Riot hasn't posted about changing
because he's perfectly fine as-is. He's extremely hard to kill for any AP champion due to his natural item progression, and his W gives him free healing when he's against DoT effects (
,
,
, etc.) or low levels of sustained damage (
,
).
He's underplayed because he's old, relatively immobile, and is best used as a counterpick, not a general pick. You can pick Zed into nearly any enemy team composition and do fine because there will be an ADC for him to assassinate + he can waveclear safely + he's a great splitpusher + he's mobile. Galio has none of those traits, but as stated before, he's hard to kill (primarily for AP champions, but his W gives armor in addition to magic resistance, and the healing portion works no matter what form of damage he's taking). He becomes a decent champion for waveclear and an amazing tank later in the game, though he is out of place as a tank that doesn't particularly want Cinderhulk. His ultimate can decide every single teamfight, but it can also be completely whiffed (especially when there's an enemy
or
) very easily. Every one of his abilities provides a form of utility (Q slow, W self-heal + resistances for allies, E speed, R taunt), but they require careful use and mana management, especially during Galio's pre-
early game.
What I'm saying is that Galio is generally good if played well, he just shines when he's up against certain enemy team compositions— shouldn't all champions follow this paradigm? Galio's only problems are that his items have been nerfed over time (removal of Force of Nature,
debuff range nerfed,
losing 10% CDR, the old buff to magic penetration calculations, etc.), and that mana-based AP champions (including Galio) are currently a little disadvantaged right now through Riot's %base mana changes/nerfs, the nerfs to
, and the changes to Utility masteries (9 points in Utility no longer provides mana regen). Any major change to Galio's kit would likely be too much. He (and every other mana-based champion, especially the ones that truly rely on mana regen
) could use a buff to his base mana regen to cover for the blanket nerfs, but he doesn't need major help.
I can't say I know exactly what
wants or needs (I'm a
player, not a
player), but I can say that she's not fun to play against, even as a champion that should love having to deal with her (
). Her kit is extremely... Flat, if you understand what I'm saying. She doesn't have to aim any skillshots, her cooldowns are low, and there's very little counterplay to her beyond hanging back when her E is activated and praying that you can kill her after she uses her ultimate. You can't dodge her Q or E, and her W and ultimate are always useful. I don't want to claim that she needs a rework, but I also don't want to deal with a champion whose "counterplay" is so binary (pick a [long-ranged or pre-6 assassin] champion that can lane against her or watch her farm and become a major threat because of her kit's simple nature) in every other match I play. She could use some small buffs to make her an "okay" pick, rather than a weak one, but she's hard to balance because she has an old, binary kit.