Garen just needs something to do after he blows his cooldowns

Big Lincoln·4/21/2018, 10:22:46 AM·4 votes·1,084 views

Like, if you look at other caster-oriented Juggernauts, they're all still threatening in a fight even after popping their cooldowns:

  • Darius has Noxian Might for huge AD steroid added onto every auto, and his bleed, obviously
  • Illaoi's tentacles all swing after she uses spells
  • Urgot can still apply passive with rightclicks
  • Mordekaiser's ghost/ult DoT fills in the gaps between his CDs.

But not Garen. Unless Garen goes into an off-meta build like crit or lethality, all he's got to threaten you with is a modest amount of AD, usually from Cleaver only based on his most popular builds, and piss-awful attack speed. If he was stronger in an extended fight like a JUGGERNAUT should be, I don't think I would have any problems with him.

Here are 2 suggestions for this goal, both tied to his E: 1.) After landing X spins, gain bonus physical on-hit for the next Y autos (does not apply to Q) equal to some % of total AD. This gives him a stronger filling between his cooldowns and an incentive to stay in the fight.

2.) Landing X spins marks an opponent with the debuff for 3 seconds. Hitting the champion with any other attack consumes the debuff to deal a % of the enemy's max HP as bonus damage. Like how Alistar's E works. This would let Garen feel more comfortable beating up enemy frontlines and other fighters, since of his biggest issues right now is being a fighter who can't fight.

Both of these changes can solve a big gap in Garen's gameplay without the pain of a rework and without creating an apparently unwanted skill gap between his players across their ranks.

8 Comments

Critmaster Garen4/21/2018, 12:50:50 PM2 votes

id say, they could change his spin scaling around a little and give him his villainy passive as physical damage against non villains.

means the spin gets changed to something like 1% max health physical damage + 50%AD rank 1 to 54%AD rank 5. and give him 1% max health physical damage on his auto attacks.

the % turns into true damage against the villain.

i copied the number comparison from new to old values from my other thread, that i addressed to meddler, and that apparantly still didnt get a response.

against a 600 health target at rank 1, this would be a base of

6 + 33 = 39 damage (new value) per spin vs. 14 + 24 = 38 damage (old value). so similar values.

against a 2000 health target at rank 5, this would be a base of

20 + 77 = 97 damage (new value) per spin vs. 30 + 57 = 87 damage (old value). so also similar against squishies with a 100 damage increase for a full lvl 16 and rank 5 spin.

from there it would scale up significantly better. the 1% damage on auto attacks would give him some extra base damage even when the spin is on cooldown.

the ad scalings could be tweaked a bit, but this is the general idea.

there is also the option to give him 6 base ad at lvl 18 that hes still missing over other juggernauts for some reason, aswell as 100 to 200 base hp at lvl 18.

or plenty of other options, like making his q animation not garbage, and other quol buffs that i brought up before. like there is so much they could do, that at thit point when theyre saying that they dont know what to do with him, i call bullshit.

FyreWall4/21/2018, 3:35:25 PM1 votes

honestly garen is very strong right now if you ask me. And as a morde main, I'll have you know that the ult DoT isnt really that good unless its a person with a lot of health. and the ghost is usually garbage unless they're fed or morde is building AD (dont do this) morde is certainly more bursty than garen by far.