Players should lose only 3 lp or get loss forgiveness for 4v5's

LadySai·1/2/2015, 9:52:29 AM·44 votes·4,629 views

Why hasn't riot fixed this issue yet? Players deserve to either only lose 3 lp or have loss forgiveness when one of their team mates never connect. It's very obvious for rioters to see if you've played in a 4v5 because one player will only be level 1. This will be a huge improvement for the game because it's simply unfair for someone to lose 22lp when they initially had no chance of winning anyway. I understand that people will say "I'VE WON MANY 4V5'S! it's not that hard!!" however, the chances of winning a 4v5 is significantly lower than winning a straight up 5v5 and it's completely unfair nonetheless.

Riot, as a person who has played League of Legends since season 1, I've seen time and time again the shortcomings of not having this function, please consider making this change.

EDIT: this expection of only getting a loss in either 3 lp or have loss forgiveness would ONLY apply if it's clear that one player never connected which is shown by the fact that he/she is level 1 throughout the whole game. That way if someone left halfway through the game, you could see that he/she is a rager in that the person would not be level 1 because they already played some of the game through. This feature is ONLY for if a person NEVER connected o: this doesn't apply to ragers (because then maybe that could be abused D:).

EDIT: Check out this picture https://fbcdn-sphotos-a-a.akamaihd.net/hphotos-ak-xap1/v/t1.0-9/10898021_1019500394732930_4187733462328515615_n.jpg?oh=da6efab360bd0b450c291ab105f2c035&oe=552648D4&__gda__=1430426605_ac29aa8ffd5d07627108960dd17641c4 What do you guys think about this?

37 Comments

Moulin Rouge1/2/2015, 11:43:48 AM9 votes

Blah blah generic excuse that people would abuse this feature blah

Kamu1/2/2015, 1:17:22 PM4 votes

It sucks but as Moulin just stated, easily abusable. Once someone said that there should be the option to kill someone IRL if they lose or troll during a LoL match by 4 people reporting them and a Riot Games assassinZed taking their life or something like that.. wish they went with that.

Rikari1/2/2015, 4:13:37 PM3 votes

Riot would never implement this in that people would be able to abuse it( apparently thats bad enough to ignore guarantee a loss game[it really is] ) and that the lcs has a pause feature.

Keon Kamori1/3/2015, 4:03:27 AM3 votes

The Mercy Rule is very needed and I feel would lower the general toxicity of the community. Nobody would get trapped playing a 4v5 for 20 minutes then struggle to get a surrender vote through. The Mercy Rule is already incentivised in ranked play since players would readily take the quick in and move on to the next game, especially when in promos.

Anarqia1/3/2015, 1:31:15 AM2 votes

mega bump

Finibhire1/2/2015, 2:27:03 PM2 votes

I have to agree, it would be very abusable. Play with a friend (or make one in game) and have your friend abandon the game if things aren't going well. Of course there might be ways to counteract that behavior but then players might come up with a way to counter the counter... The cycle goes on. I think the solution is better served in avoiding the situation where reliable players have to play with people that have connection issues.

Furthermore I dislike that the "leaver" loses LP. This is a blessing in disguise. Repeat offenders have their LP lowered artificially by abandoning games then the next time they actually play they play easier opponents. Basically it's a good way to Smurf if you don't do it enough to go to tribunal.

I'd be okay with it if I played only with people that had connection issues on par with me (I figure about 0.5% of the time) but this is not the case. I figure 1 out of 3 games I'll be playing with or against a team that has 4 players.

ll badboy ll1/2/2015, 2:50:54 PM2 votes

the best way to solve this should be getting banned if u get 4 reports from urteamates as leaving game that shoud be a good solution for all this afkers now is just like a new style going afk god dammit i get afkers on my team atleast twiced a day

I Main Swain1/2/2015, 6:56:54 PM2 votes

more to the point, why cant you kick players from champ select if you have a 3 of 5 majority vote, and why don't you have a few free dodges for ranked when you're in your series? tired of getting full teams of ragers, instalocks, etc, and having to either waste 45 min of my life or dodge and lose my series.

I Main Swain1/2/2015, 7:00:54 PM2 votes

I like the way dota does it where (as I am told) when someone afk's their items are all sold and their gold is then distributed throughout the remaining members of the team, AND on top of that they have a ragers q for people with excessive reports which is different, but a similar idea could be implemented. I also fully support the idea of halving ip, lp, and/or xp gained for those reported excessively from ALL matches, win or loss for x amount of time

theDeblin1/3/2015, 1:29:07 AM2 votes

Alternately, for every reported AFK that's also picked up by the quitter-smasher dealie, re-distribute 10%*(number of inactive players quit-smasher finds) of the lost points from each other player to the reported player instead. So if 3 people AFK out, the remaining people lose basically nothing, if it's a 4v5 they get 10% off and the AFKer takes a bigger hit, etc.

Jasiwel1/3/2015, 3:30:48 AM2 votes

OR Riot could develop a better Leaver detection system that enables Loss Forgiven when someone actually, truly disconnects for reasons beyond his control.

Aurelius Maximus1/2/2015, 6:31:05 PM1 votes

if you don't ever leave you shouldn't care since you have 4 chances of getting a leaver but 5 chances of facing one a game and in the end leavers will gain you more lp than they will lose you

Garlic Butter9/15/2015, 8:44:39 AM1 votes

The problem if this was implimented is that the people that WON while 2v5 or 3v5 would "deserve" signifcantly MORE points than if hey had a full team of 5.

