The new trist
Hello everyone,
Tristana is my favorite adc, but the last rework really hurted her alot in many way.
Her range reduction removed a lot her strenght, with that she have less poke, harder time to farm and her late game isnt as strong as it used to be.
Her attack speed reduction...well... her a bit her damage.
Her W got less damage but can get higher with her E, this is totally counter intuitive in many way, First you want attack speed to stack your e to compensate the damage loss but if you lose the count of your e and hit too much(which happen to me often in a team fight) or wait too long and the target goes to far you wont be able to do nearly as much damage as before. And have you tried her W? It take a full second to do the animation to start jumping and when you finaly land it a totaly of 2 sec that have passed, anyone with half decent skill have time to dash/jump/shumpo/flash/Run away from the landing zone.
Her E is not sastifying, during laning phase landing your E mean that the ennemy will have the opportunity to make you push your lane even more, but with her new shorter range it something she cannot allow her self often. During laning phase i died so many time before the explosion which killed my ennemy, which in some case the old E would have killed it before i died.
Her R is now weaker as a defence mecanics, with the old trist, her range allowed her to R the to push the ennemy before they get to close, but now with a max of 669 range, most of cc and gap closer can be used on trist before she can push them away.
The problem is that Riot gave her more damage potential on her ability (her W and E) and removed some from her AA (range and AS). The thing is that her kit not suited to reach that potential and now is a clunky champion. Any decent player should be able to counter play her with ease.
To me there would be a few way to fix her without changing too many thing
First Make her Jump Faster: With her shorter range she have way less time to react and wasting 1 sec for an anymation is way too much considering that most of champion have gap closer and/or stun longer than her range. This should compensate for the range she lost, she have less time to react to an incoming champion so her kit should be faster making her more absed on skill then simply nerfing her defensive mechanism.
Second Active on E does less dmg to minion: Early game trist is hard, trist used to be a hard engage burst adc, now her E does less damage than before unless you land 1-2 AA on it, but every time you SUCCED to hit him you get PUNISHED by having a pushed lane. There is nothing more frustrating than succeding at doing something but get punished in the end. If his support has some heal doing your E might have no bad consequence on him but still push your lane. Reducing the damage on minion(or secondary target) should help balance the reward( damage on main target) punishemnt (having a lane push) ratio.
Third and last change: Make her ult have +~50 range: This one isnt really necessary if you do the #1 & #2 but can be a solution if one of the first change cannot be made for some reason. This would help making her ult more usefull, early game her ult is used to nuke but by late game the 500 magic damage at mediocre range(for an ult) isnt much, that why there's a knockback. Late game the R is used to push away any threat that can't nuke. But with her new range isnt as usefull as gap closer and stun are nearly that range. giving her a bit more range would making it fell like a great tool in her kit