Heimerdinger

Heimerdinger item 1006 item 1006 item 1006

Mayobe1/17/2018, 1:07:10 AM8 votes

+1

This has always annoyed me.

Teridax681/17/2018, 5:09:08 PM4 votes

Champion stats aren't the only critical information that isn't listed in Riot's official resources, as there's also PBE content and upcoming update news that can only be gleaned on third-party sites. I think the problem initially was that, back when Riot was still a startup, it didn't really have the internal manpower to extensively document and update their own game info. As such, dedicated players have been more than happy to help out and do the job themselves, free of charge. Now that the company has grown, however, it feels like they've taken these external resources for granted, and have chosen to uphold the status quo by not making any plans to create official, internal equivalents. Effectively, we're in this state where pretty much everyone knows to go to the wiki for proper in-game info, and for S@20 for PBE content, and because those sites are stable and generally reliable, Riot doesn't see any reason to change from that situation.

The issue I take with this is that, while it may have been justifiable for Riot to rely on player contributions in its startup days, it isn't now that the company is big enough to need to take on that responsibility themselves. Riot is currently a 2.5k+ employee company that is still relying on fan-made content to supply essential information and news about their game, and on top of that, the communities performing these services receive no real official recognition or acknowledgment. What's more, I think Riot could learn a lot from the wiki and how the latter structures and displays information, but the most talk I've seen about that space are some minor red comments about how the wiki is wrong on X bit of data, which a player had to glean by going into the game, pulling up a note pad and writing down what they saw (and League's tooltips have themselves been wrong on more than one occasion). It feels like all that work's been taken for granted, and as a result Riot's official information sources have been left to rot: Riot clearly has the space on their client to list all of the information they need, and even an official blog to list PBE updates, so it wouldn't be all that difficult to just copy the abridged version of S@20 and the wiki onto their own resources (in fact, it would be easier, since Riot has all of the internal data they need), but so far that hasn't been done, to the detriment of their playerbase, and especially newer players.

XIVIVIX1/17/2018, 10:17:28 AM3 votes

A monkey could code up better shit than Riot employees.

devdev4631/17/2018, 2:57:56 PM2 votes

I've wanted this for a while, riots reasoning for not putting even basic things like ratios in the client was something along the lines of but not exactly "players don't need that information to play the game, and it would add unnecessary information to an already huge game with lots of shit to learn". Part of me can kind of see where they're coming from, but overall I think it's ridiculous.

crzymdscntst1/17/2018, 8:48:03 AM1 votes

The champion pages did have numbers at one point, but they broke them with every other patch and often stopped updating them. Probably something about remembering to update all information sources at the same time with the patch, but the direct game tie-in was very vague even then.

Want to think about something even more elusive than a champion's stats/impact?

Pets.

Try finding where it says exactly how fast Heimerdinger's Turrets fire, how much damage they'll do per hit and how their health/defenses scale. It's on the wiki, but even there and in-game, certain elements are elusive and not visible.

The wiki vaguely references that they scale, but even in-game, the turrets scale weird and not quite as reflected by the wiki. Placed turrets do not scale with a skill ranking, however newly placed turrets will update with a new stat set. If you buy AP, the output isn't necessarily reflected on current turrets, but only newly placed ones.

It's really more vague than it should be for a core skill.

Pale Pirate1/17/2018, 12:01:23 PM1 votes

Even the wiki is not that good. For example you can't go to a champion, and see the rankings of each of their base stats and growths compared to other champions. You have to look them up one by one which is tedious. In that sense, it's surprising no developer has come up with a tool to make that easier.

KennysDreamGirl1/17/2018, 2:31:37 PM1 votes

it was there when either the client first came out or maybe the client beta(don't remember which)

Total Eclipse1/17/2018, 4:37:43 AM1 votes

+1!!!!!

AstroFlea2/26/2018, 11:14:39 PM1 votes

I had the same exact problem as far as getting my ranked play champion stats, but since I'm a software developer I created a solution for myself.

www.lolstatsduel.com

This tool I just put out last week will allow you not only to see almost all your stats but also allow you to see the champion level and compare to opponents. Others sights kinda display some of the stats but are missing a lot of them. I agree that the individual spell info and level information is a bit murky, I think it's all available on the Riot API, something to consider for future updates.