@Riot The Crit Meter, a poorly thought out solution to the RNG crisis.

CheapShotter·11/16/2014, 3:04:58 AM·3 votes·1,164 views

So as a lot of you know, as patch 4.11 rolled out to live servers, with it came buffs to various markspeople and "more diversity to the marksman role", while the patch was designed to "increase the power of the marksman role in general", we all know that it gave birth to a monster, late-game hypercarries became relevant because they could hit their power spikes earlier thanks to the Infinity Edge buffs, and as such, the crit meta was born, and ever since, wishes have been granted and dreams have been crushed because "one adc was luckier than the other", the focus is that a RNG-tied stat has become more of a meta, which doesn't reward strategic play and makes fights very unpredictable, but today I have come up with an idea that can salvage all the things we love about critical strikes while still rewarding strategic play and offering more counterplay, ladies and gentlemen, I introduce you to...

item 3031 item 3031 item 3031 item 3031 item 3031 item 3031 item 3031 item 3031 item 3031 item 3031 item 3031 The crit meter!!!item 3104 item 3104 item 3104 item 3104 item 3104 item 3104 item 3104 item 3104 item 3104 item 3104 item 3104

The crit meter is a small buff visible to both allies and enemies, no critical chance items should be touched, although such items are open to further balancing to prevent abuse cases. (looks at Caitlyn and Draven ) Players can fill their crit meter by simply autoattacking something, and once the crit meter hits or exceeds 100, your attack will critically strike, and if the crit meter exceeds 100, then any overflow will be taken and set for the starting attack, I know this sounds confusing, so I wrote an example to help you make sense of this idea. If someone would have 40% Crit chance, attacking an enemy unit would fill the meter from 0 to 40, attacking again would fill the meter from 40 to 80, and your next attack after that will critically strike, and the buff will reset at 20 after factoring overflow. If you have 75 crit chance, attacking fills the meter to 75, attacking again will critically strike, and the meter resets at 50, attacking again will also critically strike, and the meter will reset at 25, and that attack will critically strike as well, and the meter will be set at 0, and the process repeats.

So now that all this is out of the way, please feel free to discuss this, is it a good idea? Will it solve the problems with the game at the moment? What becomes of champions like Yasuo or Tryndamere whose passives are tied to critical strikes?

28 Comments

67chrome11/16/2014, 4:14:25 AM3 votes

is it a good idea?

NOPE.

You'd changed every in-lane AA poke to a critical strike. Even with the 0.5% crit chance from a single Crit chance mark.

The current critical strike algorithm isn't exactly random - if you have 10% crit chance and attack 10 times there's a really high chance 1 attack is going to crit and the other 9 aren't. Riot normalized crit to an extent so it largely circumvents a lot of potential RNG abuses your system would mostly be aimed at - except crit is still random enough you don't just get a free headshot every 10 CS to throw around in each trade.

With your system you've essentially doubled Caitlyn's in-lane damage though. And if crit is designed around any dynamic, it's weak early, strong late.

Gato Muerto11/16/2014, 7:48:18 AM2 votes

Problem is you invalidate several champ/skills with this idea. Trynd, Ashe, Cait all get buffed/nerfed with this idea.

Lord Dusteon11/16/2014, 3:10:23 AM1 votes

This would be horrible. Any adc trades would change entirely to be based on who had the closest crit in the meter.

SmokingPuffin11/16/2014, 5:57:42 PM1 votes

I really don't like this idea. It creates really weird gameplay. It's possible to arrange for your first attack in every teamfight to be a guaranteed crit using this thing. Think about what that means, both during teamfights and during the lead-up to teamfights, like tower sieges.

Hullabaloo90711/17/2014, 10:41:19 PM1 votes

I think the problem with this is that it would turn every adc into a burst champ, and it would also be a huge buff to every ad caster. Think Talon, who already builds ie and ghostblade, but now he would know when he is going to get that massive crit.

Kuroi8611/16/2014, 7:12:16 AM1 votes

I think it would work, I had a similar idea. A static stacking system for crits. You could even give it an icon on the hud similar to Shiv so that you can tell where your crit chance is at. It takes away all possible randomness that people seem to dislike without making a massive change to the system.

darkdill11/16/2014, 3:16:44 AM1 votes

This would only work if the crit meter resets to 0 if you don't attack for several seconds.