Please do not put the PBE changes for raka through
" Starcall (Q) Self heal lowered from [60/80/100/120/140 (+50% AP)] to [30/40/50/60/70 (+30% AP)] movement speed lowered from 15/20/25/30/35% to 15/17.5/20/22.5/25% Mana cost increased from 40/45/50/55/60 to 60/65/70/75/80
Astral Infusion (W)
heal increased from 80/110/140/170/200 to 80/115/150/185/220
mana cost lowered from 50/55/60/65/70 to 40/45/50/55/60
[New] Now notes "if cast while affected with Rejuvenation, Soraka will incur no Max Health cost"
" please do not do this
Her build will simply become warmogs and enough hp to activate it and she will be unassassinateable. Why should you care about your max hp heal cost if you don't have to spend any health whatsoever to heal someone 2-3 times off landing a single q? Normally surrender@20 has context links to posts on twitter or here that at least explain why the changes are being made but, at least so far, this one has none and I'm at a complete loss what its intent even is aside from, the way I see it, pointlessly ruining soraka's skill expression and counterplay.
Thinking about it some more: Rejuvination passive is 5s at all ranks(IIRC; please let me know if that isnt the case), so she maxes W every game instead of choosing between Q or W depending on matchup/how people are playing (removal of skill expression) If enemy engages on her early she is weaker, due to losing sig. amounts of self-healing on q and maxing W now but that just means she sits back; her only goal is to get through laning, which she can easily do if they engage on her ADC because she is maxing W now along with her W healing being increased by 5/rank. She spends no hp if she lands a Q, so the only person losing hp in an engage is her ADC (except they arent because soraka is casting W on them). Even better: Soraka's adc just goes Cleanse. Now ignite is useless, and laning phase is likely a done deal.
Laning phase is over, soraka now has warmogs+/ KV; ardent, etc (obviously that's more items than just laning phase end but that isn't the point. She will build tanky enough to be unassassinateable but definitely wants healing boost to increase her W, so enough HP to activate warmogs, a little resist, and ardent/athenes). Your counterplay no longer revolves around disrupting or focusing soraka, your only avenue is to pray you can instakill her heal target through her higher W value, endless heals for poke (warmogs) and KV passive. If you engage on someone, she likely gets a free Q unless you flash it. Now she spends no HP and doesn't lose HP for healing people during the fight, meaning enemy team HP is effectively infinite until she dies or is forced out. If you manage to kill the DPS through her W and KV then congrats, you've probably won the fight but her ADC also has PD, can go DD, and has cleanse (as we established earlier), making this fairly unlikely in my eyes (though damage is very high in the game, and obviously people messing up isn't impossible) but the point is, I don't think these changes do anything good for the game or Soraka.