How are those Olaf changes considered a buff?

Puppet33r·3/3/2018, 6:55:52 AM·1 votes·2,019 views

> Reckless Swing (E) AD ratio increased from 40% to 50% cooldown lowered from 12/11/10/9/8 to 11/10/9/8/7 Ragnarok (R) Attack damage increase during active "increased" from [40/70/100] to [15/20/25 + (30% of total AD)]. from "During this time, Olaf loses the passive portion of Ragnarok and gains 40/70/110 Attack Damage." to "During this time, Olaf loses the passive portion of Ragnarok and gains x Attack Damage (15/20/25 + 30% of his Total Attack Damage)."

I'm talking about that ragnarok "buff". Math just doesn't add up. The usual build on him is just item 3071 and, occasionally, if you are popping off early, it is item 1412 and then full tank. Or, if you are higher elo, then it's just straight up full tank(Spoilers: those players are fucked even worse and this build will no longer be even remotely viable).

So at level 6 with a finished Warrior enchant you get 42 bonus ad. Reasonable. You won't get it by level 6 and you will most likely rush Black Cleaver first but it's ok. But then, you get lvl 11 and, if you had a good game, and already got both item 3071 and item 1412 it's 80 bonus ad. And late game lvl 18, because you are not an idiot, you wouldn't go for more ad items and go full tank from this point. You get 93.5 ad.

We are talking about a champion who has 0 gapclosers here. His only speedboost in his kit is absolutely pathetic it lasts 1 second. You can't afford to go full ad. Enemy adc will kill you before your first axe lands on them if you do. And even then that first axe will get fully shielded by support. His role was a classic bruiser/juggernaut with no mobility skills and high base damages(so he can build tanky). And now he would need to go full ad to get even close to his current bonus ad which won't work in the current state of the game. That makes 0 sense.

You promised a buff for a champion who struggles with his ~46% winrate. Instead you decided to olaf him even harder. He never struggled early and his late is absolute garbage right now. And now you just want to make it all even worse?

7 Comments

Thimes3/3/2018, 7:21:17 AM1 votes

Olaf is a poorly designed champion, if he gets any stronger he runs carries down with ult that prevents any form of CC with no counterplay. It's impossbile to balance him... and if he can't run down carries he is useless, since has no utility for team.

StillAnotherGuy3/3/2018, 7:37:17 AM1 votes

It is a Buff. He actually has a ratio on it now which means that he can MAKE it OP. 30% of Total AD is HUGE. At 18 Olaf has 127.5 Base AD. Add another 100 from the item 3071 and item 1412 and it gives you a bonus 75.6 AD On your Ult. This is literally the same as previous max AD at 18. This is a buff because it makes his early game just a little bit stronger. Just add 1 more AD item and you already have more bonus AD then the pre-patch. As for "No Gap Closers" His Q is a fairly long ranged significant slow and he can pick up his axe again to lower the cool down. This makes running champs down very easy. His ult grants 50 / 60 / 70% bonus move speed in the first second (Which although short, is a lot) and he becomes unstoppable. Throw his slow into the mix and it becomes very easy to run people down. If you can't use him then that's on you, but his damage potential has increased greatly. This was an overall buff.

Elkington VI3/3/2018, 10:15:45 AM1 votes

They should give him back his penetration. With how much utility that is packed into supports and tanks nowadays, there is no reason why he can't have that back.

Olåf8/24/2018, 8:32:38 AM1 votes

{quoted}

> Reckless Swing (E) AD ratio increased from 40% to 50% cooldown lowered from 12/11/10/9/8 to 11/10/9/8/7 Ragnarok (R) Attack damage increase during active "increased" from [40/70/100] to [15/20/25 + (30% of total AD)]. from "During this time, Olaf loses the passive portion of Ragnarok and gains 40/70/110 Attack Damage." to "During this time, Olaf loses the passive portion of Ragnarok and gains x Attack Damage (15/20/25 + 30% of his Total Attack Damage)."

I'm talking about that ragnarok "buff". Math just doesn't add up. The usual build on him is just item 3071 and, occasionally, if you are popping off early, it is item 1412 and then full tank. Or, if you are higher elo, then it's just straight up full tank(Spoilers: those players are fucked even worse and this build will no longer be even remotely viable).

So at level 6 with a finished Warrior enchant you get 42 bonus ad. Reasonable. You won't get it by level 6 and you will most likely rush Black Cleaver first but it's ok. But then, you get lvl 11 and, if you had a good game, and already got both item 3071 and item 1412 it's 80 bonus ad. And late game lvl 18, because you are not an idiot, you wouldn't go for more ad items and go full tank from this point. You get 93.5 ad.

We are talking about a champion who has 0 gapclosers here. His only speedboost in his kit is absolutely pathetic it lasts 1 second. You can't afford to go full ad. Enemy adc will kill you before your first axe lands on them if you do. And even then that first axe will get fully shielded by support. His role was a classic bruiser/juggernaut with no mobility skills and high base damages(so he can build tanky). And now he would need to go full ad to get even close to his current bonus ad which won't work in the current state of the game. That makes 0 sense.

You promised a buff for a champion who struggles with his ~46% winrate. Instead you decided to olaf him even harder. He never struggled early and his late is absolute garbage right now. And now you just want to make it all even worse?

Olaf needs someee serious bufffff