Can we address how Tryndamere gets 35% crit chance at level 1?
Some champions have things about them that make them good, and then the same champions have characteristics that make them easier to play against. Where does this balance work its self into Tryndamere's existence? Sure things like hard can prevent him from doing his tryn-ish things, but champions who lack such abilities can actually do nothing about him. Every champion has skills, which in turn have cooldowns, if a champion without the hard cc that was spoken of before, they normally do an abnormally large amount of burst or sustained damage. Tryndamere does quite of sustained damage, as players normally build him full ad. When he's this squishy, one could expect him to require superior skills in positioning or teamfighting, but no, this champion has an ability that gives him 5 more seconds of life, even when his health reaches 0. Therefore, your cooldowns or cooldowns don't matter, because you cant kill him anyways.
Not to mention this champion has one of the highest base ad stats in the game, meaning, with that innate 35% crit chance at level one, and with a dorans blade and runes, has can do 120 damage with one auto attack, over and over. Not only is this completely based on RNG, but the whole champion's kit is based off of getting to you, keeping you near him, and auto attacking you more.

makes Trynd's life hell. Probably most of the duelists as well.