WHAT IF I KNOW HOW TO BALANCE GALIO FOR LCS AND SOLOQ
https://wall.alphacoders.com/big.php?i=808986
So galio has been nerfed due to.
- his CC
- his waveclear
- his ult
What if i know the way. to balance galio. first let´s start with his passive.
> Galio's next basic attack deals 12 − 80 (based on level) (+ 100% AD) (+ 50% AP) (+ 40% bonus magic resistance) total magic damage to its target and all enemies around it. > Colossal Smash's cooldown is reduced by 4 seconds every time Galio hits a unique enemy champion with an ability.
what if we change his passive to deal 14 − 90 (based on level) (+ 100% AD) (+ 50% AP) (+ 20% magic resistance)(+ 20% armor resistance) and the damage is reduced to half on minions.
so it will increase the dmg to players and reduce the waveclear.
and now the REAL issues of galio nerfing. the damage of his q. ON MINIONS.
> TARGET RANGE: 825 EFFECT RADIUS: 150 COST: 70 / 85 / 100 / 115 / 130 MANA COOLDOWN: 10 / 9.5 / 9 / 8.5 / 8 > Winds of War > ACTIVE: Galio fires two windblasts that arc to either side before converging to the target area, dealing magic damage to all enemies they pass through. > > GUST MAGIC DAMAGE: > 50 / 80 / 110 / 140 / 170 (+ 80% AP) > When the blasts meet, the gusts form a tornado that advances for 1.5 seconds, dealing magic damage every 0.5 seconds to every enemy within, with the target's health ratio capped at 150 damage against monsters. > > «TOTAL TORNADO MAGIC DAMAGE: > 30 / 40 / 50 / 60 / 70 (+ 60% AP) (+ 3% per 100 AP of target's maximum health)
if you see. his q does 100% damage on minions. what if you reset his q like in 7.6 and let his q deal reduced dmg on minions? like aatrox???
> MANA COST: 70 / 75 / 80 / 85 / 90 TARGET RANGE: 825 EFFECT RADIUS: 150 MANA COST: 70 / 75 / 80 / 85 / 90 COOLDOWN: 10 / 9.5 / 9 / 8.5 / 8 > Winds of War > Galio fires two gusts of wind that arc to either side before converging to the target area, dealing 60 / 95 / 130 / 165 / 200 (+ 60% AP) magic damage to all enemies they pass through. > Upon impacting with each other, the gusts form a tornado that advances for 1.5 seconds, dealing 15 / 20 / 25 / 30 / 35 (+ 13.3% AP) (+ 3% of target's maximum health) magic damage every 0.5 seconds to every enemy within, capped at 50 per hit against monsters. > MINION DAMAGE PERCENTAGE: 60 / 65 / 70 / 75 / 80%
now about his w? well is strange. good vs mages and weak vs ad....what if we try to balance it to be fair for all champions?
> Shield of Durand Shield of Durand MANA COST: 60 > COOLDOWN: 16 / 15 / 14 / 13 / 12 seconds > PASSIVE: Galio gains a shield that absorbs up to 7 / 9 / 11 / 13 / 15% of his maximum health, refreshing after not taking damage for 10 seconds. > FIRST CAST: Galio begins to charge over 1.75 seconds, slowing himself by 30%, reducing incoming damage by 10 / 15 / 20 / 25 / 30% (3% armor)+(3% magic resistance) and increasing Shield of Durand's Taunt icon taunt radius over the duration. > SECOND CAST: Galio charges for up to 2 seconds, increasing Shield of Durand's radius, damage and taunt's duration. Galio can still move and takes reduced damage, but is Slow icon slowed by 30%. > Shield of Durand cannot be interrupted by crowd control. > shield of durand starts his cooldown after casting shield of durand > minimum damage. 25 / 35 / 45 / 55 / 65 (+ 20% AP) maximum damage 75 / 105 / 125 / 165 / 195 (+ 60% AP)
so now his w has the shield reduced and the incoming damage reduction vs mages has been lowered and vs ad has been increased. and his e. just reduce his cc and reduce the damage he deals to minions.
> Justice Punch TARGET RANGE: 650 COST: 50 MANA COOLDOWN: 12 / 11 / 10 / 9 / 8
> ACTIVE: Galio steps backwards before Dash dashing forward, though not through terrain. He stops upon hitting an enemy champion, dealing them magic damage and knocking them up for 0.5 seconds.
> MAGIC DAMAGE: > 90 / 130 / 170 / 210 / 250 (+ 80% AP) > MINION DAMAGE PERCENTAGE: 75% >
lowered his cc and his damage to minions mean no wave clear. simple no?` and about his ult. instead of nerfing his cooldown. nerf the range galio can cast his ult.
> Hero's Entrance TARGET RANGE: 2000/ 2750/ 3500 COST: 120 MANA COOLDOWN: 180 / 160 / 140
> ACTIVE: Galio designates the target allied champion's location at the time of cast as his landing spot, channels for 1.25 seconds, and then dashes to them, reducing the damage they take until he lands.
> ALLIED DAMAGE REDUCTION: > 20 / 30 / 40%
> Upon impact, Galio deals magic damage to all nearby enemies and Airborne icon knocks them up for 0.75 seconds, increased to 1.25 seconds at the center of the impact zone. > MAGIC DAMAGE: > 150 / 250 / 350 (+ 70% AP) > so his cast range is lower ang galio needs to be near to save someone. and is better if we remove the scaling with the allied damage reduction gained by buying mr.
like this galio doesn´t have waveclear . is fair to play against mages. and he have to stay near the allied to ult him.