Will Riot be releasing new Keystones? My ideas for new runes
I was wondering if Riot has any plans for adding new runes to the game? perhaps a new tree, or adding to the existing trees?
If so, I had some thoughts on each tree for adding something that I feel is missing currently. These are just general ideas and I have no idea how to balance out the numbers so i kept them as general as possible to preserve the core theme of each keystone
Inspiration Tree:
I wanted to add something that allowed you to combine multiple runes that were normally restricted, I feel this goes well with the "rule-bending" aspect of inspiration.
New Keystone - Runebending: Gives no direct benefit but allows you to choose any 6 (or maybe 5, depending on how strong you guys think this would be) non-keystone runes from any tree/branch. Example: I could take Manaflow band + ultimate hat + Triumph + conditioning + Gathering storm
Note i would be able to take from more than just 2 paths, plus i would be able to take runes that normally exclude each other (manaflow + ultimate hat), at the cost of having a keystone rune. I feel like this might be good for certain champs that don;t work well with any keystones and need extra flexibility in their options.
Resolve Tree:
Resolve currently lacks something good for squishy champions who want to build defensively (think about a mage who has to play vs an assassin and want's to be safe, or a squishy support who has to put up with poke)
New Keystone - Hextech Armor: Gain bonus adaptive MR/Armor for each active item in your inventory (includes potions, stopwatch, pink wards etc.), as well as bonus adaptive MR/Armor (something smaller than the boost from active items) for each unique passive from items affecting your champion.
Sorcery Tree:
I would want to add something that benefits tanky AOE mage champions, (those who build Rylais+Liandry+ROA)
New Keystone - Devastation: Procs when you hit 3 or more champions within a short amount of time (1 or .5 seconds?). Gives you 10% bonus damage to shields and applies grievous wounds* for 3 seconds whenever you inflict ability damage to a champion for the next 10 seconds.
- this might be too strong, perhaps something like, reduces attack speed by 10% would be better?
Domination Tree:
I feel like there should be a keystone here that has synergy with CC (like cheap shot does).
New Keystone - Judgement: Damaging a champion who is currently under the effects of any crowd control reduces the remaining cooldown of your abilities by a small amount.
The idea with this keystone is to reward champion who focus fire CC'd champions by allowing them to quickly recover their cool downs. Enabling sticky champions to become even stickier when working with a teamate who has CC, or allowing CC champions to keep enemies locked down (I feel like this wouldn't be overbearing considering all of the extra tenacity that has been added into the game with unflinching and legend: tenacity)
Precision Tree:
I'm missing something that works well with champions who mix autos and spells together. (sivir, syndra, bard)
New Keystone - Spell Weaving: Gain 25 attack range, auto attacks increase a target's damage taken from your next ability by a small amount, abilities cause the target to take bonus adaptive damage from your next auto attack.
Thoughts?