We need more Item Diversity in League of Legends and WHY we do
Currently, there are 124 (125 if you count Ekko) champions in the game, and on summoners rift, there are only 89 items full completed, these including Viktor's Hex Core, all 16 jungle item combinations, all boots (without the enchantments), the three Dorans items, and flask. I excluded trinkets/consumables. I personally feel like new champions aren't as exciting, as the builds aren't going to be unique as there aren't just as many items.
Mage with mana? Athenes, Deathcap, Voidstaff, Ludens, Zhonyas.
ADC? IE, BT, Bork, Last Whisper, Phantom Dancer.
Tank? Warmogs, Sunfire/Cinderhulk, Frozen Heart, Randuins, Banshees/Visage. The champions that I feel that are actually unique in terms of itemization are Corki, Ezreal, Gnar, RekSai, Kalista because they either have a large variety of builds, or utilize items/item combinations that aren't used on most champions (Frozen Mallet, Runaans Hurricane, Blue build, Triforce into AP, and whatever other builds people run. Supports, in my opinion, have the most item diversity, even if some items are situational (Zekes, Aegis, Twin Shadows, Ardent Censor), as they can go full AP, full tank, or full utility.
Like, sure, there might be some "useless" items, like Reaver, Ardent, Banner of Command (Highly underrated), Twin Shadows (Highly underrated), Frozen Mallet, Iceborn Gauntlet (Highly overrated), and Zzrot Portal, but they are options, and good in certain situations.
I feel like a lot of the items on Twisted Treeline/Crystal Scar can at least make their way over to Summoner's Rift, just because, WHY NOT? Examples being Dervish Blade, Entropy, Moonflair Spellblade, Sanguine's Blade, Odyn's Veil, Overlord's Bloodmail, The Lightbringer (YOU MADE A SONG ABOUT IT, NO ONE KNOWS WHAT IT IS), Orb of Winter (Same as Lightbringer), Hextech Sweeper, the Prospector Items..... I think I listed every single item by mistake.
Also, reworked/removed items like Executioners Calling, the old Black Cleaver (Rename it White Cleaver or something, it's a White Cleaver, it makes sense), the NEW Abyssal Sceptor, Soul Sickle, Emblem of Valor, Force of Nature, Heart of Gold, Runic Bulwark, etc, etc, etc.
Now don't say any of those items were removed for being too "OP". I'll say DFG/BFT were OP, and Atma's Impaler would be pretty strong with Cinderhulk, but even if they are strong, or would be too strong with the current game, we could simply lower the stats/ratios on the items, or whatever. I'm just personally getting bored with the new champions/reworks, the originality is there, sure, but there's already so many champions in the game, it's as simple as learning what to build on a champion and playing them. There isn't much to experiment within the game, and I feel like that's a shame, as this game should have A LOT of experimenting in it.
Some people, and even Riot Games said this, that with too many items, the game would be difficult for a new player. This is indeed true, but the fun of the game is learning, Maybe just update the recommended items to be something actually GOOD, but yeah, the technology isn't there yet.... or is it.... And come on, Ekko, A time warper dude is coming out, maybe he can rewind a few seconds of League of Legends history and bring back some items we all know and love (get out Deathfire Grasp, you deserved what's in your name....... Grasping, Kappa).
New items just make the game feel more fun and dynamic! :D
Ninja Edit addition: More actives, or simple stat actives to lets say Fear, Invisibility, Attack Speed Steroids, Defensive Steroids, etc, would help with the game a lot I feel.
tl;dr: Item diversity in League of Legends isn't growing, while champion diversity is growing too fast. This should change, in my opinion.
Thoughts? Comment down below. I love discussion.
+
(mpen support item)
+
(toplane ap item)
upgrade
upgrade
upgrade (or rework)
plus
...Shudders