Solution to Long Queue Times

joezzzzz·4/2/2016, 3:32:46 PM·3 votes·863 views

Over the past month it has become more and more apparent that the wait times in Dynamic Queue have become painfully long. Personally, I have been waiting consistently waiting over ten minutes sometimes. This is quite absurd as a Silver player, and I cant imagine how awful this must be at higher elo as the wait times tend to scale up much higher there. This, obviously, stems from the fact that nobody ever queues up for the support role anymore. Why? Because all the people that used to play secondary support realized that they were getting it more than half the time. As more and more people stopped using support as one of their two roles, the likelihood of being placed as support with fill or support secondary was bound to skyrocket. So, now we are in a place where people avoid queuing support like the plague since they don't want to be forced into strictly that role.

The solution is something that could be implemented in several different ways, all with the same premise: supply and demand. Basically, Riot should keep track of what roles have an excess need of players at any given time, and offer incentives for selecting those roles. These incentives could range from IP multipliers to key fragment drop rates, and I'm sure many other options. The ride sharing company Uber does something like this where if there are many people seeking rides in a certain area with no drivers, they up the rates in that area to attract more drivers until the need is met.

For example: Say, the support role was at 50% popularity of the average role. Riot could note in the role selection page that players would receive a 1.5 IP multiplier on their game if they queue for that role (obviously numbers could vary).

Obviously this is just a band-aid for a bigger problem, but it would be a lot easier for Riot to implement something like this as opposed to a drastic overhaul to the support role that makes it really fun and impactful to play.

1 Comments

Sprid4/3/2016, 2:34:56 AM1 votes

As someone who queues mid/support in my last 20 games I got my primary exactly once and support 19 times. I don't mind playing support even half the time but it sure doesn't feel like my "primary" role gets weighed as heavily as I might like. I know this is forcing me out of support as a role and into the longer queue lines....