the forgotten items (and ideas to fix)

FatedSaviour·10/25/2017, 2:21:13 AM·2 votes·253 views

now there are a few forgotten items, the main ones i want to talk about though are item 3252 item 3056 and maybe item 3194

now for poachers knife, the issue is its never built, even though if gives you a 500 gold boost for 3 camp invades. Now the point of this item should stay as an invading item, but instead of being a temporary item, it could be changed to something with a little more of a permanent effect during the jungle laning phase. It could possibly be given more dmg to monsters in the enemy jungle, or a %extra gold earnt from enemy monsters, but its 1 time bonus of 500 gold towards a serrated doesnt seem impactful enough for players to buy it (post ur ideas in the comments)

now for this thing item 3056 , yeah, that thing, you probably dont even know what it is, its ohmwrecker, a tower diving item, the issue with this one is that its stats arent that good, and its cost makes it the item feel irrelevant by the time you get it. So maybe a cheaper early game alternative that can be used to not completely stop a tower, but make diving easier, my suggestion 1800 gold cost 200 hp 55 armour 10% cdr 5% movement speed Unique Passive - 10% bonus movespeed when under an alive enemy turret, this bonus is double for 3 seconds when you take damage from a turret Unique active - Diver. 25% of damage allies take from turrets is redirected to you for 6 seconds (no redirection when below 15% max hp). Turret shots that hit you directly deal 20% less damage (60 second cooldown) a lower cost that doesnt stop a tower altogether but still gives a dive aspect to it but not good stats, but still cheap, this way its a reasonable cost item for supports and some junglers (sej, maokai) might take this.

Now what i find an issue with item 3194 is that most champs, even with 1 spell spam, do dmg with other spells making it less relevant, people like cass was the aim for this item but it wont save you from her E, only her poison from Q and W. Now to make it a slightly wider variety of anti magic spam item, i suggest 50 more hp, 10 less magic resist, and change its passive to Taking magic damage from a champion reduces the magic damage that champion deals to you by 15% for 4 seconds after an 2 second delay (4 seconds start after the delay, the delay doesnt need to be waited again until the effect goes away from running out of time)

give me the thoughts on how you would fix these items and how you think my ideas went

EDIT (i forgot to include all good in the poll and i cant edit, if you think they were all good just say all good at the start of your comment )

6 Comments

AFilthyCaitMain10/25/2017, 2:39:50 AM1 votes

I find myself building Adaptive a lot tbh

Mysticman8910/25/2017, 2:53:00 AM1 votes

Adaptive helm is pretty decent in the right situations, people just tend to overlook it and place more value on the increased healing from visage. For example, it's quite effective against kogmaw, but people tend to build armour instead, perhaps underestimating how much magic damage his w is doing.

Poachers has some work mentioned in the dev corner currently which you may be interested in.

Ohmwrecker is a bigger project.