Why not give Brand the scaling treatment?

l MinimumWage l·12/14/2015, 12:20:53 AM·2 votes·519 views

With the new deathfire torch keystone, it's clear Brand is making a big breakthrough this season. The laughable mana cost increase didn't do anything to him. The latest swain change got me thinking why doesn't brand get similar treatment? Have his stun start at 1 sec and rank up to 2 seconds. Or even have his passive start at a lower % and scale up by level back to 8%. This wouldn't nerf his late game at all, but would make counter play manageable against his early game burst. The passive in particular is a little out of control.

4 Comments

Cherysse12/14/2015, 12:41:08 AM1 votes

Brand isn't that much of a problem, he can be erased with a good assasin or a burst. But yes he is obnoxious, the problem is that the way DFT interacts with him is over the top and any nerf on the mastery affects him, any nerf on brand affects the champ it self and maybe future seasons, the best way is to change DFT once again, increasing the effect it has on non-DOT abilities and reducing the DAMAGE -not the duration- on DoT abilities.

Other solution to the thunderlord's trouble is to make DFT apply on-hit as well, deal true damage BUT MUCH LESS DAMAGE. And to buff the ferocity %pen masteries so that they have a min amount of armor they penetrate.

Ratbert12/14/2015, 12:45:11 AM1 votes

blaze only deals so much because his bases are pretty low in comparison.

Jungle Lux God12/14/2015, 1:48:37 AM1 votes

Having Brand's stun start lower and be stronger later really isn't appropriate in my opinion. Brand needs to work to set up the stun by lighting his target ablaze, and then he actually needs to land the stun, and because he needs to jump through these hoops to make his stun work I think his stun staying a 2 seconds at all levels is actually fairly appropriate.

Brand's passive starting at a lower % is actually not too bad an idea, although I don't really feel like it would be that great of a nerf. The blaze effect is what sets him apart from other mages, and should be a distinct weakness in having that powerful %health damage at most stages of the game. In particular, nerfing it would really hurt his jungling because his jungle clears rely so much on that blaze passive's damage in order to have the clears he currently has while his support relies less on its damage and more on its ability to combo into his stun and trigger Spellthief's Edge multiple times on one spell while his solo lane relies on his base damages on his abilities more than the blaze damage because his opponents don't have too much health in the early game.