Why make the same mistake with the current rune system like the old one (decimal values)

AnataBakka·11/20/2017, 3:49:16 PM·2 votes·153 views

#Introduction We all love decimal numbers. We can calculate stuff better, make better theory crafting etc... With the old rune system there were a lot of decimal numbers missing. With the new client we got some better clarity. #Main Now, after it got updated with the new rune system we got the adaptive runes. Adaptive runes are in a special category of stat which transforms itself in ad or ap. If it's ap it gets the full value of the adaptive stat. If it's ad it gets 60%. Remember this value, 60%.

In the rune window we got the adaptive stats. Most of them are ok. For example by taking the sorcery path you get 25 adaptive stats. 60% of 25 is 15 which is what it shows in the client. Some others, instead, are rounded, giving an incorrect number of ad. #Examples The domination path, it gives 18 adaptive power. 60% of 18 is 10.8 and in the client it shows 11.

Same for the inspiration path, it gives 27. 60% of 27 is 16.2, shown as 16.

Celerity says that it gives 8% of your bonus movement speed to your ad/ap (adaptive). Now this is broken, because in the client it doesn't even show you the ad value. If you read it, you think you gain 8% in ad, but you actually gain 60% of 8% which is 4.8% of your bonus movement speed.

Gathering storm at minute 20 gives 24 adaptive. You gain 14.4 ad and it shows in client as 14 (this is the biggest decimal number i know of) #Conclusion I don't really think the client will crash if you add one decimal number, and no player will get unhappy if you add them. PS: I talked about theory crafting and yea i'm doing that. When you add the missing decimal number to the missing decimal number of another you get a bigger different number. That's why every decimal number matters.

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