Let Us Discuss How to Fix Dynamic Que
Let us pretend that Solo Que is lost forever, eaten by the spaghetti code monster and never to return. Riot has already implemented "Some number changes" but this is clearly not enough. If we want to make the system the best possible for all players, what would it take to fix some of the fundamental flaws (because changing numbers alone will not fix these) DQ has?
I propose five further steps toward making Dynamic Que viable for competitive gaming once again.
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A pre-made team should always play against the exact some composition of pre-made players on the opposite team. Not even just the same number of pre-made players on the team is fair as a 5 man team is far more capable than a 3+2, ect. Even if larger teams have to wait longer, there should never be such wildly varying pre-made teams as to ruin games.
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The gap between the highest and lowest ranking members on a pre-made team should be tighter, especially as the team increases in rank. Having such drastically differently skilled pre-made teams in the same game is both game-ruining levels of unfair and impossible to balance around.
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A Solo player should NEVER be judged against people on pre-made teams. There needs to be a Solo rank system or something along this line. This also includes champion mastery scores. Solo players should be judged separately from pre-made team players as no amount of skill, luck, ect. can replace having an organized and planned group.
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Solo players should not have any less power out of the game for being solo. If a solo player reports members of a 4 man pre-made, that report should be just as critical as if the entire pre-made reports the solo player. If All-for-one is up, pre-made team votes should not be able to instantly guarantee a 100% 'lottery pick'. Loosing essential functionality for being solo is not fair and feels awful.
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Solo players in games with a large number of people in pre-made teams (3+ people) should be rewarded to show that they are appreciated for helping make the system run smoothly. Especially when paired with a 4 man pre-made, as these games almost always make the solo player feel isolated and impotent (no matter how it actually influences the game.)
These changes, while neither perfect nor all-inclusive, would help make Dynamic Que a better place for all players. Do you think these changes would make enough of a difference? Is there anything I missed that would further make Dynamic Que better?