Usually someone that DCs is a godsend in disguse since it means they are not consuming resources or feeding enemy players gold while lagging. Obviously in ranked you should be playing champions (regardless of role/lane) that you can 1v2-3/solo lane on and warding your jungle if jungle dcs (and consuming the jungle after a few wave clears, not to mention stealing red/blue if ur mid top or bot regardless.). Statistically speaking 1 or 2 less champions in a match on your side is IN YOUR FAVOR as your team will be gold bloated very early while the enemy team will be starved and desperate as they are having to share CS and at most can claim 900 gold off your team (while you can claim 1500 or so off theirs, especially for bot lane). This has consistently been the case for me. Though in modes like ARAM or domnion that are focused on team fights and cooperative play (rather than SRs "pve" style play) it is quite crippling (ive only won a 3v5 once in dominion and only because our champs grossly over powered their picks).

Ranked 3s i could see this being important if you have 2 dcs.... But I've still won a few 1v3s due to enemy team greed/rushing to win before reconnects, on squishy built mages no less.

StrawberryAlpaca1/2/2015, 5:03:22 PM1 votes

This would be a vast improvement most of the time. Losing tons of LP to bad streaks of 4v5s is easily the least fun thing in the game. Unfortunately it cannot be implemented. People could use it with duo queue to easily boost one account. Even if that was blocked by having the other duo queue member lose lp as well it would greatly decrease the integrity of matchmaking in general. Also at higher ratings where simultaneous queueing gives you a really good chance of getting in the same game you could still do the boosting. The good news is that it will even out in the long run... actually if you never dc you will get 5 5v4s for every 4 4v5s. Unfortunately the long run can often be hundreds of games required to offset those bad luck 4v5 streaks.

The TL;DR is that people are going to be jerks and just drop out of some ranked games cause they really don't care about other people who they don't know and that there is no way to fix this.

Get Rekkkt1/3/2015, 4:06:53 AM1 votes

same reason stuff like this still exists

http://apollo-na-uploads.s3.amazonaws.com/1415919537904/MATCHMAKING.PNG

its called work, and riot is allergic to it

The Trent1/3/2015, 4:12:03 AM1 votes

BTW TL;DR but I've seen posts like this so I know what ur talking about. This would be abused as in every 4v5 would be shown mercy even if the afk didn't really affect the game.

Meanie401/3/2015, 6:50:07 AM1 votes

My solution: First leave is normal LP loss, second leave you "absorb" everyone else on your team's losses (should be an instant demotion in almost every case as you would lose 90+ LP), but third I would do the same LP loss plus put a ranked restriction on the player for 10% of the LP loss that they incurred this way, rounded up (meaning if you lost 90 LP this way, you would need to win 9 games in normal draft before being able to play ranked again). In all cases, if you are in a promotion series, it ends (with your LP calculated with the losses above).

I personally would only put the period of time a leave stays for this purpose at 10-14 days.

SulkingRaccoon1/4/2015, 9:55:46 PM1 votes

I'm going to disagree with you on using this system. Here's why:

Mathematically speaking, if you, as a player, never disconnected from a game, each game would have 9 people that have a chance of never connecting. Five out of nine times one player never disconnects, the enemy team will have 4 people. Your team will be in a 4v5 only four out of nine times. So, if you always connect as normal, you will play more 5v4s than 4v5s. This, in my opinion, makes the "mercy rule," "Loss Forgiven," and other compensations for 4v5s unnecessary.

But, what I said above is usually more applicable to teammates who rage-quit or AFK at base. If we assume that every player has an equal chance of never joining the game, and the compensation applies only to the losing four that connected, your mercy system is statistically fair and does eventually even itself out. It's in equilibrium.

However, the current system, while far (very, very, very far) from perfect, is in equilibrium too. Without any compensation, you will lose the same amount of lp in a 4v5 loss that you gain from a 5v4 win. And, presumably, you would have the same number of 4v5s as 5v4s. Additionally, the MMR system ensures that you will eventually move back to your correct division if you're displaced by a long unlikely string of 5v4 wins or 4v5 losses.

With or without the mercy rule you proposed, the league system is balanced (in mathematical equilibrium). A mercy rule appears to be a good implementation - after all, it does make people feel better about losing unfair games.

But, I'm going to have to consult the old cliche: "if it ain't broke, don't fix it." As far as the numbers are concerned, the mercy rule is an unnecessary addition to the current league system, and, with complicated ranking systems, I'm convinced that simpler is better. The implementation of anything that is not completely necessary just opens up a new window for bugs, confusion, loopholes, or abuse.

So, while a compensation system appears to be a good idea, it is unnecessary for a working, fair, ranking system and so, not healthy for one.

SulkingRaccoon

Also, damn, Leona. 2/6/21, she carried that 4v5! :)

LordOfTheLeague1/2/2015, 6:43:22 PM1 votes

Even if Riot could detect that the player disconnected before the game start, it would be probably easy to reproduce a disconnection (turn off your internet) and then abuse this if you don't like your or the enemy team composition.

Unless they can assure what is the source of the disconnection, it's not going to happen.

MPendragon1/4/2015, 9:59:56 PM1 votes

I think it's a fantastic idea, except people would be climing the ladder faster than they normally are because the odd team is granted forgiveness, this would offset the balance.

ShadowFauna1/8/2015, 8:31:32 AM1 votes

Great idea but the asshole Riot NA staff and fucking sponsored proffesionals like the system how it is so they can manipulate free LP out of bronze 5 players who literally have none left to lose anyway, this is quicker easier for them than having to earn their LP through even match making, why the fuck am I matched against gold morgana in ranked if I am bronze five and my whole team is too, clearly people like that are being given free LP without having to actually earn it in there own skill level or rank, this is were riot breeds its own toxcicitiy and will lose all there humble casual players to dota 2

Mac98912/24/2015, 6:22:42 PM1 votes

absolutely it makes no sense to penalize someone -20lp because some jack off left after his first death. I'm looking at you top poppy