Problem with the "data say otherwise" argument by Riot
I feel like there's more an more post about people getting tired of league, finding that the game is not fun any more, etc. While this is a subjective point of view, I think that Riot does not understand those players properly. With the argument of "you think you know what's good, but you don't" or "we have data to prove our point" (these are not exact quote), they forget that data can never measure player satisfaction. Players might not be objectively "right", but it's still them that decide to continue playing or not. Years after years, Riot has made change that made the game more different that what it was in season 2 or season 3 which are the seasons where he got the most new players. I argue here that those changes lowered the overall satisfaction. An example: snowballing has been tuned down, because it was too frustrating to play against a 10/0 Riven at 15min of game, but what if this frustration of getting smashed was what kept us playing games after games? Some people were able to carry hard and we wanted to be those people, that what fun was. Now, the frustration is different, we can't carry and it comes down to having a 20min lane of farming where late game teamfights decide everything.
I wish that the changes in the game would not get us further and further any more from what we used to like in the game. For a lot of players I know, S2-S3 might not have had all the changes that were made to have a better experience, but they were the seasons where we were the most dedicated to the game.
Of course, this forum might not be representative, but I'm only concerned, in this post, by the player leaving the game (mainly because my friends are quitting and I like playing with them).